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Artkin

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  1. Upvote
    Artkin reacted to Anthony P. in Ability to detach BMPs' ATGM launchers?   
    According to Zaloga, S.; Sarson, P. (1994). BMP Infantry Fighting Vehicle, 1967–94, the 9P135M-1 ATGM launcher (introduced with the upgrade to the BMP-1P, used for AT-4 and AT-5) could be detached from the turret and employed on the ground, somewhat like mortars can be removed from mortar halftracks and deployed on the ground in CMFB, or like how TOWs can be detached from the M151 and deployed in CMCW.
    This significant ability appears to have been omitted from CMCW.
  2. Upvote
    Artkin reacted to Halmbarte in Ability to detach BMPs' ATGM launchers?   
    We also can't remove the Milan from Marders in CMSF2, but jeep TOW guys dismount w/TOW in CW. 
    It would be great to sneak AT5s up into overwatch positions in CW, but we can't. 
    H
  3. Upvote
    Artkin reacted to Mr.X in The Goldap Operation. The battle for Eastern Prussia, autumn 1944.   
    Gumbinnen-Goldap Operation:
    On October 22nd, the 36th Guards-Rifle-Corps captured the town of Goldap and defended it until the Germans recaptured it between 2nd - 4th of November.
    OOB 36th Guards-Rifle-Corps:
    Commander:  Generalmajor Jefim Wassiljewitsch Ryschikow
    16th Guards Rifle Division, Generalmajor M.A.Pronin
    18th Guards Rifle Division, Generalmajor G.P.Isakow
    84th Rifle Division, Generalmajor I.K. Scherbina
    43rd Tank Brigade, Oberst G.A. Timschenko
     
    Regards
    Mr.X
  4. Upvote
    Artkin reacted to Lethaface in Oh oh, competition for the CM games gets tougher!   
    If it is same as the first one, RTS. 
    I have the first edition, just looked it up and played it for 5.4 hours total. Each to his own but compared to the depth / immersion I get from CM I thought it was like 'meh'. Some interesting features of course, but imo CM was way ahead.
    Who knows this one is much better, but I'll surely won't buy it unless reviews/let's play manage to convince me this one is very different.
  5. Upvote
    Artkin reacted to Mr.X in Preview: First FanMade BattlePack for CM Red Thunder   
    Some new impressions from the campaign "Partisans Land":



  6. Upvote
    Artkin reacted to Mr.X in Preview: First FanMade BattlePack for CM Red Thunder   
    And here some new impressions - today  a comparison "original picture vs game" 😉

     
    "Bobruisk Pocket" - then and now:

     

  7. Upvote
    Artkin reacted to PT_Belt_Hero in Campaign idea/Work in Progress: "Golden Cross"   
    Hello, I am currently am working on a campaign for Black Sea. totally new to the scenario editor and learning as i go.
    The campaign has the player command core units of the U.S. Army National Guard 33rd Infantry Brigade Combat Team. It's unofficial nickname being "Golden Cross". This brigade actually had elements of it deployed to Ukraine prior to the 2022 invasion advising and training the Ukrainian army under the name "Task Force Illini". The brigade is based in the state of Illinois under the Illinois Army National Guard.
    My goal is to have the player follow the journey of this brigade and preserve it as best they can to get it through its tour on the eastern front. I liked how I got attached to the various units of Task Force Thunder in CMSF2, following A, B, and C companies of the stryker units and trying to preserve the pixel truppen through the war.
    Background: 2025, The Ukrainian army is worn down and has lost most of its professional contract servicemen, the vast majority of the army is mobilized conscripts with an average age of 45. The US government is unwilling to allow a peace deal between Ukraine and Russia, and decides to commit American troops under the premise of preventing RU from gaining a foothold in Europe. Unfortunately for the US, they have also deployed troops to the middle east again and are also preparing for a fight for Taiwan after significant signs China is about to invade. This leaves the US stretched thin with its active duty force. Desperate to avoid a draft, the US begins to mobilize the National Guard to fill in the gaps. The entirety of the 33rd Infantry Brigade is one of those brigades selected. The brigade had recently finished its culminating training exercise known as JRTC and is considered "ready" to deploy during its availability window. The 33rd will relieve beleaguered Ukrainian brigades and is expected to hold static positions due to the Ukraine theater commander hesitant to commit National Guard brigades to offensive action.
    33rd IBCT Order of Battle (open source info) core units
    2-106 Cavalry squadron
    3 Infantry Battalions:
    2-130 INF RGT
    1-178 INF RGT
    1-196 INF RGT (Puerto Rico Army National Guard)
    766 Brigade Engineer Batallion
    2-122 Field Artillery Rgt (1 BN, 3 Batteries)
    State of the Brigade:  The majority of the GWOT vets have gotten out so all of the battalions are "green", this will be most soldiers first combat deployment. The battalion cmdrs and Platoon sergeants are "veteran" to reflect soldiers that stayed in and have deployments under their belt. the 33rd faces recruiting and retention issues like the rest of the US army, all of the battalions are at varied levels of being understrength. The war's are unpopular with the american public and the US is struggling to retain and recruit people. The brigade also suffered a series of AWOLS after news of its mobilization hit the force.
    The Campaign so far: the condition of the eastern front worsens, it is decided to send in the 33rd to conduct offensive action on its assigned sector of the front. The player will face the understrength 200th MRB, which is set to "conscript" experience to reflect the brigade's destruction in 2022 and subsequent reconstitution.
    1st mission "Tow the Line":  elements of A Trp 2-106 CAV conduct reconnaissance on positions of the RU 200th MRB.  The players ability to spot and call artillery on the RU force will determine the condition of the RU positions in the next mission when the infantry assaults.
    2nd mission: "Blackhawk Batallion": elements of 2-130 infantry conduct an attack against RU trench lines after recon by the 2-106. player will have the brigades Arty battery in support. This mission will show the current reality of trench warfare in Ukraine. with the 2-130 having to take two trench lines from the enemy.
    3rd mission: "Hold the Line": Player will have to hold the captured trench lines, facing an initial wave of RU disposable infantry (Storm-Z, Wagner prisoners). Follow on waves will be RU VDV in BMP 3s. This is to reflect current observed russian tactics of "recon" of positions with disposable infantry and then attacking weak points with dedicated assault infantry.
    overall, I want the campaign to be brutal but also fun. I've tried to balance things by making the RU force severely understrength or at conscript status, at least for static positions. The player will face more experienced forces when terrain is taken. The player will have limited or no replacements, to reflect the US having not set up the infrastructure of a combat replacement system due to no draft in place.
    I welcome any suggestions or questions!
  8. Upvote
    Artkin got a reaction from dan/california in How Hot is Ukraine Gonna Get?   
    Wow one of the best clips of the war yet. That is crazy. 
  9. Like
    Artkin got a reaction from acrashb in How Hot is Ukraine Gonna Get?   
    Wow one of the best clips of the war yet. That is crazy. 
  10. Upvote
    Artkin reacted to acrashb in How Hot is Ukraine Gonna Get?   
    Closer and closer to slaughterbots.

    Those who enjoy war porn (i've had my fill) will be engaged by the bradley shooting up the town - but wait for the end where the drone flies into the shelter entrance and blows it up. So make that a small swarm with some autonomy, and fly instead through the shelter with communications relay drone remaining at each corner to allow the mini-swarm to act as a unit and send BDA back to headquarters.  Then the shelter isn't a shelter, it's a pre-dug graveyard.
    This is right around the corner.  With the current rate of AI development and drone innovation (driven by the Russo-Ukraine war) I say eighteen months or so.

    Can't tell you how glad I am to be living in a mostly-peaceful country with a friendly neighbour.
     
  11. Upvote
    Artkin reacted to Dawntaker in Creating Maps with CMAutoEditor   
    A 2.5km by 2.5km map of Bad Hersfeld for Cold War that the auto editor has produced. Thanks for the awesome tool @Butschi the open street map part is mind blowing! Plenty of clean up work now to do before its finished. 
  12. Upvote
    Artkin reacted to samuraiman in Creating Maps with CMAutoEditor   
    Huge map in the works of Gross Osnig area..

  13. Like
    Artkin got a reaction from nathangun in Creating Maps with CMAutoEditor   
    You can just make it in another game and port it over to cmbn unless it's heavily housed in which case you might run into buildings with missing floors.
  14. Upvote
    Artkin reacted to Harmon Rabb in How Hot is Ukraine Gonna Get?   
    Tis But A Scratch.
  15. Upvote
    Artkin reacted to Haiduk in How Hot is Ukraine Gonna Get?   
    Video of "Askold" is being hit with three missiles
     
     
  16. Like
    Artkin got a reaction from Anthony P. in Troops Occupying Turrets Unrealistically Vulnerble To Small Arms   
    I guess this was acknowledged, but the problem still persists and needs to be addressed. The M113A2 from CMCW is far too vulnerable. 
    The "high intensity" combat situations that eliminate my gunners are from squad or smaller sized elements at very distant engagement ranges for open sights and a target so small.
  17. Upvote
    Artkin reacted to akd in How Hot is Israel Gonna Get?   
  18. Like
    Artkin got a reaction from SlowMotion in ALERT Windows 7 Users!   
    The switch between win7 and win10:
    I hate win10 with a passion. 
  19. Like
    Artkin got a reaction from PEB14 in Annual look at the year to come - 2023   
    I think the issue that theres 0 attention focused on the rest of the forum. As said it does seem like Elvis is the only person reading the rest of the forum. 
    Bugs get reported and are often completely forgotten about or just never read. It took years to fix the T-90 bug and it wasnt until the staff was really pressured. 
  20. Upvote
    Artkin reacted to Vinnart in Battle sleds to transport troops   
    Supposedly these were used in Italy. I've watched plenty of WW2 stuff, but never heard of this. Very ingenious, and looks like it would work good to transport a squad so surprised so obscure.
     
  21. Upvote
  22. Like
    Artkin got a reaction from PIATpunk in Annual look at the year to come - 2023   
    I think the issue that theres 0 attention focused on the rest of the forum. As said it does seem like Elvis is the only person reading the rest of the forum. 
    Bugs get reported and are often completely forgotten about or just never read. It took years to fix the T-90 bug and it wasnt until the staff was really pressured. 
  23. Upvote
    Artkin got a reaction from sttp in Annual look at the year to come - 2023   
    I think the issue that theres 0 attention focused on the rest of the forum. As said it does seem like Elvis is the only person reading the rest of the forum. 
    Bugs get reported and are often completely forgotten about or just never read. It took years to fix the T-90 bug and it wasnt until the staff was really pressured. 
  24. Upvote
    Artkin reacted to PIATpunk in Annual look at the year to come - 2023   
    I believe, as we are all paying customers, and most of us I suspect have invested some hundreds of dollars here - can feel somewhat justified to provide some feedback of sorts.  Normally, well lead businesses will ask directly for feedback as part of their daily transactions.
  25. Thanks
    Artkin got a reaction from BFCElvis in Annual look at the year to come - 2023   
    Yeah FR was the best release of any CM's. Selling it for only $35 is a hell of a deal. The maps are incredible. 
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