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Badger73

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  1. Upvote
    Badger73 reacted to Lucky_Strike in Mod - SS helmets   
    Here's some helmet p0rn for you all but especially Frenchy  - pure filth!


    Announcing (taken from the readme) ...
    Lucky_Strike’s - SS helmets
    This mod uses the superb work of Tashtego, Jaquinot, EZ, JorgeMC and of course Battlefront, as a starting point. It unashamedly borrows, amalgamates and hacks their work plus adds some brand new textures inspired by genuine WW2 Waffen SS helmet covers and camouflage ‘effects’, as well as some ‘probable’ applications. There are 15 possible helmets all numbered and ready to install and enjoy, or hack some more if you prefer!
    I design these mods for my personal gaming experience. I use a custom version of BarbaricCo’s WarMovie shaders ADVANCED v.112 for CMBN. Below you can see what the mods look like in game with some of EZ’s fantastic uniform mods. Please don’t expect the colours within your own game setup to look exactly like they do in the preview images.

    Files are at CMMODS III here
    Lots more preview images - go knock yourselves out!
    All thanks and praise to Tashtego, Jaquinot, EZ, JorgeMC and anyone else I forgot for their original mods, help and inspiration, and of course to the guys at Battlefront for such a great and enduring game.
    Lucky_Strike
     
  2. Upvote
    Badger73 reacted to benpark in Battle of Leros and the Aegean campaign   
    If I recall, you can probably purchase the Italian units at the date available, then reset the date to the intended one, and purchase the rest of the forces. I don't recall ever needing to save as a core file.
    That may be one less step, or proof my memory is out of room.
  3. Upvote
    Badger73 reacted to MOS:96B2P in Battle of Leros and the Aegean campaign   
    +1  That's right.  I forgot about this.  I just double checked and this worked.  It is also much simpler.  
  4. Upvote
    Badger73 reacted to Sgt.Squarehead in Battle of Leros and the Aegean campaign   
    You can pick your Italians at an incorrect date, save them along with your Germans as a core file in the same way you would for a campaign and then import it into a scenario set to the correct date. 
  5. Upvote
    Badger73 reacted to Combatintman in Battle of Leros and the Aegean campaign   
    I've looked into this too and got one map done and it would make a cracking campaign with a bit of historical licence - I don't think there's much need to Mod for this one but you have to live with the fact that you can't pick Italians after September 1943 so if you want them as co-belligerents then you have to use a scenario date selection that does not reflect the actual date. Here are some interweb research links that I delved into while thinking about doing this as a campaign:
    https://www.feldgrau.net/forum/viewtopic.php?t=2714
    http://www.ww2wrecks.com/portfolio/the-battles-for-kos-and-leros-1943-the-new-edition-of-churchills-folly/
    https://www.rapid-fire-uk.com/free-downloads/
    http://www.kingsownmuseum.com/ww2-1ko-leros-01.htm
    https://www.leros.gr/it/informazioni-turistiche/the-detailed-history-of-leros-island.html
    https://forum.axishistory.com/viewtopic.php?f=75&t=170900
    http://battleofleros.blogspot.com/2013/10/the-battle-of-leros-and-italian-coastal.html
    http://www.fireandfury.com/scenarios/scenleroslanding.pdf
    http://www.leros.org/battle_leros_eng/the_battle_of_leros.html
    http://fliphtml5.com/yaln/mzci
    https://lerosisland.gr/en/listing-category/historical-tourism-en/italians-builds-en/
    http://www.wlb-stuttgart.de/seekrieg/43-11.htm
    https://www.dodecaneso.org/content/la-rete-dallarme-antiaereo-dellisola-di-leros/
    http://www.leros.org/lerostouristhttp/roadleros.pdf
    http://www.iprom.co.uk/archives/caithness/Dodecanese.html
    http://nzetc.victoria.ac.nz/tm/scholarly/tei-WH2-1Epi-c4-WH2-1Epi-l-3.html
    http://testofbattle.com/phpBB2/viewtopic.php?t=429&postdays=0&postorder=asc&start=0&sid=7fe1e84a20d6f7429c5c5ed5dc75a6b0
    https://www.historisches-marinearchiv.de/projekte/landungsfahrzeuge/beschreibung.php
    https://www.feldgrau.net/forum/viewtopic.php?t=12828
    https://www.asisbiz.com/Luftwaffe-Units.html
    https://www.axishistory.com/books/366-germany-kriegsmarine/kriegsmarine-sicherungsstreitkraefte/6759-21-unterseebootsjagdflottille
    http://www.rerumromanarum.com/2017/12/portolago.html
    https://www.facebook.com/battleofleros/
    http://www.academia.edu/13231745/THE_EVENTS_ON_KOS_IN_OCTOBER_1943
    http://www.academia.edu/9129648/German_Special_Forces_of_World_War_II
    https://durhamlightinfantry1920-46.weebly.com/kos-1943.html
     
     
  6. Upvote
    Badger73 reacted to Sgt.Squarehead in Good squad and platoon OOB site   
    On a vaguely similar note, here's the web archive for the defunct 'Bayonet Strength' site: 
    https://web.archive.org/web/20160425143250/http://www.bayonetstrength.150m.com/General/site_map.htm
  7. Upvote
    Badger73 reacted to Lucky_Strike in Mod - Panzer Crew Reed-Green Uniforms - because one can never have too many ...   
    Well, better late than never, I've recently gotten back into playing CMBN and, being a total mod slut, I had to spend an age loading all the delicious booty into my Z folder. Not content with that, I wanted more so I got to modding a few bits and pieces, one thing led to another and here I am several months later posting a newish mod. Announcing (taken from the readme) ...
    Lucky_Strike’s - EZ’s Heer Panzer Crew with HBT uniforms and more!
    This mod is based on the superb Heer Panzer Crew v.2 uniform mod made by Ez. It adds the reed-green HBT (herringbone twill) uniform issued to panzer troops from 1943. The HBT uniform was a lightweight version of the black woollen Sonderbekleidung der Panzertruppen (Special Clothing for the Panzer Troops) uniform meant as summer wear. It was similar to the reed-green drill uniform issued to armoured reconnaissance units from May 1941 intended to improve their camouflage. The panzer crew HBT uniform featured a large pocket on both the chest and thigh, a factory applied national emblem on the chest, and loops and buttons for attaching shoulder straps. Many troops wore this uniform in preference to the heavy black woollen uniform in summer and wore it over their black uniform in winter for additional warmth. The uniform was also issued to, and sometimes acquired by, Panzerjäger, Sturmgeschütz and other armoured crews.
    Also added to the mod are extra neck-ware/polo-neck colours and variations, and a custom-made officer’s feldjacke in Italian Telo Mimetico camouflage Zeltbahn material.
    I design these mods to use for my personal gaming experience. I use a modified version of BarbaricCo’s WarMovie shaders ADVANCED v.112 for CMBN. Below you can see a comparison of what the mods will look like without a shader in use. Please don’t expect the mod colours to necessarily look exactly like they do in the preview images within your own game setup.



     
    Files are at CMMODS III here
    More preview images.
    All thanks and praise to the mighty Ez for his original mods, help and inspiration, and of course to the guys at Battlefront for such a great and enduring game.
    Lucky_Strike
     
     
  8. Upvote
    Badger73 reacted to Lucky_Strike in Mod - Stug Crew Reed-Green Uniforms - naturally ...   
    Had to happen. Hot on the heels of the Panzer crew HBT uniform mod is this mod for reed-green HBT uniform for Panzerjäger, Sturmgeschütz and a multitude of other armour crews. So, without further waffle, announcing (taken from the readme) ...
    Lucky_Strike’s - EZ’s Heer Assault Gun Crew with HBT uniforms and more!
    This mod is based on the superb Heer Assault Gun Crew v.2 uniform mod made by Ez. It adds the reed-green HBT (herringbone twill) uniform issued to panzer and other armoured troops from 1943. Initially Stug crews were issued with a variety of uniforms, however in 1940 a feldgrau version of the black woollen Sonderbekleidung der Panzertruppen (Special Clothing for the Panzer Troops) uniform was issued. The HBT uniform was a lightweight version of the woollen uniform meant as summer wear. It was similar to the reed-green drill uniform issued to armoured reconnaissance units from May 1941 intended to improve their camouflage. The HBT uniform featured a large pocket on both the chest and thigh, a factory applied national emblem on the chest, and loops and buttons for attaching shoulder straps. Many Panzerjäger, Sturmgeschütz and armoured crews preferred this uniform to the heavy woollen uniform in summer and wore it over their feldgrau uniform in winter for additional warmth.
    Also added to this mod are extra neck-ware/polo-neck colours and variations, and a field-made pair of commander’s trousers in Italian Telo Mimetico camouflage Zeltbahn material. I have also taken the decision to use the standard army Litzen with red piping for collar patches. Although many Panzerjäger and Sturmgeschütz units wore the Panzertruppe totenkopf patches and pins, it was generally those attached to Panzer divisions that adopted this practice. Most units attached to infantry divisions and independent brigades wore Litzen.
    I design these mods for my personal gaming experience. I use a custom version of BarbaricCo’s WarMovie shaders ADVANCED v.112 for CMBN. You can compare what the mods look like without a shader in use by looking at the previews at the Dropbox link below. Please don’t expect the colours within your own game setup to look exactly like they do in the preview images.

    Files are at CMMODS III here.
    More preview images.
    All thanks and praise to the mighty Ez for his original mods, help and inspiration, and of course to the guys at Battlefront for such a great and enduring game.
    Lucky_Strike
    June 2019 - better late than never!
  9. Upvote
    Badger73 reacted to Heirloom_Tomato in mortar response time   
    Adding to what @IanL said, there is a small circle in the bottom right hand corner of every artillery or air asset representing the C2 level between the unit calling for the support and the artillery. The darker green the circle is, the shorter the call time will be. If the little circle is yellow, orange or red, expect very long call times. 

  10. Like
    Badger73 reacted to Warts 'n' all in Accuracy of the DCS-world NORMANDY map. Useful for map-making ?   
    I'm sure other scenario and map designers will be interested in your results.
  11. Like
    Badger73 reacted to GhostRider3/3 in Error in uploading to The Proving Grounds II   
    Awesome thanks Bootie for the assist and all your hard work.  Greatly appreciated.
  12. Like
    Badger73 reacted to WillemO in Panzer Lehr at Pont Hebert   
    After six months and untold hours, my work on the 16 square kilometer map between le Desert, Cavigny, la Fautelaye and Quartier du Pont is approximately 40% complete. Many WWII gamers will recognize the name les Hauts Vents, which is located in the south western third of my map.
    My goal is to create a master map from which scenarios and campaigns can be recreated for the period July 8 – 12, 1944, a time when the Americans were driving for St. Lo and attempting to extricate themselves from the bocage country. My sources have included aerial recon photos taken July 12, 1944 and more such from 1947 as well as French on-line sources which provided me with 5 meter contour intervals.
    I have created may new location appropriate skins for the buildings that have survived the past 75 years, most notably, those with their original 1944 red stucco or wash, still entirely or partially intact. But I have run into a modding problem and am asking for help. I want to make new ’tiled’ roofs for the ‘modular’ buildings. But whenever I alter or swap an undamaged roof bitmap (which is very easy to do) the ‘damaged roof’ bitmap no longer fits properly even though it has not been touched. I have been unable to find a solution. Any help would be GREATLY appreciated.
    This map is being created on an Alienware gaming desktop with two NVidia 1080 cards in SLI. Anything less can display the 2D map but not the 3D map. Once completed the map can be ‘chopped’ into smaller scenario specific manageable pieces. Please contact me if you are willing and able to help.
     
  13. Upvote
    Badger73 got a reaction from GhostRider3/3 in Just Another Beautiful Day.   
    @Bootie - bump for above for your follow-up with @GhostRider3/3
  14. Like
    Badger73 got a reaction from GhostRider3/3 in Just Another Beautiful Day.   
    Kudos on developing new scenario's.  Consider posting to The Scenario Depot III.
  15. Like
    Badger73 reacted to Warts 'n' all in Panzer III Took a 105 shot...   
    Hahahahahahahahahhahahahahahahaha...... For those occasions when "lol" just isn't enough.
  16. Like
    Badger73 reacted to umlaut in Panzer III Took a 105 shot...   
    ...here’s the Celibacy Revolvers!
  17. Like
    Badger73 reacted to General Liederkranz in Bug or Quirk: Sherman .50 cals   
    Just realized this depends on whether they have a loader's hatch. 
  18. Like
    Badger73 reacted to MarkEzra in PBEM game without any cheating   
    He Cheated!
  19. Like
    Badger73 reacted to Bil Hardenberger in PBEM game without any cheating   
    That isn't how it works... this game has simultaneous orders and neither player can view the action until after both players have given their orders.  Both players will watch the same movie (from their sides of course) before they give orders for the next turn... it repeats like that until one player is left crying under his desk...
    The problem you are worrying about doesn't exist in this game.
    Bil
     
    Edit: damn beaten by @domfluff, damn your eyes!
  20. Upvote
    Badger73 reacted to A Canadian Cat in Evasion BUG   
    Asked and answered. The link above is Steve's response to:
    "Question:  Is the new "evade towards the enemy" behavior a bug that will be addressed by these patches coming soon too?  Or has this been addressed in a different thread?  Thank you."
    To which Steve replied:
    "Yup, that's been tweaked a bit as well.
    Steve"
     
     
  21. Like
    Badger73 got a reaction from Holdit in "Ad Hoc at Chef-du-Pont"   
    Actually, that's what happened to my oppo,  @Doug Williams, in our own H2H playtest.  As my airborne units maneuvered to place heavy suppression fires upon located German defenders, all of his suppressed or panicked units evaded out of cover towards the Americans where they were cut down even further in multiple cross-fires.  The German player surrendered after 30 minutes into the match because "evading towards the enemy" made the game unplayable for him.  I intend to provide the designer an AAR before the end of June.  It's a shame that a very well conceived situation suffers unduly from this new patch's questionable behavior.
  22. Like
    Badger73 reacted to sburke in (Too?) easy LOS and shooting through pine forests   
    or as Joni Mitchell said in the original lyrics before a beta tester gave her grief  
    I've looked at trees from both sides now
    From up and down, and still somehow
    It's tree illusions I recall
    I really don't know trees at all
  23. Upvote
    Badger73 got a reaction from Warts 'n' all in "Ad Hoc at Chef-du-Pont"   
    Actually, that's what happened to my oppo,  @Doug Williams, in our own H2H playtest.  As my airborne units maneuvered to place heavy suppression fires upon located German defenders, all of his suppressed or panicked units evaded out of cover towards the Americans where they were cut down even further in multiple cross-fires.  The German player surrendered after 30 minutes into the match because "evading towards the enemy" made the game unplayable for him.  I intend to provide the designer an AAR before the end of June.  It's a shame that a very well conceived situation suffers unduly from this new patch's questionable behavior.
  24. Like
    Badger73 reacted to General Liederkranz in Fortress Italy bugs   
    This is great to hear. In general I’ve been very happy with engine 4 since the patch but the evasion thing has been frustrating. I’m looking forward to the new round!
  25. Upvote
    Badger73 got a reaction from General Liederkranz in Fortress Italy bugs   
    Question:  Is the new "evade towards the enemy" behavior a bug that will be addressed by these patches coming soon too?  Or has this been addressed in a different thread?  Thank you.
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