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MOS:96B2P

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Everything posted by MOS:96B2P

  1. +1 A battle on the real NTC terrain. This sounds interesting.
  2. WOW!!!!!!!!! Do you know what the arty was? I think the shell crater looked like a medium. Surprised it caused so many casualties. Bad luck I guess. The buddy aid is interesting. That is the most gear I've ever heard recovered by one troop. Didn't even realize that much gear could be recovered. Thanks for sharing.
  3. One of the reviewers on Amazon compared this book to Charles MacDonald's Company Commander. I will definitely download this to my Kindle. Thanks for telling us about it.
  4. This is the same situation as any scenario that has units from more than one battalion. When the scenario has an infantry company from 1st Infantry Battalion and two platoons of tanks from 2nd Tank Battalion tasked with taking a crossroads etc. There is no vertical C2 between the sub units of the two different battalions. However there is horizontal information sharing. The human player can facilitate the horizontal information sharing through the use of liaisons, and co-location of some HQs etc. The AI controlled side in the scenario not so much. But IMO I would rather the AI have the appropriate forces on the map with all slots filled by using the multiple battalion method as described above by womble.
  5. I think the multiple formations was the key. Depending what is in the TOE of said formations and what you want in the QB you can add more single vehicles and special teams to those formations. So sub units from four different battalions. Of course the AI's C2 will probably not work very well between the battalions but for the AI having the appropriate forces on the map with all slots filled is probably more important. I think .
  6. I think it depends where you click in the link. I just experimented around with it. When I clicked on the top in the blue on Batttlefront.com replied to a topic it took me to the post. When I clicked on Another Reason............. it took me to the beginning of the thread. It also took me to the beginning of the thread when I clicked on By Battlefront.com October 12, 2017. So three choices and only one linked to what I wanted . Damn technology............
  7. If you click on the link above it will open the entire post. Then you can scroll down to number 6. However I did a cut and paste of number 6 below. You should try to open and read the thread above. It's interesting. 6. CMBS jumped ahead of others with its own Battle Pack, but is owed a Module. We've been doing them in order of release and that means CMBS is theoretically next after CMRT. Marines are an obvious selection for the first Module and the work being done for CMSF2 is going to pave the way for that to happen.
  8. You might find number 6 interesting in the below post by Steve.
  9. Steve said "beyond the current story line". Marines and NATO can easily (and I believe are) in the current story line. No worries. I think he was referring to mission creep and having CMBS turning into some other war (Arab, Israeli etc.) CMBS can have expansions, packs etc. that are relevant to the conflict in Ukraine. It's all good my friend.
  10. The below is something womble posted a few years back and I kept it in my notes for QB vs the AI. It's been awhile since I played a QB vs AI but this is still valid AFAIK. I paraphrased his original post below: You can, if you're picking AI forces yourself, mitigate the "putting units in inappropriate groups" problem by making sure there are enough formations in the force to have "some of everything" in each group. Rather than picking one Battalion "head", then chopping out everything but the AT platoon (4 guns) and a company (3 rifle platoons and a heavy platoon) of infantry, pick four Battalion headers and chop out everything but one AT gun, some Rifle squads and an MG or two from the Heavy Platoon for each Battalion. AFAICT, the AI assigns alternating Formations to the default 2 groups, and will leave one group empty if you just pick the one Formation. Or if you pick a Formation for infantry and another for Armour, you'll have all the Infantry in one setup zone, following one set of orders, and all the Armour elsewhere, operating according to a different timetable which probably won't support your infantry's route.
  11. Thanks @Sgt.Squarehead. Don't edit your above post. I have to show it to the wife and get it in my signature line first ............... Below is my SOP for rooms with balconies. 1. Give team a circular Target Arc about the size of the building. 2. Slow team into the building & then to the desired floor. 3. Give desired floor waypoint a Target Arc out the reverse wall.1 4. 2nd turn give the team a permanent Pause3 order. 5. Give team a 32m 360oTarget Arc2 and consider Hide. Notes: 1)The team will have LOS out the forward wall of the building from the reverse wall. This will also keep team from entering a balcony on forward wall. 2)A 360oTarget Arc is used to prevent the OpFor from approaching outside a wedge arc & does not affect observation. 3)Pause keeps team from moving to forward wall & entering balconies.
  12. @Freyberg Very cool. I really like the stadium idea. A great place to use as a helicopter landing zone to evacuate embassy personnel !! + 1 The high rise apartments are very cool also.
  13. Yes, CMSF2 is going to be a great game adoptable to many real world and fictional conflicts. So much potential with the imagination of scenario designers. I believe it will have more content than any other CM game. And at least for now it is the only game with IEDs, VBIEDs, civilian density setting, spies and unconventional forces. Really looking forward to this.
  14. I think its 16 different AI groups that can be given up to 32 orders each, IIRC. More terrain objectives would = more triggers. This would be cool also.
  15. @Drifter Man nice graphs. A clever way to display the information. Thanks for sharing. +1
  16. There is the below thread on the subject. The thread was heavily damaged by Photobucket's vandalism.
  17. The Merkava is a very interesting tank concept. Engine forward, can carry troops in the back etc. I didn't know this but from watching the video learned that it also has a 60mm mortar that can be fired from within the tank. Thanks for sharing .
  18. Yes. And this is a good place to have discussions about those details. These forums get kind of quiet sometimes. IMO the more people that post and talk about the details of the game the better. Fire for Effect times are quicker with a FO. The higher the experience of any spotter the quicker the FFE times. The higher the experience of the support unit the quicker the FFE times. If a TRP is used the FFE time is even quicker. Example: A Conscript HQ may take 16 minutes for FFE. An Elite FO using a TRP may take 3 minutes for FFE from the same artillery unit. Some support assets require an FO. The US 4.2 inch mortar, 203mm howitzer, 240mm howitzer, etc. most ships and all aircraft. In CMRT aircraft are roving. In CMFB any US HQ can call in airstrikes.
  19. +1 I like the new microphone. You seem to have a talent for this video stuff. I hope you get a lot of use out of your new mic.
  20. Okay, I just did it in CMFB on the second attempt. Three man scout team. 1 x M1, 1 x M3 Grease Gun and 1 x Thompson. January 1945. Typical. So you are probably right that it is more common in CMFB.
  21. Did you change the quality settings on the left side in the editor? Typical, excellent etc. I think this may effect the weapons. I don't remember how I had mine set.
  22. +1. I would be excited about and buy any product BFC produces that has Soviet TOE and Allied TOE in the same game. I think I read somewhere that when CMFB is completed it will contain the Commonwealth forces. So the Final Blitzkrieg + Red Thunder TOE would allow for many post WWII real world and hypothetical conflicts. The above, as outlined by Vanir, may be the easiest way (so most likely?) for BFC to make this happen. This would be very cool.
  23. YES!!!!!!! This!!!!!!!!! Patton attacks east 1946, Fulda Gap 1950. With the help of moders you could get lots of the beginning of the cold war conflicts including Korea.
  24. Under specialist teams the three man scout team sometimes has one.
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