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Frenchy56

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  1. Like
    Frenchy56 got a reaction from Bulletpoint in Red Thunder bugs   
    Here, in tandem with the Fortress Italy thread.
     
    The ZiS gun's armor plate aren't angled at all, when they actually were.
     

    It should look like this, however the plate is angled at a solid 90 degrees in-game.
     

     
     
     
    I also have doubts about the regular infantry section's weaponry: way too many SVT's, not enough Mosins.
    They simply shouldn't appear in every single rifle squad. They should probably show up in German rifle squads however. The lack of captured weaponry and vehicles is kinda jarring, since this front is famous in part due to the massive use of captured equipment.
    I'd like to know if Shermans and Jeeps are coming, since they were the most common Lend-Lease vehicles after the Studebaker trucks.
     
    Also, the absence of the regular, short-barreled M37 45mm AT gun which was still quite present at that time, and I'm pretty sure was standard-issue as infantry battalion AT guns.
  2. Like
    Frenchy56 got a reaction from kohlenklau in modding early war Soviets...   
    I've done a few things in Blender for CM, so I can help if needed.
  3. Like
    Frenchy56 got a reaction from Bubba883XL in I don't like any of the camera options   
    You can lock the camera on a unit by pressing Tab.
  4. Like
    Frenchy56 got a reaction from CMFDR in Need formation info on the Canuckians, Germs & Hollish   
    Saying the Dutch are from Holland is like saying all Americans are from Texas. Holland is a province (in fact the biggest if you combine the North and the South) of the Netherlands, and the people from the Netherlands are called the Dutch.
    Here is a nice little map for you.

     
    People from the Benelux will always remain touchy about this subject, at least until the sea drowns them all, Germany takes Luxembourg and France annexes Wallonia. So who cares anyway?
    (The Flemish can keep their country because they're the only okay people there)
  5. Like
    Frenchy56 got a reaction from OstapBender in Red Thunder bugs   
    Soviet rifle platoon leaders (which are embedded inside the 1st rifle squad) have the wrong uniform. They show Private ranks.
    This kind of thing shows up as well for a few HQ units like the ATR platoon or Machine gun platoon.
    Then again, you can see the number of SVT's reach a number that's in fact closer to pre-war numbers (8 SVT's per platoon, when DMS pointed out 2 would be a reasonable number for this timeline).
     
    I've also noted that platoons are commanded by Captains and companies by Majors according to the UI, and I have never seen any Soviet officer under the rank of Captain in this game.
    I think this has something to do with the UI being incorrect (I've tested it with and without Juju's UI mod, and the ranks are the same).
    The UI's senior officer ranks, in other words over Captain, are also incorrect (the stars are silver when they should be gold).
  6. Like
    Frenchy56 got a reaction from quakerparrot67 in 2 Camo-peas helmets   
    Not really. Me and Lucky Strike have seen our share of Waffen-SS pictures and it's practically impossible to find any peadot on helmets or even any kind of headgear like field caps (if you do find something that looks similar, it's probably plane tree camo). I have seen Heer soldiers wearing peadot trousers in 1945 though, as well as an officer with a peadot tunic with Heer insignia sewed onto it, and a probable picture of an SS Fallschirmjaeger smock in peadot.
    Just spraying the helmet with camo paint seems more practical than gathering damaged uniforms and salvaging the material. It would also be simpler to do it from a zeltbahn, which was never made in peadot either. I have rarely seen SS with improvised helmet covers in the first place, since they would usually be issued one.
    Either way, it's your mod, you did a good job on it and I don't really care if you use it. I just wanted to make people aware of the fact. I don't deny that some insane person may have done it and it was captured in an either currently unaccessible photograph, or one I haven't seen yet either.
  7. Upvote
    Frenchy56 got a reaction from Lucky_Strike in 2 Camo-peas helmets   
    Not really. Me and Lucky Strike have seen our share of Waffen-SS pictures and it's practically impossible to find any peadot on helmets or even any kind of headgear like field caps (if you do find something that looks similar, it's probably plane tree camo). I have seen Heer soldiers wearing peadot trousers in 1945 though, as well as an officer with a peadot tunic with Heer insignia sewed onto it, and a probable picture of an SS Fallschirmjaeger smock in peadot.
    Just spraying the helmet with camo paint seems more practical than gathering damaged uniforms and salvaging the material. It would also be simpler to do it from a zeltbahn, which was never made in peadot either. I have rarely seen SS with improvised helmet covers in the first place, since they would usually be issued one.
    Either way, it's your mod, you did a good job on it and I don't really care if you use it. I just wanted to make people aware of the fact. I don't deny that some insane person may have done it and it was captured in an either currently unaccessible photograph, or one I haven't seen yet either.
  8. Upvote
    Frenchy56 got a reaction from Lucky_Strike in 2 Camo-peas helmets   
    Looks very nice.
    The Waffen-SS was never issued peadot camo helmet covers however. The pattern was only used to make tops and trousers.
  9. Like
    Frenchy56 got a reaction from Bulletpoint in Bug and stuff thread   
    The G41's magazine doesn't appear. It seems to reflect the same problem the SVT has in Red Thunder, and it's even more jarring since the G41's magazine isn't even supposed to be detachable.

     
  10. Upvote
    Frenchy56 reacted to MOS:96B2P in Documenting uniform model/texture problems   
    @MikeyD not sure if you saw this post. 
  11. Like
    Frenchy56 got a reaction from laurent 22 in CM Fortress Italy v2.11 patch has been released   
    https://www.mediafire.com/file/tp3g3ign74rpum7/south_african_voices.rar/file
    Here's a temporary fix for the SA voices. Extract to the Data/Z folder.
  12. Like
    Frenchy56 got a reaction from Bulletpoint in Pak36(r) and 6 Pounder guns rescale   
    Hello,
    Being, as always, bothered by details, I have rescaled the guns mentionned in the title to a more authentic size (they were too small before).
    Grab them here:
    http://www.mediafire.com/file/jmtqoa92h3lvzjw/rescaled_57mm.rar/file
    http://www.mediafire.com/file/syfm89z3b6v83x8/rescaled_pak36r.rar/file
    Be aware that the guns will sink into the ground when limbered to a tractor. There's not much of a way to fix this with the current tools unfortunately.
    When placing the AT guns take the gunner's position as reference, as the gun will change position when it is unlimbered.
  13. Like
    Frenchy56 got a reaction from Bulletpoint in Pak36(r) and 6 Pounder guns rescale   
    Alright, this time everything should work including the rotating:
    https://www.mediafire.com/file/6ylrbv1x15i8x46/rescaled_pak36r.rar/file
    https://www.mediafire.com/file/we0vav1n3c4mppf/rescaled_57mm.rar/file
     
    To those who had to scroll down to find out what's going on, sorry about the confusion, I got a bit too excited.
  14. Like
    Frenchy56 got a reaction from Lethaface in Custom 3D Models and Mods Compilation   
    I managed to fix the problem with the wheels in my AT gun rescale mod. Check it out here (use the download links at the bottom of the thread)
     
  15. Upvote
    Frenchy56 got a reaction from Bubba883XL in Fortress Italy bugs   
    Hello,
    You may have noticed this already, but there are a few very noticeable graphical bugs in-game:
    All StuGs after the StuG III G (earliest) and StuHs have their spare track textures bugged.

    Sherman II (mid) tank commander stands too low while buttoned out

     
    I confirmed that no mods affect this by moving the Z folder out.
    There should still be a few, but these are the most noticeable ones.
    I definitely hope these were noticed and will be fixed in the next patch.
     
    EDIT: I remembered that Sherman III commanders stand too far right of the cupola, thus their right arm clips through the turret. Might affect other British Shermans as well.
  16. Like
    Frenchy56 got a reaction from Bubba883XL in Bug and stuff thread   
    The G41's magazine doesn't appear. It seems to reflect the same problem the SVT has in Red Thunder, and it's even more jarring since the G41's magazine isn't even supposed to be detachable.

     
  17. Like
    Frenchy56 got a reaction from Lethaface in Custom 3D Models and Mods Compilation   
    After playing around a bit with the scales and transform here is the result, vanilla on the left and modded on the right.
    You can also note that the vanilla crew is way too far back, which is fixed by transforming the model backwards in Blender.
    I plan on releasing the fixes for the 7.62cm Pak36(r) and the various CW 6 pounder guns after I'm finished with them.
  18. Upvote
    Frenchy56 got a reaction from LukeFF in The Year Ahead Bone Post   
    That's something a lot of people seem to not know about. The early-war divebombing mania sputtered out around 1943 in favor of the faster Fw 190 which became Germany's ubiquitous fighter-bomber.
  19. Upvote
    Frenchy56 reacted to LukeFF in The Year Ahead Bone Post   
    The Germans had long given up daylight divebombing attacks with Ju 87s by 1944.
  20. Upvote
    Frenchy56 reacted to MikeyD in Fire and Rubble Update   
    Its been modeled & textured. Steve just has to get around to dropping them in.
  21. Like
    Frenchy56 got a reaction from Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    After playing around a bit with the scales and transform here is the result, vanilla on the left and modded on the right.
    You can also note that the vanilla crew is way too far back, which is fixed by transforming the model backwards in Blender.
    I plan on releasing the fixes for the 7.62cm Pak36(r) and the various CW 6 pounder guns after I'm finished with them.
  22. Upvote
    Frenchy56 got a reaction from Ghost of Charlemagne in Custom 3D Models and Mods Compilation   
    After playing around a bit with the scales and transform here is the result, vanilla on the left and modded on the right.
    You can also note that the vanilla crew is way too far back, which is fixed by transforming the model backwards in Blender.
    I plan on releasing the fixes for the 7.62cm Pak36(r) and the various CW 6 pounder guns after I'm finished with them.
  23. Like
    Frenchy56 got a reaction from JM Stuff in Custom 3D Models and Mods Compilation   
    Well, I guess it's just not possible for now. Let's leave it at that.
    By the way I did the renaming thing and it works.
  24. Like
    Frenchy56 got a reaction from Petrus58 in Custom 3D Models and Mods Compilation   
    After playing around a bit with the scales and transform here is the result, vanilla on the left and modded on the right.
    You can also note that the vanilla crew is way too far back, which is fixed by transforming the model backwards in Blender.
    I plan on releasing the fixes for the 7.62cm Pak36(r) and the various CW 6 pounder guns after I'm finished with them.
  25. Like
    Frenchy56 got a reaction from JM Stuff in Custom 3D Models and Mods Compilation   
    After playing around a bit with the scales and transform here is the result, vanilla on the left and modded on the right.
    You can also note that the vanilla crew is way too far back, which is fixed by transforming the model backwards in Blender.
    I plan on releasing the fixes for the 7.62cm Pak36(r) and the various CW 6 pounder guns after I'm finished with them.
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