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Everything posted by MOS:96B2P
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I made the mod and tagged it for the scenario. I was going to release it with the scenario. The mod has a mix of @benpark helmets and no helmets. It is made to work with Aris dirty/wounded faces.
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Yep, this.
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Leading from the front!
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Shock Force 2 Unofficial Screenshot And Video Thread
MOS:96B2P replied to Mord's topic in Combat Mission Shock Force 2
+1. Nice when a plan comes together. -
+1 THIS!!!
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Custom 3D Models and Mods Compilation
MOS:96B2P replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
+1 Wow, cool stuff. -
+1 NICE!!!
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It has been a long wait. I'm impatient myself and have a scenario on hold for this release. I imagine for players who are East Front fanatics the wait must be especially frustrating. I think it sounds like we are getting very close. Also sounds like we might be getting additional vehicles out of the additional wait ......... Was it a schimwagen (however that is spelled) that they were teasing? Just a bit longer and we can all finally be happy on the EAST FRONT!! PS - If you want to kill some time I have an (independent) CMRT scenario that is in Beta testing..................
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+1. Thank you for sharing the photos / screenshots. Very cool.
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Purchase points screen in scenario editor
MOS:96B2P replied to StefanKollers's topic in CM2 Scenario and Mod Tips
No points. In the editor, on the unit purchase screen over to the right of the equipment it will have the rarity level. Standard, Common, Uncommon, Limited, Rare or Unique. However, this rarity level can change. A vehicle might be limited in April 1944 but then be common in August 1944.......... -
Not me either. I do remember reading about it on the forum.
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Jagdpanthers vs Churchills!
MOS:96B2P replied to John Kettler's topic in Combat Mission Battle for Normandy
Why would you wonder that at this point and time in the game's development? I'm happy they were included in the base game. IMO there is nothing wrong with cool equipment included in the game. The game also has a rarity setting for dealing with rarity if that is a concern. Maybe one reason Tigers were included in the base game was to help make the base game more popular and sell better in the bigger markets. Then after the base was firmly established the game could branch out to smaller markets. If so, this is a good thing. It makes the games more interesting to have more nations and equipment than just the big four: USA, Germany, British & Soviets. -
Attempting to hold the line until friendly armor can respond.
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+1. Interesting stuff. Thanks for sharing. My understanding is, Example: You have a core force made up of 1st and 2nd platoon. You import this core force into all five scenarios of the campaign. In the second scenario of the campaign you only want 1st platoon. So in the scenario editor you open the second scenario and delete 2nd platoon from the core. In the other four scenarios you could leave both platoons (entire core force).
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BATTLE DRILL - A CM Tactics Blog
MOS:96B2P replied to Bil Hardenberger's topic in Combat Mission Battle for Normandy
+1. Very cool. -
C2 & Information Sharing
MOS:96B2P replied to MOS:96B2P's topic in Combat Mission Battle for Normandy
Yes, they horizontally share information. This works much better if the 2IC / XO team has a radio. Then the 2IC / XO team is able to use radio C2 to send the information (gained through horizontal C2) back to its parent unit. The team will also receive information (tentative contacts) via radio from its parent unit and horizontally pass that information to the other unit. This is most useful when playing with house rules where tentative contacts (information) plays a role. A friendly unit can't react to an OpFor unit unless it knows (at least a tentative contact) about the OpFor unit etc. This is one of the cool things about combat missions. The extra house rules and C2 ability can be used by players that like that kind of thing or they can be totally (or partially) ignored. Also as Bud said an XO / 2IC team will take over for a KIA CO team.- 111 replies
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Yes, and it is pretty cool to see. I had a screenshot, from the CMRT base game, of a rear turret MG firing before Photobucket's vandalism.
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Effective ranges for Bazookas and PzSchrecks?
MOS:96B2P replied to Bulletpoint's topic in Combat Mission - General Discussion
+1. Nice Bazooka work. -
Heaven & Earth: Project discussion thread
MOS:96B2P replied to 37mm's topic in CM Shock Force 2 Maps and Mods
+1 Cool looking uniforms. @mjkerner does good work. -
Custom 3D Models and Mods Compilation
MOS:96B2P replied to Aquila-SmartWargames's topic in CM2 Scenario and Mod Tips
Bloody Ride Panther and Halftrack Camo pack. +1 @Aquila-SmartWargames. Nice mod. -
New Mini-Campaign/Scenario: Alarmeinheiten
MOS:96B2P replied to MOS:96B2P's topic in CM Red Thunder Maps and Mods
Running through AI Plan #4 with a new mod by @Aquila-SmartWargames. The mod can be found at http://community.battlefront.com/topic/135382-custom-3d-models-and-mods-compilation/?do=findComment&comment=1814323 I think I like it best with shaders off (Hotkey: Alt-R). I play with shaders on but when I take a screenshot with this mod I temporarily turn the shaders off. Below is with shaders on. -
Platoon HQ team fighting to hold the command post.
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It's a mod from a WIP scenario. See link below. http://community.battlefront.com/topic/136496-new-mini-campaignscenario-alarmeinheiten/?do=findComment&comment=1813817