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About WillemO

  • Rank
    Junior Member
  • Birthday 03/11/1951

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  • Gender
  • Location:
    London, Ontario, Canada
  • Interests
    Miniature and computer wargaming, graphics modding, scenario creation, painting figs, writing games rules, gardening, swimming, tutoring.


  • Biography
    Life-long wargaming hobby
  • Location
    London Ontario Canada
  • Interests
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  1. Today I posted the British 7th Armoured Division (Desert Rats) armour and vehicles with tactical markings and mod tags added over stock skins, over at Green as Jade's repository. Again, I have not posted my mods for every single squadron, only one representative squadron randomly selected for each battalion.
  2. Also thanks to Iron Cat for the kind words. However, all I did was resize and paste the tactical markings obtained form the web on top of the stock game graphics. Then dirtied some up a bit. Not much skill but just very tedious. 😊
  3. Thank you folks for catching the error. Yes, of course, the British 11th Armoured Division is the Black Bull. The mod that was posted at Green as Jade's site has the correct Division and Tactical markings but I made the same description mistake. That has now been corrected. Tomorrow I will post a similar collection of mods for the British 7th Armoured Division (the Desert Rats) with their tactical markings. Again, thank you for keeping this senior on his toes. Cheers, Kandu
  4. I have just posted 12 new collections of my modifications over at the former Green as Jade's. I added tactical markings and mod tags to all the original game's stock vehicles that make up the British 11th Armoured Division's elements. I have not uploaded every individual platoon's markings although they are in my personal collection. For each element, e.g. [45] Armoured Recce, I have selected a representative platoon. For detail freaks like me, this this is a collection to have. Later this week I will upload the same for British 7th armoured division. I have not added tactical markings to an
  5. No Worries. Have gaming friends to test locally. Cheers,
  6. Thank you. Got it and will try it later today. The scenario is now complete. Can we connect by dropbox so I can send it to you and playtest? My email is wim.oudsh@gmail.com
  7. Thanks for the tip about texture sizes. I think I'll have a look at my collection of downloaded and created textures and maybe see if these can be reduced with favourable outcome. Thank you for the playtest offer RockinHarry. As soon as the scenario is completed, I will be in touch and we can have a go at it. I have completed my research of the German forces at that location and have added them to the map. Now I need to find out exactly what elements of US armour Z force (or Y force?) from CCB made it as far west as this map and as well, who are the sources referring to when they mention
  8. Very glad to hear its working for you and that you like it. I initially started mod-tagging my new skins as well but I have been gradually drifting towards using Jones Soft Generic Mod Enabler (JSGME) to move mods into and out of CMBN. I am presently creating an H2H scenario for July 10th, 1944 Panzer Lehr's attack from les Hauts Vents towards le Rocher (en route to Cavigny). This recreates one of Panzer Lehr's four combat commands (two on the eastern flank and two on the western flank) that attempted to punch through to Sainte-Jean-de-Daye. The biggest challenge will be to create a VP balanc
  9. Here I am posting my 'High Detail' version of the western half of my 16 square kilometer master map for the region around les Hauts Vents and Pont-Hebert. It differs from the "Low Detail" version not in screen resolution but rather by the inclusion of a few hundred flavour objects and a great deal of variation in the base ground tiles. All this of course will only be noticed when the camera is at ground level. As with my former posting, you must use Falaise's 22.5 degree paved road and the stock roads for this to look correct. If you want additional historical flavour, i.e. the buildings looki
  10. Would be happy to help play-test any of your scenarios. Kandu (Canuck)
  11. I may be able to post the high-detail map within the next two weeks. The only difference is more flavour objects, more variation in ground tiles and crops. And a LOT longer load time. Not all the details are in place yet. Presently I am working on creating an H2H scenario for the low-detail map involving II Bn 902 Panzer Grenadier Lehr and US 3/120 Rgt 30 Inf Div and Z force of CCB.
  12. 4 km x 2 km map uploaded here under the title Panzer Lehr at Pont Hebert and also at Green as Jade's site. I have posted the necessary new building skins at the repository as well. Look there. Sorry for this repost but the other title did not attract much attention and I wanted people to be aware of a fantastic new map. The map can be cropped into smaller sections to create your own scenarios.
  13. I have now uploaded all my new skins plus this map to Green as Jade's CM mods repository.
  14. Sky is black: This is not an 'issue'. The Mission/Data parameter is set as 0130 hours. So it is in the middle of the night. You can either change the time in the Scenario Editor or use Alt B to get 'daylight' conditions at night. Not opening on version 4.00. Sorry to hear that. Can't do anything about that. I am using the most recent version 4.02.
  15. HUGE MAP attached. Here I have uploaded the western half of my Panzer Lehr at Pont-Hebert map project. This map is 8 square kilometres (4x2) and is in low detail, meaning that all flavour objects have been stripped off, all ground tiles converted to grass only (with a few exceptions) and crops are limited to four types. If your computer will not load the 3D map then load it in the Scenario Editor and crop it as you please. To use this map properly you must also install Falaise's 22.5 degree paved roads or my modification of it. When using 22.5 degree paved roads you must also be using the
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