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HUSKER2142

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  1. Like
    HUSKER2142 reacted to kohlenklau in GREEK VOICE ACTORS NEEDED FOR CMFI CRETE 1941 PROJECT   
    Hello everybody...
    Anybody capable of producing voice files in Greek? Please PM me. Thanks.
     
     
  2. Like
    HUSKER2142 reacted to Sgt Joch in Any tips for playing as Ukraine? Relative advantages?   
    Ukraine is a bit weaker, yes, but not enough to make a difference. Russia and Ukraine have much of the same equipment and organization, although Russia has some newer kit.
    Tactics for both sides are the same, basically standard combined arms tactics. Whatever gets spotted first will usually get killed, so plenty of recon, plenty of overwatch, covering fire, etc. 
  3. Like
    HUSKER2142 got a reaction from AttorneyAtWar in How USMC would have been used?   
  4. Upvote
    HUSKER2142 got a reaction from IICptMillerII in How USMC would have been used?   
  5. Like
    HUSKER2142 got a reaction from The_MonkeyKing in How USMC would have been used?   
  6. Like
    HUSKER2142 reacted to Sophist_13 in Sophist's Modding Nook   
    My main work is 'in progress' so i decided to share a few jokey things:
    RU Forces Covered Googles: https://disk.yandex.ru/d/zSuUzglWJXCMFw
    Screenshot: https://disk.yandex.ru/i/s8aWyEbFi2FBHA
     
    RU Forces Sukharka (Famous f### big backpack): https://disk.yandex.ru/d/7syKm0sSC_GHXA
    Screenshot: https://disk.yandex.ru/i/KcIlWp7jtOzf5Q
     
    UA Forces Covered Googles: https://disk.yandex.ru/d/k8bjUFNumxNZdQ
    Screenshot: https://disk.yandex.ru/i/YhLUlkOi8mwwIw
     
    RU Forces Varied Googles: Standby mode
    UA Forces Varied Googles: Standby mode
    RU Forces Ratnik: WIP
     
    to be continued...
     
     
     
     
     
  7. Like
    HUSKER2142 reacted to 37mm in Heaven & Earth- The People's Beta   
    Heaven & Earth, the "Vietnam-esque" Super-mod, is proud to release the 'People's Beta'...
    Enjoy & don't hesitate to give the team some feedback.
     
    Download link (includes the manual)...
    https://www.mediafire.com/file/xal53h0dxyuznse/H%26E_0.97.7z/file
    The manual only (for those who just wish to peruse) link...
    https://www.mediafire.com/file/yq8h8zuswecmj3z/H%26E_0.97_Manual.pdf/file
     
     
    Content includes...
    Four "Bong-Hai Civil War" Era Campaigns- -The amazing 15 mission "Year of the Rat" by @puje,
    -A 15 mission People's Militia concept campaign by myself (The Special War).
    -A conversion of a 7 mission CMA campaign originally by @Fredrock1957 (now dubbed Major Nguyens Command).
    -A, tweaked, 7 mission Urban "conversion" campaign (The Second Battle of Ikke) by myself.
     
    Sixteen "Bong-Hai Civil War" Era scenarios -By far, the most impressive mission is the epic & original 'A miserable damn performance' scenario by @Combatintman.
    -Most of the remaining scenarios are "conversions" (some of the scenarios from the 'Open Beta' have been tweaked).
     
    One Modern era Campaign- -(Battle of Quy Ly- 4 missions) A rudimentary conversion of an old (very old) campaign by @RommL. Primarily an experiment in seeing what it takes to update a CMSF campaign, I made a few quick alterations and beefed up the opposition somewhat.
    Nine Modern Era scenarios (one original scenario by @Sgt.Squarehead and eight simple conversions by myself).  
    Three Quick battle map conversions by @Combatintman.  
    Installation & set-up
    The Heaven & Earth modpack is designed for CMSF2 version 2.03 or 2.04, it is advised that you use no other mods alongside Heaven & Earth as it is a complete package with a unique UI, sounds, scripts, special effects, vehicle's & weapons... many of which are swapped internally by the use of tags.
     
    Place the mod pack into your empty mod folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\User Data
    Place the contents of the scenario folder into your scenario folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\Game Files
    Place the contents of the campaign folder into your campaign folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\Game Files
    Place the contents of the map folder into your map folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\Game Files
     
    For Steam users...
     
    Place the mod pack into your empty Z folder (you may need to create this) in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\
    Place the contents of the scenario folder into your scenario folder in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\Games Files
    Place the contents of the campaign folder into your campaign folder in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\Games Files
    Place the contents of the map folder into your map folder in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\Games Files
     
    In terms of settings, because Heaven & Earth maps are often more complex than the desert maps of CMSF2, you may find it useful to slightly reduce your '3d Model Quality' settings. 'Balanced' or 'Improved' should be sufficient for smooth gameplay. Remember you can change your '3d Model Quality' in-game using Shift+[ & Shift+]. You can also toggle shadows with Alt+W.
     
    Some of the newly created objects may look odd with shaders off. Alt+R will toggle your shaders in-game.
     
    Changes from the 'Open Beta'
    Scripts text file updated for latest (2.03) patch. Animations: Altered "Jump" animation. Editor: New look Environment: New ground brush red, hard ground brush red, gravel & heavy rock textures. Distant bitmaps enlarged to CMSF2 sizes, new distant dirt bitmap. Tweaked red dirt texture. Tree 2 less vibrant, many distant tree bitmaps have been tweaked/made darker. Different 'moodier' overcast clouds. New road mix. New background. Distant bush textures added. Buildings: Aquilla's Temple roofs added. Defensive works: Tweaked barbed wire colour.  Wire fences also tweaked. ME soundscape: updated to 1.5 (generally snappier & crackier)... also a modern era 'end of battle' track added. UI: Placeholder potraits for modern Bong-Hai forces. UI: Blue Syrian icons added, dutch icons added. Some era/tag specific icons added. UI: Era specific compasses added. UI: Era specific ranks & branch icons added. UI: Hi-vis TRP, by JuJju, added. Also alternative surrender flag added. Blue Infantry: British & Dutch DPM uniforms tweaked. Placeholder German flecktarn uniform replaced by JMDECC's uniform. Red Infantry: Modern Mechanized/Guard uniforms now using a recoloured JMDECC uniform. Vehicles: UK Mortar Bulldog LOD issues fixed. Large Humvee pick-up fixed. [bhcw] A few helicopter sound replacements. [bhcw] New helmet textures for the 'Imperial Cavalry/Red Airborne'. [bhcw] BTR-60pb LOD issues fixed. [bhcw] New building 5. [burnt] New tree 2 & bush 2 burnt stumps, new terrain combinations inc a burnt 'rocky red' floor. [spad] A few extra propeller aircraft sounds. [rvnaf] Period appropriate aircraft silhouettes. The few missing voice files were filled. [rickety] 16m & 32m steel span bridges now also get converted into wood bridges. [delta] Background tweaked & hazy/thick hazy background fixed. [paddies] Wetter looking mud, new tall green grass & weeds. Background tweaked. [mountains] New bush doodads, new grass & weeds. New tree 3. Tree 5 tweaked. Several new ground tiles. Greener grain tile (for the poppies). New building 4 & 7. Tweaked sky. [boonies] Wire fence model swap deleted. [daybattle] & [nightbattle] Three new 'distant battle' ambient sound tracks for use during extensive fighting. Activating [nightbattle] during non-night hours will turn on the dawn/dusk battle ambience. [cache] Blue syr icons added. [ikke], [burnt] & [burnt ikke] New Background, sky & terrain combinations. [night] If activated during the day this will now also activate dawn/dusk ambient sounds. [arclight] New tag which expands the invisible M129 Stryker concept with additional invisible or inaudible extra's (floating icons, US crew & chatter).  
  8. Like
    HUSKER2142 got a reaction from Laminator in Exciting news about Battlefront and Slitherine   
    I have a question for developers of the Combat Mission, did you think about making a single CM launcher and selling DLC in form of armies, theaters of war, era (WW2, modern, etc.). The era is needed so that the modern army does not fight with army of Second World War. DLC control is done as in DCS World or MFS 2020.
  9. Like
    HUSKER2142 reacted to Holien in Reforger Nostalgia   
    Not seen this TV series mentioned but it is very good to give non Germans an insight into some of the period politics. 
    https://en.wikipedia.org/wiki/Deutschland_83
    I really enjoyed it and a useful insight to some East vs West German dynamics. 
    YMMV but worth hunting out Imo. 
  10. Like
    HUSKER2142 reacted to Splinty in Reforger Nostalgia   
    Those are wet weather boots, but at least by the time of Desert Storm they were authorized as NBC boots as well. The lace up boots that came standard with the chemical protective suit were notoriously hard to don correctly and tended to disintegrate under field conditions. It was normal to wear the wet weather boots instead as the were easy to use and were considered as effective as the chemical NBC boots.
  11. Like
    HUSKER2142 reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    Glorious March to Victory Post #13 - "The Song of Small German Town 1980"
    So on the very next turn Bil has offered ceasefire...we have playing together for a long time.  We have decided to do the final debrief at the same time, so I will wait for Bil to catch up a bit.
    But I could not leave the second to last turn hanging because it represents this battle so well:
    You remember the stand off on the Red Knoll at the end of turn 31...well here is how it played out:

    My T62 got off the first shot and it was a killer (note the now-deaf-est Soviet Pl HQ in the ETO circled)
    Then this happens:

    Seriously, this is like the freakin ending of Reservoir Dogs at this point.  BTW I found out later, that M60 is immobilized by my heroic second squad.
    So here we are at what is essentially End Game:

    I will leave you to speculate as where things landed....
    I can tell you that the fight over this non-descript little town in West Germany created so many pixel heroes in less than an hour.  I hope you have enjoyed it a fraction of as much as it was to play.
     

  12. Like
    HUSKER2142 reacted to ng cavscout in Reforger Nostalgia   
    They're wet weather overshoes, US Army chemical boot covers are (or were up till I retired in 2008) black and have laces, not those loop fasteners
  13. Like
    HUSKER2142 reacted to MikeyD in Reforger Nostalgia   
    M60A3s.


  14. Like
    HUSKER2142 reacted to IMHO in Pre-orders for Combat Mission Cold War are now open.   
    Since you mentioned it
    CMCW screenshots that I've seen represent a Soviet Army field uniform. But in reality GSVG frontline troops were to fight in camo (Berezka at that time). Refer to Zapad exercises photos.  For tanks/BMPs and other frontline equipment there were military district specific colors - e.g. GSGV and TurkVO used different ones. Comparing your and @BFCElvis screenshots - yours look perfect but for TurkVO (unlike GSVG) and @BFCElvis 's are kind of way off the mark. GSVG used a deeper green anyway unlike TurkVO. But most of all helmets are unnatural. They were colored at the production plant - so the same color for everyone and it was deeper green. If you want I can provide you the samples of old Soviet colors of 80s.
  15. Like
    HUSKER2142 reacted to MikeyD in Reforger Nostalgia   
  16. Like
    HUSKER2142 reacted to IICptMillerII in Pre-orders for Combat Mission Cold War are now open.   
    For those looking to see the Soviet infantry:


  17. Like
    HUSKER2142 reacted to IICptMillerII in Reforger Nostalgia   
    Anyways, how about a return to sanity?



  18. Upvote
    HUSKER2142 got a reaction from IICptMillerII in Reforger Nostalgia   
  19. Like
    HUSKER2142 reacted to waffelmann in Bug with the model of a combat pack for Russian soldiers.   
    Looks better than the original! Thanks!
     
    Is it possible to move the attachemnt-point of the bag? So that it hangs a liitle bit higher?
  20. Like
    HUSKER2142 got a reaction from Artkin in Bug with the model of a combat pack for Russian soldiers.   
    No, alas Russian army does not have this piece of equipment included, if anyone needs to buy it at their own expense. This became especially widespread after the start of Syrian campaign. A girl gave me a long time ago, a very cool thing. The backpack that you asked about plays the role of a "DRY BAG" in it conveniently accommodates various elements of combat and camping equipment, such as a wearable survival kit, reconnaissance and surveillance equipment, additional ammunition, ration pack, etc.  
    I hope I correctly translated "DRY BAG", in Russian it is "СУХАРНАЯ СУМКА" - SUKHARNAYA SUMKA.
     
    Video 1
    Video 2
     
    P.S.
    But 99% of the personnel get by with flasks and ordinary bottles. The fact is that young people, after watching films, go and buy hydrators. Where ? That's right, in the nearest local "Voentorg" - (military store ). Some Chinese junk for 10-15 bucks from "AliExpress". It is clear that this f ... does not live long, it breaks and flows. As a result, the fighter who has not heard about "Source" and "Camelbak" begins to think and say that all hydrators are unreliable ****. 
    I apologize in advance for the foul language. 
  21. Like
    HUSKER2142 got a reaction from waffelmann in Bug with the model of a combat pack for Russian soldiers.   
    combat pack
  22. Like
    HUSKER2142 got a reaction from ng cavscout in Reforger Nostalgia   
  23. Like
    HUSKER2142 reacted to Bil Hardenberger in Can anyone post an in-game screenshot of the soviet infantry at close range?   
    Please be patient... the game is still in BETA and I am purposefully staying away form the Soviet infantry in my AAR thread because they are not yet ready for their close-up.
    Bil
  24. Like
    HUSKER2142 reacted to puje in New Afghanistan inspired campaign: Valleys of Death   
    After months in the making, I have finally completed my campaign Valleys of Death. It turned our to be quite an ambitious project, with 11 missions!
    The campaign revolves around a US Army light infantry company, manning a remote combat outpost in an Afghanistan inspired terrain.
    Unlike classic CMSF, which highly favors shock and awe and maneuver warfare, Valleys of Death deals with the issues of small units operating in a clearly defined AO. This means that, like in real life, you will conduct operations on the same map many times, with each mission focusing on different areas and objectives. By the end you will come to know the area very well, and this knowledge is key to defeat the enemy.
    Features:
        11 missions     A large 2X2 km map and 2 additional maps     Modern counter-insurgency infantry combat     Heavily inspired by Afghanistan related media (Restrepo, Taking Fire, etc.)     Base game, no modules needed



     
    Download from Dropbox
    Please let me know ASAP if this link doesn't work! I'm not exactly a Dropbox wizz  
  25. Like
    HUSKER2142 got a reaction from Splinty in A Word on Follow-on Modules   
    In general, CMCW development prospects will be at  CMBN level, if not more. I hope for at least 4 DLCs. 
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