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Bufo

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  1. Upvote
    Bufo reacted to danfrodo in Battlefront's first Super Bundle is now available.   
    I think he's actually modern-curious but doesn't want to admit it.  Probably worried he won't like shermans anymore once he gets hold of an Abrams.
  2. Upvote
    Bufo reacted to danfrodo in Battlefront's first Super Bundle is now available.   
    I was mostly a WW2 person, though I used to love various more modern/CW games back in the day.  So I kept putting off getting SF2 & BS.  Dumb dumb dumb mistake.  Those games are crazy good fun, and I just wish I had jumped in sooner.  I suspect there's enough love in your wargaming hearts for both.  WW2 won't break up with you if you date modern games.
  3. Upvote
    Bufo reacted to Probus in Battlefront's first Super Bundle is now available.   
    I sure am glad you are a customer and not a CM developer Warty!
  4. Like
    Bufo got a reaction from SlowMotion in Game Pricing   
    Most of the EU countries have higher VATs.
  5. Like
    Bufo got a reaction from SlowMotion in Battlefront's first Super Bundle is now available.   
    Nice! Too bad I already have all of them 🙉
  6. Like
    Bufo got a reaction from Bud Backer in Game Pricing   
    Most of the EU countries have higher VATs.
  7. Upvote
    Bufo got a reaction from The_MonkeyKing in 1.02 patch notes   
    Nope, that folder is located here, @The_MonkeyKing is correct.
  8. Like
    Bufo got a reaction from Bagpipe in 1.02 patch notes   
    But this is not another game. If you have CMCW installed on Steam, you can quickly find the saved games folder like he showed us on the picture. You said that is different. No, it is not.
  9. Upvote
    Bufo reacted to Hapless in Add Optics Data to Defenses Report on Vehicle Game User Panel   
    So, something like this terrible paint mashup:

    For x10 Magnification (I have no idea if that's correct for the M60A3 TTS), Laser Rangefinder and TI for Thermal Imager.

    I'm not sure how much room there is in that segment in the modern titles when it's full of acronym soup (ERA, APS, LWS, etc) and it could get complicated fast when you take into account, for example, differences in magnification resolution or thermal imaging quality (ie. an M60's optic at 12x mag is likely to be less clear than an M1A2 SEP2's optic at 12x mag; and there are various generations (and resolutions) or thermal imagers). Maybe a traffic light system would work (red for poor, yellow for mediocre, green for good).

    But I think it would be a super helpful addition, especially for new players.
  10. Thanks
    Bufo reacted to THH149 in Add Optics Data to Defenses Report on Vehicle Game User Panel   
    Since in the modern titles - CW, SF2 and BS - spotting to extremely important and technology driven, information on the spotting ability of the unit - especially vehicles - would be exceptionally useful.
    The place for it would be on the Defenses Report panel under the armour rating where the info on smoke etc currently goes.
    With a bit of remodelling the icons, I would think an indicator of the times zoom available (eg 3x or 10x) to the unit, IR, or Thermal optics would be great to know. It would allow players to get more into the technical details of the equipment and game, and get the game under control a little more.
    Note I'm using names of the GUI panels from the CM manual so BFC can understand what I'm suggesting.
     
  11. Like
    Bufo got a reaction from Bulletpoint in Agenda / Handguns.   
    LoL you actually agree with him (I suspect you didn't want to), because of  your obliviousness to even try to understand that he is talking about the game and not real life.
  12. Upvote
    Bufo reacted to Bulletpoint in Foundation   
  13. Upvote
    Bufo reacted to dbsapp in CMCW Unofficial Screenshot And Video Thread   
    Lol wut
  14. Upvote
    Bufo reacted to dbsapp in Infamous Mig-23/27   
    Treacherous
    Morally bad
    Technologically outdated
    Infamous
    Mig-23\27
    ....
    Sounds so sexy and badass.
  15. Like
    Bufo got a reaction from THH149 in 1.02 patch notes   
    NEW FEATURES
    * Slitherine PBEM++ capability has been added. The game engine manual (found in game install directory) details this system on pages 30-31.
    QUICK BATTLES
    * Adjusted point values of most tanks and tank hunters. Purchase cost was increased by 15-25%, depending on the specific model, with more modern models tending towards the higher end of this range.
    * Thermal sights on a vehicle contribute more to raising purchase cost.
    VEHICLES AND EQUIPMENT
    * Tanks without laser rangefinders are battle sight zero'd to 1200 meters.
    * TOWs should now cause major suppressive effects / injuries if fired indoors.
    * Fixes to minor artwork issues with BMP-2 / BMP-2K.
    TO&E AND FORMATIONS
    NOTE: Most of the changes listed here will not be reflected in scenarios created before v1.02, and will only appear in newly created scenario files using v1.02.
    * Added x2 rifles with grenade launchers to US Engineer squads.
    * Changes to US Infantry Company Weapons Platoon:
        - Weapons Platoon HQ now has x3 men (a platoon XO and a radioman added), and a Jeep with driver.
        - Added a driver to the jeeps of the mortar teams. The jeep also stocks extra mortar ammo now.
        - 60mm Offmap option will now properly have x3 mortars.
        - Weapons Platoon now has the option to use 81mm mortars instead of 60mm mortars.
    * US Infantry Battalion Mortar Platoon now has option to be either M29A1 81mm mortars, or off-map M107mm mortars (was previously just 81mm mortars).
    * US Bradley Mech Infantry Rifle Company fire support team's Bradley swapped for an M113.
    * Added US fire support formations for sections of x3 60mm mortars and x3 81mm mortars.
    * Added Soviet 2S3 formations equipped with cluster ammunition.
    BUG FIXES
    * FIXED: Some minor flaws in the logic that assigns team equipment.
    * FIXED: M113 series vehicles were seeing through smoke.
    * FIXED: Various crashes.
  16. Upvote
    Bufo reacted to Redwolf in CM Cold War is now available on Steam! Here is how to get your Steam key if you already own the game!   
    Yes, yes and no.
    PBEM++ only has to do with Slitherine. It has nothing to do with Steam (other than the coincidence that the only game capable of PBEM++ in steam only at this particular time).
  17. Upvote
    Bufo reacted to Vadrigar in PBEM++ Login: Please add Copy & Paste functionality   
    Hello all,
    I'm trying to login to PBEM++ using my Slitherine Account data. However, I have a pretty long, auto-generated PW stored inside a PW Manager. I tried to type it in two times, two times "invalid credentials". I'm a bit fed up about the fact that Copy & Paste does not work in the login dialogue. My PW about 25 chars and maybe I made a typo somewhere or mistook a 0 for an O, but this would be a moot if Copy & Paste would work as expected.
    I don't think I'am the only one using a PW manager with a long and complicated PW, so it would really be a quality of live improvement if Copy & Paste functionality could be added.
  18. Like
    Bufo got a reaction from Bulletpoint in Heads up on Radeon graphics - never drivers cause issues   
    I wanted to tell this earlier, but been expecting AMD to fix it, which it didn't.
    With AMD Radeon cards if you have any driver installed above 21.8.2. (that was the last working version), the game will crash on larger scenarios and experiences huge performance issues on the smaller ones.
    The error message says out of memory.
    I just realized that with the release of Cold War on steam some people may have problems with the game because of this.
  19. Like
    Bufo got a reaction from Myles Keogh in Heads up on Radeon graphics - never drivers cause issues   
    I wanted to tell this earlier, but been expecting AMD to fix it, which it didn't.
    With AMD Radeon cards if you have any driver installed above 21.8.2. (that was the last working version), the game will crash on larger scenarios and experiences huge performance issues on the smaller ones.
    The error message says out of memory.
    I just realized that with the release of Cold War on steam some people may have problems with the game because of this.
  20. Upvote
    Bufo reacted to dbsapp in Infamous Mig-23/27   
    Does it mean that F-15 should be called "infamous" as well? 
    "The US military has confirmed for the first time a 2019 airstrike in Syria that killed up to 80 people, mostly women and children.
    It said the drone operators in Al-Udeid airbase were stunned when they saw the first 500lb bomb dropped by a US F-15E plane, and then a second, 2,000lb bomb dropped on the survivors".
    And Apache helicopter is infamous as well?
     
     
  21. Upvote
    Bufo got a reaction from dbsapp in Heads up on Radeon graphics - never drivers cause issues   
    I wanted to tell this earlier, but been expecting AMD to fix it, which it didn't.
    With AMD Radeon cards if you have any driver installed above 21.8.2. (that was the last working version), the game will crash on larger scenarios and experiences huge performance issues on the smaller ones.
    The error message says out of memory.
    I just realized that with the release of Cold War on steam some people may have problems with the game because of this.
  22. Upvote
    Bufo got a reaction from dbsapp in 1.02 patch notes   
    NEW FEATURES
    * Slitherine PBEM++ capability has been added. The game engine manual (found in game install directory) details this system on pages 30-31.
    QUICK BATTLES
    * Adjusted point values of most tanks and tank hunters. Purchase cost was increased by 15-25%, depending on the specific model, with more modern models tending towards the higher end of this range.
    * Thermal sights on a vehicle contribute more to raising purchase cost.
    VEHICLES AND EQUIPMENT
    * Tanks without laser rangefinders are battle sight zero'd to 1200 meters.
    * TOWs should now cause major suppressive effects / injuries if fired indoors.
    * Fixes to minor artwork issues with BMP-2 / BMP-2K.
    TO&E AND FORMATIONS
    NOTE: Most of the changes listed here will not be reflected in scenarios created before v1.02, and will only appear in newly created scenario files using v1.02.
    * Added x2 rifles with grenade launchers to US Engineer squads.
    * Changes to US Infantry Company Weapons Platoon:
        - Weapons Platoon HQ now has x3 men (a platoon XO and a radioman added), and a Jeep with driver.
        - Added a driver to the jeeps of the mortar teams. The jeep also stocks extra mortar ammo now.
        - 60mm Offmap option will now properly have x3 mortars.
        - Weapons Platoon now has the option to use 81mm mortars instead of 60mm mortars.
    * US Infantry Battalion Mortar Platoon now has option to be either M29A1 81mm mortars, or off-map M107mm mortars (was previously just 81mm mortars).
    * US Bradley Mech Infantry Rifle Company fire support team's Bradley swapped for an M113.
    * Added US fire support formations for sections of x3 60mm mortars and x3 81mm mortars.
    * Added Soviet 2S3 formations equipped with cluster ammunition.
    BUG FIXES
    * FIXED: Some minor flaws in the logic that assigns team equipment.
    * FIXED: M113 series vehicles were seeing through smoke.
    * FIXED: Various crashes.
  23. Upvote
    Bufo got a reaction from sttp in Agenda / Handguns.   
    LoL you actually agree with him (I suspect you didn't want to), because of  your obliviousness to even try to understand that he is talking about the game and not real life.
  24. Upvote
    Bufo reacted to Bagpipe in 1.02 patch notes   
    I am fairly new here but this seems a bit of a bum statement.
    Shouldn't we be expecting the developers to be working to update their original scenarios to keep in line with fixes ad improvements as they are made? 
    Seems like a strange thing to admit things needed fixed/improved and then declare that the base game will not have those improvements incorporated.
    Or am I missing something?
    thanks
  25. Upvote
    Bufo reacted to Artkin in Current drawbacks of CM4.0   
    These are excellent points that arent brought up often around here. I think they should recieve some attention, probably for CMx3. 
    The only point I think is not as good as the others is point #1. It would be nice to have a rewind feature but I think that's something we wont see. I would much rather have something like the ability to combine our PBEM turns into one continuous battle 
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