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Glubokii Boy

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  1. Upvote
    Glubokii Boy got a reaction from MOS:96B2P in New scenario avaliable - Odessa will be ours !   
    Hello...
    I have finished my first scenario using the Rebels in Odessa map that i previously created.
    From the briefing:
    Odessa, april 10, 1944
    Time: 12.00
    Weather: Thick haze, cold, medieum wind from the north.
    Ground: dry
    The 79 GD division is currently engaged in the fighting for the third, and final, axis defensive line established to delay the russian liberation of Odessa. The enemy has realized that the battle is lost and is desperatelly trying to escape from the pocket that the russian
    encirclement of the city has created. The last retreat route over land has been cut and the only one still remaining is by sea. while the bulk of the axis forces are trying to board any avaliable ship to escape this trapp some remaining rearguard units are still providing 
    opposition to the russian advance. While the russian airforce is reecing havoc amongst the desperate german and romanian troops trying to escape the soldiers from the 3rd ukranian front are tasked with ridding the final parts of the city from the last enemy troops. As part of this effort
    the 79 GD division is fighting in the northern part of the city. the 216th regiment has been tasked with securing an old aircraft factory located north of the main harbour area. This is where you as the player comes in. Taking the part of the company commander of the 7th company, 3rd battalion.
    MISSION:
    The failed attempt earlier this morning by second battalion to secure the factory district has resultet in the need for a second push to try and achive this objective. 7th company, with attached support, has been ordered to lead this attack.
    You are in command.
    This will be a perfect oppertunity for you personally to prove that you are the right man to be promoted to battalion commander ones 'the old man' leaves 3rd battalion for his new assigment.
    At your disposal will be the entire 7th company. The men are fairly well rested and their moral is good. The rest the men recieved this morning while 3rd battalion where held in reserv did them good. Earlier losses has been made good for by recent replacements. 
    The company is at full strenth and well supplied with ammunition. 
    To support this attack the 216 regiment HQ have assigned the better part of the 93rd recon company, some engineer units equiped with breach charges and some light mortars to assist you in the succesful conclution of this mission.
    In addition to this some of our brand new, upgraded, T34 tanks armed with the 85mm gun have been assigned to you from the 160th GD tank brigade. 
    Further, 3rd battalion, will keep parts of the 8th company and a small number of SU-85 tankdestroyers in reserv. If your attack boggs down these units may be released to you by the battalion HQ to strenthen your attack.
    Remember though ! Any request made for the release of these battalion assets will most likely reflect badely on you at higher HQ...It would be preferable if you manage to complete your assigned task without bothering the battalion Hq.
    The attack earlier this morning by 2nd battalion managed to push into the factory compound and secure a few of the main buildings but a subsequent german counterattack forced them out again.
    According to a report by 2nd battalion the initial opposition consisted of a mix of german and romanian infantry units of fairly low quality and rather badely equiped. These troops where supported by a few assultguns and a number of dug-in AT guns. The only indirect firesupport our men encountered came from medium mortars and
    even this fire was light and badely directed. 
    What eventually forced the 2nd battalion to retreat was the counter attack launched by german reinforcements. This attack seems to have been conducted by some scattered SS-units supported by a handful of Panther tanks. It was this attack that routed the second battalion.
    As for the current situation...We can expect that the enemy have re-manned their previous possitions and that these SS-units as well a mix of other german and romanian units of lower quality remain in the area. If the enemy still has the strenth to launch an additional counterattack we can expect
    them to do so. The most likely enemy approaches will be from across the railroad bridge or from the area around Glubokii hotel.
    The second battalion may have been force out of the factory compound but they did manage to hold onto this possition, Glubokii Hotel. This hotel provides you with an exellent defensive possition to fortify your right flank on. 
    The troops from the 2nd battalion are currently in the act of withdrawning from this possition as they have been ordered into the regimental reserves. You are advised to re-occupy these building as they will be most useful in preventing any enemy reinforcements making their way towards the factory district from the south.
    The approaches to this hotel as well as the area around the trainstation have been cleared of enemy forces. The area south of Molotov road is out of bounds for you and your men. This section of the city has been assigned to the 220th regiment attacking next to you. Their objective is
    to defeat the enemy forces that still occupies the area east of the commersial buildings. To avoid any mix-up of forces you are to not advance any of your troops south of the Molotov road (EXIT terrain-objective).Battalion HQ will come down on you hard if you do. We realize that you will be commanding a somewhat larger force then what you are
    used to as a company comander but we expect nothing less then complete success. 
    Good luck, Comrade !

    Briefingscreen:

    Download link:
    https://www.dropbox.com/s/jotoy7ebxfn0sky/Odessa will be ours !!.zip?dl=0
  2. Like
    Glubokii Boy got a reaction from Sgt.Squarehead in New scenario avaliable - Odessa will be ours !   
    Hello...
    I have finished my first scenario using the Rebels in Odessa map that i previously created.
    From the briefing:
    Odessa, april 10, 1944
    Time: 12.00
    Weather: Thick haze, cold, medieum wind from the north.
    Ground: dry
    The 79 GD division is currently engaged in the fighting for the third, and final, axis defensive line established to delay the russian liberation of Odessa. The enemy has realized that the battle is lost and is desperatelly trying to escape from the pocket that the russian
    encirclement of the city has created. The last retreat route over land has been cut and the only one still remaining is by sea. while the bulk of the axis forces are trying to board any avaliable ship to escape this trapp some remaining rearguard units are still providing 
    opposition to the russian advance. While the russian airforce is reecing havoc amongst the desperate german and romanian troops trying to escape the soldiers from the 3rd ukranian front are tasked with ridding the final parts of the city from the last enemy troops. As part of this effort
    the 79 GD division is fighting in the northern part of the city. the 216th regiment has been tasked with securing an old aircraft factory located north of the main harbour area. This is where you as the player comes in. Taking the part of the company commander of the 7th company, 3rd battalion.
    MISSION:
    The failed attempt earlier this morning by second battalion to secure the factory district has resultet in the need for a second push to try and achive this objective. 7th company, with attached support, has been ordered to lead this attack.
    You are in command.
    This will be a perfect oppertunity for you personally to prove that you are the right man to be promoted to battalion commander ones 'the old man' leaves 3rd battalion for his new assigment.
    At your disposal will be the entire 7th company. The men are fairly well rested and their moral is good. The rest the men recieved this morning while 3rd battalion where held in reserv did them good. Earlier losses has been made good for by recent replacements. 
    The company is at full strenth and well supplied with ammunition. 
    To support this attack the 216 regiment HQ have assigned the better part of the 93rd recon company, some engineer units equiped with breach charges and some light mortars to assist you in the succesful conclution of this mission.
    In addition to this some of our brand new, upgraded, T34 tanks armed with the 85mm gun have been assigned to you from the 160th GD tank brigade. 
    Further, 3rd battalion, will keep parts of the 8th company and a small number of SU-85 tankdestroyers in reserv. If your attack boggs down these units may be released to you by the battalion HQ to strenthen your attack.
    Remember though ! Any request made for the release of these battalion assets will most likely reflect badely on you at higher HQ...It would be preferable if you manage to complete your assigned task without bothering the battalion Hq.
    The attack earlier this morning by 2nd battalion managed to push into the factory compound and secure a few of the main buildings but a subsequent german counterattack forced them out again.
    According to a report by 2nd battalion the initial opposition consisted of a mix of german and romanian infantry units of fairly low quality and rather badely equiped. These troops where supported by a few assultguns and a number of dug-in AT guns. The only indirect firesupport our men encountered came from medium mortars and
    even this fire was light and badely directed. 
    What eventually forced the 2nd battalion to retreat was the counter attack launched by german reinforcements. This attack seems to have been conducted by some scattered SS-units supported by a handful of Panther tanks. It was this attack that routed the second battalion.
    As for the current situation...We can expect that the enemy have re-manned their previous possitions and that these SS-units as well a mix of other german and romanian units of lower quality remain in the area. If the enemy still has the strenth to launch an additional counterattack we can expect
    them to do so. The most likely enemy approaches will be from across the railroad bridge or from the area around Glubokii hotel.
    The second battalion may have been force out of the factory compound but they did manage to hold onto this possition, Glubokii Hotel. This hotel provides you with an exellent defensive possition to fortify your right flank on. 
    The troops from the 2nd battalion are currently in the act of withdrawning from this possition as they have been ordered into the regimental reserves. You are advised to re-occupy these building as they will be most useful in preventing any enemy reinforcements making their way towards the factory district from the south.
    The approaches to this hotel as well as the area around the trainstation have been cleared of enemy forces. The area south of Molotov road is out of bounds for you and your men. This section of the city has been assigned to the 220th regiment attacking next to you. Their objective is
    to defeat the enemy forces that still occupies the area east of the commersial buildings. To avoid any mix-up of forces you are to not advance any of your troops south of the Molotov road (EXIT terrain-objective).Battalion HQ will come down on you hard if you do. We realize that you will be commanding a somewhat larger force then what you are
    used to as a company comander but we expect nothing less then complete success. 
    Good luck, Comrade !

    Briefingscreen:

    Download link:
    https://www.dropbox.com/s/jotoy7ebxfn0sky/Odessa will be ours !!.zip?dl=0
  3. Upvote
    Glubokii Boy got a reaction from Rinaldi in RT Unofficial Screenshot Thread   
    From a scenario i'm currently working on...Some intense fighting going on 😎...
    The aftermath...

     
  4. Like
    Glubokii Boy got a reaction from Sgt.Squarehead in Rebels on Odessa   
    Briefing graphics done 😎

     
  5. Upvote
    Glubokii Boy reacted to kohlenklau in [tuffhaus] project. Building mdr swap experiment   
    I am in a PBEM and my soldaten are seeming to survive SO FAR in a 1 floor stone church.
    It is 8x16 Floorplan.
    I was thinking what if I had an 8x16 independent house mdr renamed as that church mdr?
    I SHOULD get that beefy stone wall church Metadata for the game code but visually see a house. 
    I did the rename.
    Looks visually ok now.
    Now I will do some various tests with mortars and direct fire.
    This could be nice!
  6. Like
    Glubokii Boy got a reaction from Lethaface in Rebels on Odessa   
    A quick picture from the factory district using JM Stuffs wrecked vehicles mod...

    Adds a nice touch ! 😊
  7. Like
    Glubokii Boy got a reaction from Sgt.Squarehead in I am at a Delima. Stick to Normandy Bench with all it's module's or something more modern.   
    I share this experience...I didn't think i would like the more modern stuff...But i do 😊
    WW2 is still my favorit though...A few reasons for this...
    - CMSF2...I like it but it would be even better if it could be brought up to current day also...
    - CMBS...Nice game but the setting really does not do it for me...realistic and current as it might be.
    - CMCW...I have fairly limited experience with this as of yet but my initial feeling is that it needs some expansions to get some more variaty into the game...
    If we where to get things like current day Iran Vs Western, Current day Korea or current day China Vs Western then the fully modern stuff might very well become my favorit games...😎
  8. Upvote
    Glubokii Boy got a reaction from Lucky_Strike in RT Unofficial Screenshot Thread   
    From a scenario i'm currently working on...Some intense fighting going on 😎...
    The aftermath...

     
  9. Like
    Glubokii Boy got a reaction from Commanderski in RT Unofficial Screenshot Thread   
    From a scenario i'm currently working on...Some intense fighting going on 😎...
    The aftermath...

     
  10. Like
    Glubokii Boy got a reaction from Chibot Mk IX in RT Unofficial Screenshot Thread   
    A good old fahioned pistol duell 😊...

     
  11. Upvote
    Glubokii Boy got a reaction from AlexUK in RT Unofficial Screenshot Thread   
    From a scenario i'm currently working on...Some intense fighting going on 😎...
    The aftermath...

     
  12. Upvote
    Glubokii Boy got a reaction from Aragorn2002 in RT Unofficial Screenshot Thread   
    From a scenario i'm currently working on...Some intense fighting going on 😎...
    The aftermath...

     
  13. Like
    Glubokii Boy got a reaction from Commanderski in RT Unofficial Screenshot Thread   
    A good old fahioned pistol duell 😊...

     
  14. Upvote
    Glubokii Boy got a reaction from Warts 'n' all in RT Unofficial Screenshot Thread   
    A good old fahioned pistol duell 😊...

     
  15. Like
    Glubokii Boy got a reaction from Codreanu in RT Unofficial Screenshot Thread   
    A good old fahioned pistol duell 😊...

     
  16. Upvote
    Glubokii Boy got a reaction from dbsapp in RT Unofficial Screenshot Thread   
    A good old fahioned pistol duell 😊...

     
  17. Upvote
    Glubokii Boy reacted to JM Stuff in JM´s Corner   
    Yes you are, thank you ...therefore I have at least my two candidates, and have to working now for the PK2! 😆
     
    JM
     
  18. Thanks
    Glubokii Boy got a reaction from JM Stuff in Rebels on Odessa   
    A quick picture from the factory district using JM Stuffs wrecked vehicles mod...

    Adds a nice touch ! 😊
  19. Like
    Glubokii Boy got a reaction from JM Stuff in Rebels on Odessa   
    will do...😎
  20. Like
    Glubokii Boy got a reaction from Sgt.Squarehead in Rebels on Odessa   
    A quick picture from the factory district using JM Stuffs wrecked vehicles mod...

    Adds a nice touch ! 😊
  21. Upvote
    Glubokii Boy reacted to JM Stuff in JM´s Corner   
    So @Glubokii Boymost of the "problems" are fixed, thank you very much to your participation!
    Almost all vehicles are now with rotation, Audi and Mercedes cars are 1 time of two rotated, depend of the angle that we are trying...
    the rotation is more easy from the side, front and rear doen t work I don t know why but I cannot change it.
    Grouped vehicles are a bad Idea so now only one model with some exeptions...
    I dont understand the problem with the drum8 can you make a screenshot ?
    The shiney vehicles are with the shader ON personly cannot change it !
    But all are fixed so good that I could, all this happend when models are not propriety from CM !
    ...for the time I don't see too much enthusiasm for this mod...
    I was thinking to added some differents vehicles trying to change a little the view of the usual ones  make something different for Chrismas, but I was wrong, so this will stay probably with only one Package, to make news things, modders have to be motivated, this is not always really the case is sad but the reallity!
     
    after fixed problem of drum8 all will be available in the final version on the CMMODs 
     
    JM
     
  22. Upvote
    Glubokii Boy reacted to George MC in Heart of the Dying Sun - WIP   
    Well not as bad as I feared initially. Main routes done. Sanity (or what passes for it) retained.




    Cloning flavour objects tool is defo a plus for this. I shudder to think how long this would have took prior...
  23. Upvote
    Glubokii Boy got a reaction from George MC in Heart of the Dying Sun - WIP   
    Thankfully the new copy/clone flavoured objects feature really helps with projects like this imo 😊
  24. Upvote
    Glubokii Boy got a reaction from Artkin in Rebels on Odessa   
    Hello...
    A small christmas present 😎...I have finished my work with expanding this map...The new larger version can be downloaded here...
    https://www.dropbox.com/s/gefi7nepowkx51a/Rebels in Odessa EXP.zip?dl=0
    I hope you will enjoy the map...Mary christmas, guys...
     
     
  25. Upvote
    Glubokii Boy got a reaction from Lethaface in Rebels on Odessa   
    Hello...
    I've been wanting to make a very detailed rubbled city map for CM for quite some time and now and finally the project is moving forward. 😎
    One features i wanted to try out was to make sort of city blocks that would allow for some more variaty in the gameplay compared to just using regular buildings. The map will have a number of these 'blocks' that consist of...for the most part...one tile modular buildings of various hights and  damage combined together will full acess to each 'room' via more or less  a complete set of functioning internal doors and rubbled walls. These blocks will provide a large variaty of fighting- and fallback possitions for the defending forces as well as many choises for the attacker as well as he moves into them.
    Besides these blocks the 'factory district' will have a pair of rather large factories that simularely uses a mix of smaller buildings combined with high and low walls...to build a combat location to fight for. (get your flamethrowers fueled up 😊)...
    Blocks, factories and....A lot of rubbled buildings...It is one ruined town ! 🤕...
    The map will also make liberal use of flavoured objects to include 'some flavour'.
    A scenario is in the making but i will released the map first as it becomes finished...probably next week.
    The scenario will be called - Rebels in Odessa - and will be a fictional scenario in with the player will be comanding the russians trying to clear the city of Odessa from Ukranian seperatists (partisan) supported by german rearguard units that failed to escape the russian encirclement.
     The scenario will take somewhat longer to complete...
    Some WIP pictures...
    Moving in to town



     
    Wiewing the factory district in the far.

    Factory district up closer




    more pics..

     

    looking down town

    More suburbs

    Rebels

    and russians

     
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