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Ithikial_AU

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Everything posted by Ithikial_AU

  1. Great, now we're at business arguments back and forth. Battlefront is a privately held company and I'm assuming they know historically which of their products sells and what doesn't. Let them decide what to release and then do your bit and vote with your wallet. In the meantime lets all keep playing the games, making maps, mods and pestering them for bones to be thrown about upcoming releases.
  2. Plenty of threads like this over the years but oh well why not. These are the ones I agree with from Wodin. (My additions in brackets). And... - More terrain and flavour objects. (When it comes to terrain it's not how you blow something up but what your blowing up that's important. ) - A follow command for vehicles so you don't have to manually lay out convoy plans which may or may not work. - Free French forces (Battle Pack?) For CMFI and CMBN? - Persistent map damage. (I know this has been discussed before and I'm not advocating a return to CMx1 Operations, but the ability for campaign designers to import the end state map from the previous battle similar to the way it's done with core units could provide some interesting opportunities). - AAA can fire at aircraft and provide some level of defense against their bombing runs. - Ability for more than 45 degree interval curved roads. (Wild guess - Coding nightmare) - [Pipe Dream 1] Ability to see aircraft fly over the battlefield. I know purely cosmetic but would give players more 'wow' moments. - [Pipe Dream 2] Operational Layer option - [Pipe Dream 3] Parachute deployment option for airborne forces. Highly exposed initially before landing on the battlefield. Scattered by wind etc. Just a wishlist from a long time fan.
  3. Court Martialed for a total victory? Interesting. My troops did exit the map, just after all the Germans retreated off of it. ++++Spoilers The revised versions has a battery of 6 x Priests with lots of ammo, 107mm mortars and a single fighter for air support. I possibly had these due to good victories leading up to this final battle, can't say for certain. Yeah 60mm on map mortars aren't going to cut it trying to take out 88's in good cover and concealment on the other side of the map. Worth giving the revised version a shot down the track when if you want a replay.
  4. +++Spoilers+++ Are you playing the revised version? I just finished the revision and thought it was well done. I got a total victory by deciding early on to not go for the exit but to pound the enemy with the artillery and air support I had available. This forced the Germans to withdraw with about 15 mins left. I took the objective village as ordered which left me with quite a few casualties but after that I largely stopped and focused on lots of indirect fire support on concentrations of enemy rather than expose my forces further. As for my platoon of tanks I split them up with two around the centre of the map where you encounter the first AT Gun which gives them good LOS on the advancing Stugs. The others went to the objective village with a company of infantry in support and then mop up remaining enemy armour with flanking shots. Not having a turret it the biggest weakness of the Stugs and Jadgpanzers so hitting them from two directions is the key.
  5. A regular plain user here so my vote would be for number 2 as well. I'm assuming it will be a combined pack with the existing CMFI release? If it is an all in one package, those users who do you use bglow can simply delete the previous version and use the new package until you get the time to get around to the bglow version. Love your work and would love if this work was included in the retail packages. IMO the green silhouettes always gave off a bit of a sci-fi look rather than historical.
  6. Surprised there isn't as many scenarios with this type of feel to it and I think it's a 'good hook.' Perhaps in MG there could be some historical room to do this with forces holding Hell's Highway open for the days of the operation. As a one off scenario it's possible - as a linked campaign on the same map it's a touch hard without map damage carrying over. But yes Steve's already answered the whole difference between Operation and Campaign argument before very well. Mmm just thought of another item for the CM Version 3 wish list. Partial building collapses.
  7. Erwin, try hiding everything in the woods in the centre of the map when you hear the aircraft flying over. Lots of concealment. But I know what Pewpew is talking about - damn those Yanks are stubborn in this scenario. You'd think they'd be considered pinned for a little longer than they actually are.
  8. Try the redux... makes this mission all sorts of hard. Good to see another YouTuber. Don't want to hijack your thread but search for Big Red Button Warfare. Be good to share video editing secrets. Keep up the good work.
  9. Just had some others over at the FGM community asking for mod packs and I decided to merge the mods I use for CMBN. Not doing CMFI yet as Aris is hard at work. If you're wanting something for Normandy though hope this helps. Don't make any mods myself these a purely from the regular modders in the community - all credit to them for making a great game even better. +++++ I've combined all my CMBN (inc CW related) mods into easy to download packs that will save you from downloading a million and one individual files. If you want a video demonstration of what CMBN will look and sound like if you download these four mod packs then check this out: Okay the mods... Aris Allied Specific (Vehicles) https://dl.dropboxusercontent.com/u/51696551/CMBN ARIS Allied.zip Aris Axis Specific (Vehicles) https://dl.dropboxusercontent.com/u/51696551/CMBN ARIS Axis.zip Terrain and Environment (Warning - Very big) https://dl.dropboxusercontent.com/u/51696551/CMBN Terrain and Environment.zip Other Files (Sounds, UI etc) https://dl.dropboxusercontent.com/u/51696551/CMBN The Rest.zip Please note I don't use Aris' decal versions for his vehicles and for the UI mods I don't use the ones with all the ranges and data all over it. Feels a little cluttered to me. Anyway hope you enjoy. Probably need to pull them out of the main extract folder and into your Z Folder for best results. Though some like the sound mod will work with CMFI, most of the texture ones won't cross over. Enjoy putting your modems to work!
  10. In CMx1 days never felt a need, but I do it sometimes in CMx2. Especially in campaigns where I think my casualties are going to make follow on missions a waste of time. I think with the power of arty and the HMG buffs more recently mean the likelihood of seeing whole squads disappear in the span of a minute turn is what encourages people to reload. But what's the point of continuing a standard company level attack if you suddenly lose pretty much a whole platoon in 60 secs to off map arty fire before making real contact with the enemy? House rules I use: - If something 'gamey' or unintentional happens. "Why did you lot run into the street before entering the house" kind of moments. - If you lose most of your force suddenly to off map arty making progressing a campaign a waste of time in the long term. - You stick by the second result!
  11. Gentlemen. A video AAR experience from my match with Lt Bull from the other month. Macisle's has given permission for it to be uploaded now. Let's just say I didn't last as long as Baneman's opponent.
  12. Played a bit of this during Beta, it's fun but your comment about the camera is accurate for this RTS as well. No real chance to follow a platoon of tanks up close or an F-15 as it dogfights a MiG mid game. The few times I've actually got distracted and done so... I've lost my right flank.
  13. Cheers for the response Steve. You'll have at least one happy customer for a terrain pack.
  14. I'll admit a little bit confused with battle packs and we'll have to wait and see what kind of things are really included - but could they ever include more than just new toys? What about the sand pit itself? Personally I'd love to see some themed terrain like... a selection of industrial buildings or airfield / sea port related structures rather than a vehicle that engaged in only a few engagements. Or even a train carriage actually sitting on those tracks one day. Just discovering now how hard it is to make something that half looks like an aircraft hanger with the current tools in the editor...
  15. Looking great! Thanks for the factory as well, the possibilities!
  16. Shameless plug... (this is how) The bonus mission was fun to play, it was the final mission of the veteran campaign proper that wasn't. I was little more than a speedbump for a concentrated Panzer rush considering the small number of forces I had left. But don't get me wrong awesome campaign overall! Looking forward to MG even more if PaperTiger has the honours.
  17. Thanks for the news and glad it's not being cancelled. Heart skipped a beat. Questions about terrain and geography. Though the focus of this module is Market Garden, time wise it brings the CMx2 series out to Sept 1944. Would it be possible to also model other areas of the western front to Sept 44, or will everything in the editor have distinct Dutch feel? Also any chance of some Industrial/Factory like modular buildings? We are approaching the Rhine after all.
  18. Motto for Battlefront and new features should be: "Explore and you shall find!"
  19. Forget fog. I had a quick look at the blizzard setting with strong winds in the editor and felt physically ill after 30 seconds - a first for CM. That's a lot of fast moving white particles! Hope there aren't many scenarios that use that weather setting.
  20. Shameless Youtube Channel Plug... Trying to get a video diary going as I try to recreate the Carpiquet area of Normandy. I'm no brilliant mapmaker and never done any work for BF, so if any of the mapping guru's steps up and does their own series I'll gladly step aside. Except to my knowledge no one has yet. This project more than anything has given the an excuse to micro research an operation in detail, something I haven't done since I finished my history degree. Also any tips on recreating aircraft hangers with the tools available would be much appreciated. Add industrial and airfield themed terrain objects to my very long wishlist.
  21. No idea about all the talk regarding programing changes, straight over my head. This feature would be worth an upgrade patch cost alone in my opinion. Only risk here is it may take away a bit of the 'skill' expected of CM players to micromanage units to get timed orders just right - like knowing to enter a building after the grenades go off.
  22. A video may help clarify the situation but I doubt your men are executing their own buddies. My money is on you were receiving fire from another unit, even if your troops couldn't see it. Maybe a sniper or other long range rifle fire.
  23. I am slowly replaying the Montebourg campaign and also found this mission very difficult because of the MG changes in V2.01 and the downgrading of troops to Green. ++++Spoilers Advanced up the left and the houses as an opening mortar barrage fell along the hedgerow, another was centered on the buildings and finally a smokescreen at an angle between the bunkers and my advance running down vertically down the centre of the map. This gave me more time to advance without worrying about fire from bunkers. Still lost a few troops but made it to the Hedgerow largely in tact and flanked the enemy around the back of the buildings. The company then moved to the hedgerow in the center and opened up on troops in the trench system from behind. One platoon advanced and took out the bunkers in the final ten minutes of time allotted.
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