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MOS:96B2P

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Everything posted by MOS:96B2P

  1. Wow, I'm impressed. You are like the Mod Guru.............. If I ever need a mod your getting a PM.
  2. Wow lots of good information all in one handy place!!!! Thanks for compiling and sharing. + 1 Just FYI. The C2 Information Sharing is the old link. The new one is in my signature line.
  3. @Macisle Great map and interesting battle. Thanks for all the time and effort something like this takes. +1
  4. If I understand the question - The waypoints in CMSF 1 are not movable. That was a feature added to later games. However I believe CMSF 2 will have movable waypoints .
  5. When I extract files I always put the file in an empty folder first and then extract. If not it may grab files from other CM games/locations during the extraction process. I'm not a tech type but I think this method will help prevent what happened with your install. I use FRAPs to take screenshots and imgur to post the screenshots. Both are free.
  6. I think the man portable flamethrowers are a bit difficult to use. On the offense they are best used against a suppressed or pinned OpFor team. When you have the OpFor pinned but are having problems driving them off from an area. Then call the flamethrower team up to burn the Opfor up. This will work nicely to KIA the entire OpFor team in place. In the defense I've put them behind behind buildings (I think it was German flamethrowers in @PanzerMike Fester Platz Polozk in CMRT) and had them roast the OpFor that entered the buildings from the front. Admittedly the two above perfect circumstances are a bit difficult to come across. And of course you must be close enough for flamethrower to be in range. The last time I tested the range for portable flamethrowers was as follows: US - 44 meters. German - 28 meters. Soviet - 38 meters. Something else you might try, have the team Target Light until they use up the ammo for the carbine. Then it wouldn't shoot before the flamethrower.
  7. +1 @Schrullenhaft has helped me in the past. I always thought he worked for BF. Very knowledgeable, helpful forum member. Especially since he is voluntarily helping others.
  8. Okay, I just did a quick test in CMFB v2.0 Engine 4, with the StuG IIIG (early) and StuG IIIG (mid). You must order the vehicle to unbutton first to Target Light.
  9. Modern Brit battlegroup? Is this CMBS or CMSF? Or maybe I'm not understanding the screenshot.
  10. That does seem high for default crew ammo. I thought you had probably dismounted the crew Acquired ammo and remounted the vehicle in an attempt to resupply the vehicle gun. Many of us have done that . I can't explain why the crew default would be so high.
  11. So on map mortars automatically cancelled when the spotter was KIA? Good to know it will sometimes happen. The manual does say MAY so I guess that is accurate.
  12. @HerrTom Okay. On map US 81mm mortars in CMFB v2.0 Engine 4. After the spotter was KIA the mortar continued to fire until empty. Of course for on map mortars you can hit Clear Target in the mortar's command panel and they will cease fire. An advantage of on map mortars.
  13. Yes is the simple answer. More details are below. The vehicle ammo and extra ammo can be found in the UI: Details Panel / Reports / Ammo. The ammo count listed on top in one color* is for the vehicle’s weapons systems. The ammo count listed on the bottom in a different color is the extra supply ammo that can be Acquired by troops. If the vehicle’s ammo runs out the vehicle will take ammo from the extra supply. The crew ammo is listed on the left under unit info panel / ammo (This is where the 4000 rounds are). A vehicle will not take crew or passenger ammo. Crew and passengers can’t Acquire vehicle ammo. All can take or Acquire extra supply ammo. Example: A tank crew could Bailout, Acquire .50 cal. ammo and re-crew their tank. The tank would however not be able to use the .50 cal. ammo. Or a halftrack could run low on .30cal ammo for the machinegun, take .30cal ammo from the extra supply and use it. *The color of the ammo counts can be different depending on which Combat Mission title you are playing.
  14. The 4.0 Engine Manual page 75 states that the support mission may eventually cancelled. However I have never seen a fire mission cancelled when the spotter was KIA. I had one mission fire for the remainder of the game (45 minutes)after the spotter was KIA. It is now my SOP when a spotter gets into trouble and starts taking fire I cancel the mission rather than risk losing control of the tubes if the spotter end up KIA. Now that I think of it the situation I described above was for off map artillery. I wonder how on map mortars would react to a spotter being KIA? I can't remember if they automatically cancel or not......... To the test map.......... @Ivanov This. +1. The UI can be a little bit misleading. It will allow you to plot a Target line (indirect or direct) however it does not indicate the quality of the Target line. Just that the Target line is good enough to in theory be possible. I have learned the hard way to evaluate the Target line and to be skeptical if said line passes between very many obstacles. The spotting rounds for artillery are likely to fall behind some of these obstacles and not be observed by the spotter.
  15. Green experience spotters can call in accurate fire support on a target. However a green spotter takes longer to FFE than more experienced spotters. The experience of the tubes will also effect the FFE times. I think the spotter, in your case, did not have a good line of sight. The normal time spent on spotting is 2 or 3 minutes. If the spotting went on for 10 minutes it sounds like the spotter was having problems and could not see to adjust. I have not tested but I think after a certain amount of time, without seeing the spotting rounds, the AI takes a guess and FFE. I will generally cancel a mission that spots for an excessive amount of time since this is an indicator of a problem. Then you had the bad luck of it actually landing on the spotter.
  16. Thanks!!! I hope it helps @joethejet. Or maybe he has something else going on with the mortars .
  17. If the mortar and ammo carrier are from the same platoon and within ammo sharing distance the carrier should share the ammo. It may not be obvious that it is being shared. There are two different areas where the mortar ammo count will be displayed in the user interface depending on the circumstance. If the ammo belongs to the mortar team the number of rounds will be displayed in both the Unit Information Panel (left panel) and in the Team Information Panel (center panel). If the mortar team is sharing (getting ammo from another team/carrier) the number of rounds will only be displayed in the Team Information Panel (center panel). Below are some screen shots of one mortar team sharing with a different mortar team. If the mortar team enters a vehicle or supply dump and Acquires the ammo then the count would show in both panels.
  18. Correct. Usually the same platoon. Basically the same group of units that highlight when clicked on. Ammo sharing distance is two action spots (A/S). One open A/S between the two teams.
  19. From page 63 of the 4.0 Engine Manual. Any infantry soldier is capable of providing first aid on the battlefield (so called “buddy aid”) to nearby wounded friendly soldiers.There is no Command for this action, rather it happens automatically when a friendly soldier (regardless if he is from the same squad or not) is moved close to the location of an incapacitated comrade. Depending on the situation (incoming fire etc.) the soldier may decide to treat the wounded man. The word “medic” is displayed in the status field. The player can abort the treatment at any time by giving the parent unit that the medic belongs to any kind of Command. The medic may decide to abort the treatment himself as well if there is significant incoming fire. Additionally, troops will never perform buddy aid if there is a spotted (healthy) enemy within 100m. The below thread has a discussion about Buddy Aid to include scoring. @rocketman also had an interesting thread, that in part, discussed the amount of equipment that can be recovered. I had no idea it was so much.
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