Fuser Posted October 26, 2012 Author Share Posted October 26, 2012 Uploaded to the Repository. Hope you like it. It´s a big change from stock I´d say. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted October 26, 2012 Share Posted October 26, 2012 Oh a very big change indeed! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 27, 2012 Author Share Posted October 27, 2012 A screenshot of a scratch rebuild of the Fiat 626 in very early stage... 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 27, 2012 Author Share Posted October 27, 2012 FI terrain textures are so good that at first I decided it wasn´t worth the effort to improve them, moreover I didn´t even feel I could anyway, so it was a wasted effort everytime I tried to add something better looking to the stock graphics. Some of them are almost perfect to me, so eventually i decided to forget the project. But, man, I can´t resist the temptation to add something here and there. So I started selecting the ones that would be easily improved by entirely modifying them(just seven or eight textures actually) and on the ones that look superb I simply tried to retouch to further improve them. The task is daunting, but worth the effort. This is just an example of a new plough field. If you are interested I may post some more. Not that I have many of them so far and the differences on some of them is not so big, but well..., modding is fun... 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 27, 2012 Author Share Posted October 27, 2012 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 27, 2012 Author Share Posted October 27, 2012 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 27, 2012 Author Share Posted October 27, 2012 A VERY difficult texture to improve...rocks of all types are greatly done in stock graphics...this is the best I could do... 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted October 27, 2012 Share Posted October 27, 2012 Those rocks have a very nice 3D effect. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted October 28, 2012 Share Posted October 28, 2012 Like the mud particularly ! And the rocks 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 28, 2012 Author Share Posted October 28, 2012 All the following screenshots are NOT photoshoped in any way,....work goes very well, and quickly: 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 28, 2012 Author Share Posted October 28, 2012 ALL of them are in Beta stage,... 0 Quote Link to comment Share on other sites More sharing options...
Bimmer Posted October 28, 2012 Share Posted October 28, 2012 After the improvements your ground textures made to CMBN, I am fully confident that these new CMFI textures will be a considerable improvement over the stock ones, even considering how good the stock ones are. Very much looking forward to them. If I may offer a tiny piece of criticism (which you are free to ignore, obviously), I find the size of the rocks in the Heavy Rocks texture pic above too regular and consistent. I prefer the more varied size and somewhat scattered effect of the original. Yours appears closer to a man-made culvert or something similar to my eyes. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 28, 2012 Author Share Posted October 28, 2012 Yes Bimmer, those Heavy Rocks are one of my headaches. Hard to improve, but will eventually find something, I am sure. Thanks for the feedback. 0 Quote Link to comment Share on other sites More sharing options...
Gen Von Television Posted October 28, 2012 Share Posted October 28, 2012 Great work here! As for the terrain I would apply the same dusty treatment you're using for the vehicles: this is particularly true for Sicily in the Summer; so as e.g. for the rocks for sure varying their sizes and distribution would help, and even more if you cover them in yellow/whitish dust eventually spreading it irregularly, I believe... Well done Aris! 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted October 28, 2012 Share Posted October 28, 2012 It's the little touches. Looking VERY Good! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 28, 2012 Author Share Posted October 28, 2012 It's the little touches. Yes, but , well,...it started being little, and now it's growing more than I anticipated,... Another change: 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 28, 2012 Author Share Posted October 28, 2012 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 28, 2012 Author Share Posted October 28, 2012 There are two pavement textures in FI, this the second one, in combination with a new dirt road texture: 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted October 28, 2012 Share Posted October 28, 2012 Fuser, you've revolutionized the game once again! Looking forward to these modded terrain textures! +1 to the comment about the heavy rocks -- if there is a way to vary the sizes/shapes a bit more so they're not so regular and symmetrical, that would be ideal. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 28, 2012 Author Share Posted October 28, 2012 If it was possible to add normal maps to terrain textures, then, man, that would be just great. At the moment, vehicles have them and paved roads too, but other stock textures lack them. Does anybody know if adding normal maps to Z would work? 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted October 28, 2012 Share Posted October 28, 2012 I'll make an attempt to answer that-looking at the vehicle mdr files they don't reference the bmp vehicles files by name i.e. fiat626-wheel.bmp or fiat626-wheel_normal map.bmpThey have the name hull and wheels. Is this the wireframe , the bmps I don't know. (NOTE: Some mdr flavor object mdr files DO reference specific bmp's) But the game somewhere reads the vehicle mdr and combines the hull and wheel bmp with the normal map. The texture files for the terrain have no mdr file. What I would do is just make a normal map of the texture and see what happens. Name for example for the normal map for FI's ground pavement2.bmp would be saved as ground pavement2_normal map.bmp and drop in the Z file and see what happens. FWIW _________________ I looked at the file for pavement-it has no mdr file-but it has the bump maps.:confused: That may be good news-somewhere the game combines the two. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 28, 2012 Author Share Posted October 28, 2012 Tested, sadly doesn´t work. There is no way to add normal maps to simple textures. That would be a very welcomed feature for future modules... Where are bump maps stored? 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted October 28, 2012 Share Posted October 28, 2012 Hmm can you try fooling or spoofing the game that the ground texture is pavement texture.(I don't know if there is a ceiling on the number of bump mapped pavement texture to be in game. But there may be.) the pavement texture is numbered in a series to be called up in a scenario editor. highway 3a.bmp but it also may be a code to tell the game to combine the bmp with a normal map. Somethings reading the files numbers to combine. Take our friend again terrain texture ground pavement2.bmp and rename it ground pavement2 1a.bmp and the normal map ground pavement2 1a_normal map.bmp Note there is a space between the file name and the next 'x'a digit. ___________________________________________ And just because the other road map tiles doesn't have bump maps doesn't mean they wouldn't work-what is so special about the one in highway italy w bump maps EXCEPT they were provided bump maps. 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted October 28, 2012 Share Posted October 28, 2012 They are stored b file when you explode Fortress Italy v100B.brz-look for terrain-->roads-->highway italy w bump maps 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 29, 2012 Author Share Posted October 29, 2012 Thanks for the tips, but... Take our friend again terrain texture ground pavement2.bmp and rename it ground pavement2 1a.bmp and the normal map ground pavement2 1a_normal map.bmp The game engine doesn´t recognize the texture and loads the default one. I think we are tied to what we have. 0 Quote Link to comment Share on other sites More sharing options...
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