AstroCat Posted October 16, 2013 Share Posted October 16, 2013 Interesting about the climate tags coming over, opens up some interesting modding options in CMBN. As for decals I will use them when I can apply them across 1 vehicle in a random fashion and they are generic enough to fit "any" setting. This means they have to be on 1 texture only (to avoid mismatches) and I'm pretty much limited to numbers only. In the "good ole days" we had this crazy app called CMMOS to switch out unit specific textures and what not but that just isn't gonna happen again so I try and keep it as simple as possible. If the climate tags worked like the uniform tags then unit specific decals would be a lot more practical. I'd say overall bail on the decals if it meant an easier time. 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted October 16, 2013 Share Posted October 16, 2013 AFAIK, [muddy] tag is enabled in CMBN v2.10 and some vehicles (maybe the ones that crossed over from CMFI?) have muddy textures.There are a few muddy textures in the extracted .brz files for CMBN/MG. They seem limited to wheels and tracks. The only non-wheel or track I found was: daimler-dingo-hull [muddy].bmp 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted October 16, 2013 Share Posted October 16, 2013 I think the decals look good but I feel that they are a luxury. You produce mods for your own pleasure so you must go with how you feel about it first but you are also doing it for the community at large (and that is hugely appreciated). My guess is (and I am willing to be corrected) that more people would prefer to have more vehicles modded without decals rather than have fewer vehicles modded but with decals, particularly given the numbers of new vehicles coming out in GL and MG and in future packs etc. your mods are without doubt the gold standard for vehicles so I think there is always going to be a great deal of demand for what you produce and that is said without diminishing anyone else's work. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 16, 2013 Author Share Posted October 16, 2013 AFAIK, [muddy] tag is enabled in CMBN v2.10 and some vehicles (maybe the ones that crossed over from CMFI?) have muddy textures. You are right akd, oddly, some vehicles have (muddy) tag added for wheels , etc, and some others don't in the new module. For example, the STOCK Panzer III G has only got dry textures while others have seen their set enriched (from CMBN ol' times )with stock muddy textures. The thing is,..this is getting,..um, messy. There isn't any official word or help for naming conventions from BFC either. It's up to us, I guess. Just an example: Back in the CMBN 1.0 times: Panzer III turret .bmp (stock) Panzer III turret 2.bmp (first variant) Panzer III turret 3.bmp (second variant) THAT WAS ALL NOW: For dry conditions ONLY: Panzer III turret .bmp (stock) Panzer III turret 2.bmp (first variant) Panzer III turret 3.bmp (second variant) Panzer III turret [muddy].bmp (in this case, as previously mentioned) invented by the modder, presumably possible but not ,surprisingly, (as it is possible now)added to base MG module). ...and...then what ? Panzer III turret 2 [muddy].bmp? ...or even worse... Panzer III turret 5 [mainland muddy].bmp? Panzer III turret 2 [olive].bmp? .... I mean, modding is kind of a mistery now, even for someone who is been modding Cmx2 continously for 2 years and a half. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 16, 2013 Author Share Posted October 16, 2013 Panzer IIIG for CMMG available here: http://cmmods.greenasjade.net/mods/5017/details Hope you like it, I DO. 0 Quote Link to comment Share on other sites More sharing options...
Karabekian Posted October 16, 2013 Share Posted October 16, 2013 I an into some fresh, out of the factory German equipment today near Arnhem. I prefer them worn. Appreciate your work! 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted October 17, 2013 Share Posted October 17, 2013 Great work again Fuser. For what's it worth the decals look great but I've never used them. Like to keep my pixeltruppen pretty generic not identifying specific units. (This is except through the editor features, which if expanded would be brilliant!) 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted October 17, 2013 Share Posted October 17, 2013 Great work again Fuser. For what's it worth the decals look great but I've never used them. Like to keep my pixeltruppen pretty generic not identifying specific units. (This is except through the editor features, which if expanded would be brilliant!) I like decals that give different vehicles different numbers or different paint jobs, but not insignia of different units. It's disconcerting when you see that tanks in the same platoon carry the markings of different divisions. Thanks for always including generics! 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted October 17, 2013 Share Posted October 17, 2013 Never use insignia but do use numbers and\or paint jobs.. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 17, 2013 Author Share Posted October 17, 2013 Daimler Dingo for CMMG: HERE 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted October 17, 2013 Share Posted October 17, 2013 Downloading as I write! 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted October 17, 2013 Share Posted October 17, 2013 You are just churning them out aren't you? Hoping that the Sdkfz 251/17 and 251/21 are next 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted October 17, 2013 Share Posted October 17, 2013 Hoping that the Sdkfz 251/17 and 251/21 are next Would be cool! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 17, 2013 Author Share Posted October 17, 2013 You are just churning them out aren't you? No more mods for a week or so,... 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted October 17, 2013 Share Posted October 17, 2013 No more mods for a week or so,... wait... but... but... the... but... sdkfz 251/21 :'( 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted October 19, 2013 Share Posted October 19, 2013 Oddball, you greedy thing, give the man a break. ;-) 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted October 19, 2013 Share Posted October 19, 2013 Oddball, you greedy thing, give the man a break. ;-) Nein! No breaks for ze Aris-machine! Just anxious to get my favourite vehicle in a Fuserized version Especially since there seems to be some sort of problem for me with the vanila textures (parts showing up white or almost white due to reflections in the shaders or something... don't ask me man, I'm no expert) 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted October 19, 2013 Share Posted October 19, 2013 It would be nice, it is my favourite vehicle too, with the Panther and the Jagdpanzer IV of course. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted October 21, 2013 Share Posted October 21, 2013 One question for you guys: Since muddy, mainland, etc variants are no present in CMBN/MG, applying decals and markings is possible again (check the photos above "223" added...). Do you really use them, or just stick to the standard texture? Adding decals takes lots of time due to lack of references so if you really want...well, I gladly add them, if not,...time saved. First off.. another big thanks for turning out such beautiful mods and even fixing a bug or two! Your skills when it comes to moding vehicles are second to none. As to decals and markings.. I just love it when thats included and I use all of them. For me it makes the models pop even more and the extra diversity is a big bost for me. 0 Quote Link to comment Share on other sites More sharing options...
Nick Legh Posted October 21, 2013 Share Posted October 21, 2013 Aris/Fuser, You continue to take your vehicle mods to ever higher levels. There remains (I think) just 1 CMBN CW vehicle (the Sexton) and two a/t guns (6 pounder and 17 pounder) which never got modded by you or anyone else. By any chance do you plan to address these if/when you turn to modding the new Allied vehicles which appear in the Arnhem module? Regards 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 21, 2013 Author Share Posted October 21, 2013 Sexton first , sure, I won't to mod that pretty soon actually. The other two, well, later on... Thanks for the appraises guys, really appreciate them. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 21, 2013 Author Share Posted October 21, 2013 Firts 1h session with the Sexton, still a lot to do,... 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 21, 2013 Author Share Posted October 21, 2013 What about some extras for the next mod, like a customizable (Photoshop file to create your own splash screen) alternative welcome screen without(snif,,,) those familiar Stuarts?Make CM welcome the way you want every time it loads... For example,... 0 Quote Link to comment Share on other sites More sharing options...
togi Posted October 21, 2013 Share Posted October 21, 2013 great opening screen mate 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 22, 2013 Author Share Posted October 22, 2013 Sexton Mod uploading to CMMODS as I write,... 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.