Fizou Posted October 31, 2012 Share Posted October 31, 2012 Thank you so much for all your work Aris! The new textures are awesome! Love the new distant backgrounds as well. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted October 31, 2012 Share Posted October 31, 2012 Mamma mia! Fuser, I like your real-life Sicily distant ground much better than the original CMFI one. Very atmospheric. Please post it. The "Tunisia" one is very nice, but on my El Guettar map I've actually been using "desert_horizons" from a different BFC game (I think it was CMSF?) in and they seem to be a perfect fit for Tunisia. The Afghanistan horizons IMHO don't work in Tunisia because they're actually TOO mountainous and snowy. And since we're on the subject of distant horizons, skyboxes, or whatever you call them...One I've asked modders to experiment with for a long time is a "D-Day beaches" horizon for Normandy. Here's the idea: Instead of the standard Normandy horizon on all 4 sides, this mod would make one side of the map an ocean horizon -- maybe even with the faint silhouettes of the invasion fleet off in the distance (captured from an archival photo). Maybe one could set this horizon to appear on the N,E, W, or S sidejust by changing the name of the file -- although in Normandy I think it would be the E. This would be a great mod to use with D-Day scenarios close to the coast, Pointe du Hoc, etc. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 31, 2012 Author Share Posted October 31, 2012 Let me learn something more about landscape modding and then,.... This is another, very Mediterranean "not so" distant ground test: 0 Quote Link to comment Share on other sites More sharing options...
Davek555 Posted October 31, 2012 Share Posted October 31, 2012 Wow... beautiful work there Fuser...that last one is fantastic! Please upload Loving your terrain pack too...thank you...hope you do some more. 0 Quote Link to comment Share on other sites More sharing options...
para Posted October 31, 2012 Share Posted October 31, 2012 Let me learn something more about landscape modding and then,.... This is another, very Mediterranean "not so" distant ground test: marvellous 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 31, 2012 Author Share Posted October 31, 2012 Well, my latest Landscape (the one appearing in the previous post) is working nicely and matches the terrain and Theater nicely, quite happy with it. So I will work on it exclusively from now on. It will be ready soon. I think it´s very atmospheric and good for taking screenshots! 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted November 1, 2012 Share Posted November 1, 2012 Marvellous work Fuser!!! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted November 1, 2012 Author Share Posted November 1, 2012 Anyone noticed this glitch in the stock horizon? I have been trying to fix it, but it seems plain impossible... 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted November 1, 2012 Share Posted November 1, 2012 Yep. I noticed it. From time to time it catches my eye. GaJ 0 Quote Link to comment Share on other sites More sharing options...
Silkwraith Posted November 1, 2012 Share Posted November 1, 2012 he he to put it in teatre.......Aris the Michelangelo of Fortress Italy 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted November 1, 2012 Share Posted November 1, 2012 Anyone noticed this glitch in the stock horizon? I have been trying to fix it, but it seems plain impossible... Yes. I'm always afraid my pixeljoes will notice it, stop in their tracks, and say, "Hey wait a minute -- are we in a game? They're making us die for a &@$&@ GAME???" 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted November 1, 2012 Share Posted November 1, 2012 Yep. I noticed it. From time to time it catches my eye. Yeah, ditto. I seem to remember someone writing that they could not fix it. But I cannot find the reference I remember. But I did find this: http://www.battlefront.com/community/showpost.php?p=1375068&postcount=33 A beta tester talking about that seam being there since CMSF. And there was mention of it on the CMBN threads too. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted November 1, 2012 Share Posted November 1, 2012 That bug isn't in CMBN is it? I can also confirm it in FI Demo. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted November 1, 2012 Share Posted November 1, 2012 Yes. I'm always afraid my pixeljoes will notice it, stop in their tracks, and say, "Hey wait a minute -- are we in a game? They're making us die for a &@$&@ GAME???" Sounds like you´re reading Vonnegut too :-) 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted November 1, 2012 Share Posted November 1, 2012 You're misunderstanding. BFC are correctly simulating the world. It's just that you haven't looked closedly enough in that direction yourself to see the gap. Look closer, really squint... see? 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted November 1, 2012 Share Posted November 1, 2012 You're misunderstanding. BFC are correctly simulating the world. It's just that you haven't looked closedly enough in that direction yourself to see the gap. Look closer, really squint... see? Wait...OH WOW!! You're right. So we're in a game too, and we just think we're the ones playing a game.... 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted November 1, 2012 Share Posted November 1, 2012 Isn't it all a game dude? Whoa... 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted November 2, 2012 Share Posted November 2, 2012 Anyone noticed this glitch in the stock horizon? I have been trying to fix it, but it seems plain impossible... (FWIW - there are 4 of these, one at each of NW, NE, SW SE) 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted November 4, 2012 Author Share Posted November 4, 2012 Ok, mod ready, soon to be uploaded to CMMODs (and available at the Repository on Monday). New Horizons and... New Clouds. Hope you like it. NO Photoshop on these ones: 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted November 4, 2012 Share Posted November 4, 2012 Awesome mod - looks great. Hope you never tire of praise, cause you're woth it all 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted November 4, 2012 Share Posted November 4, 2012 Looks beautiful! Now only the far ground needs to be chanegd and you will hit the sweet spot. 0 Quote Link to comment Share on other sites More sharing options...
Egger Posted November 4, 2012 Share Posted November 4, 2012 Hi Aris, I just installed the new horizon, the idea is very good, but I think It would be better less green landscape. Summer in Sicily at 140km (87 miles) of Tunisia: 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted November 4, 2012 Author Share Posted November 4, 2012 Yes, I could have modified the Color Balance, but that will have to wait, for the Terrain Add-on Pack, I am preparing :Walls will be modified this time, some of the walls from CMBN could be used in CMFI...but what would be the fun? 0 Quote Link to comment Share on other sites More sharing options...
Petrus58 Posted November 4, 2012 Share Posted November 4, 2012 Awesome mod - looks great. Hope you never tire of praise, cause you're woth it all Sums up my feelings as well - thanks Fuser. 0 Quote Link to comment Share on other sites More sharing options...
Bimmer Posted November 4, 2012 Share Posted November 4, 2012 You've created a monster, Aris - by adding some hi-res textures to the terrain, the old low-res ones stand out, thus making it easier for us to very specifically pester you for more. I'll start: the new pavement textures look great, but on my Palma di Montechiaro scenario map, they put the adjacent old highway cobbles to shame. Any chance of having a look at the highway tiles? 0 Quote Link to comment Share on other sites More sharing options...
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