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Skwabie

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Everything posted by Skwabie

  1. Grab that air force Lieutenant by the collars, fill yourself with rage and yell at him: "I want air support now!!!!" Provided one can't do that, I fire up the editor, and delete all air and air defense assets from both sides. If I wanted air, I go play flight sims. If I have control over air in CM, I'd never let those buggers near my ground troops. (and if I fail to achieve that, I still wouldn't rage because it's my own doing.)
  2. The supposed assassination of JFK by Lee Oswald had some wild explanation on that magical bullet as well. Or so I hear. ...
  3. IS has gone through some revisions. It's even on wiki apparently. The upper hull scheme depicts early version (IS-1 in game uses it). Lower hull scheme is the late version (IS-2 in game). The 88L/56 can penetrate early version's driver slit area (w/ 120mm thickness). The late version modeled in game as 120mm sloped at 60deg is impervious to anything other than 128mm on the Jagdtiger as Vanir says. (It seems that Jentz isn't very detailed at times...)
  4. Real life data suggests upper frontal hull of IS-2(M/Late?) ~240mm LOS. Penetrations by 88L/56 can only occur on the turret or the lower front hull. But the AI aims center mass. Tiger armor does not stop a 122mm round at any practical range. Tiger I, 0 : IS-2 1. The 88mm has RoF advantage. 122mm has energy past armor advantage. Which means while the 88L/56 hits more often, more penetrating hits are needed to achieve a KO. Tiger I, 1 : IS-2, 2. So in total: IS-2 > Tiger I. It gets more interesting when comparing Tiger2 to IS-2. Neither can penetrate the other's upper frontal hull. Both can penetrate the other's lower frontal hull. The frontal turret of Tiger2 offers some resistence to the 122 round, resulting full to partial penetrations. The gun mantlet of Tiger2 provides no resistence against the 122mm at all (which is strange). The IS-2 turret provides no resistence against the 88L/71 round. The 122mm round still has advantage on energy past armor but not much. The 88L/71 has a better RoF. In total Tiger 2 > IS-2. (No points given because it's not as clear cut.) All evidence drawn from in-game tests.
  5. OTOH I played it some 3 times, and the combined arms of 88 HE from the immobile tiger and infantry utterly destroyed my opposition.
  6. Nice to know. CM experience is the same, excluding rare occurrences the MGS is usually left at the back. In situations where you really need it the armor becomes insufficient.
  7. ^Meanwhile one needs to keep in mind that CM is a game made by a US company, sold mostly to North American and Western European customers. Personally I like the Abrams a lot. Might be even a tad more than its western brothers like Leo2 and Chally. I've fell in love since it's stellar performance in 1st gulf war and its looks are awesome. So personally quite content. I've also seen no short amount of propaganda and censorship by authoritarian governments on information about its military's equipment. But it doesn't mean I'm not aware of what's going on, to some degree. (Meanwhile there's also games like Graviteam series, Theater of War, and other assortment of games on the eastern bloc side. In a way it balances things out. Some of them more than others maybe.) And yes, incoming flak, and putting on my flame suit.
  8. I wonder if a CMSF update might happen at all. It could involve the same amount of work, be it bring SF up to snuff, or add those NATO/Marine/Brit TOE into CMBS. Why the former and not the latter? BFC might as well make a new game or make additional modules to BS. And once BS have all the modules like SF does... I see nothing left in SF that can be recycled. Unless one likes the Syrian TOE, desert terrain or the decent campaigns. Some like it, myself included. But on the broad scale I fail to see enough interest in it to generate sufficient sales. Or maybe in Hollywood terms... the sequel is a creative graveyard.
  9. It could be BFC is simulating "degraded armor qualities" due to western embargo
  10. I think in Codename Duchess' case, since neither side has claimed air dominance, the A-10s and Su-25s wouldn't have sortied at all if it were real. But since it's the virtual skies they did. Let's face it, as an armchair pilot you've bought the game, the puter, the wild array of assorted gear. You've cleared your evening schedule. You've muted your phone, ready to immerse in the virtual skies. You're itching to blow some stuff up or in this case... be blown up. Why NOT take off? Or to put more bluntly, the skewed operations conclusions is often not due to the sim itself but ppl using it. The "sim", at the end of the day, is just a game albeit boasting realism. And the result is no surprise that they demonstrated the fixed wing slow mud movers' vulnerabilities in high intensity air conflicts: the only good they did was distract the Opfor's targeting and expend their missiles loadout!......
  11. Not trusting Chinese magazines these days or.. for quite a few years now. Recent clamp down by the commies on the internet and press freedom makes things worse. They were at least somewhat decent in the late 90s and early 2000s. Later than that most of them are shut down by authorities. Now all you can get from them are PLA/Russian military subjects.
  12. eh I did a similar test in CMSF on the Abrams. The shooters are M109, PzH2000 and AS90, set to heavy-long-armor so at least there will be direct hits. The winner is the PzH. It did KO the M1. The other 2 guns did immobile and disable systems but didn't KO. Hats off to german high penetration shells or so I thought...
  13. RIP!! I'm just reading his bio for the fourth time and almost finished... such a brilliant officer and tanker.
  14. This has always helped my halftracks... give them a short covered arc so the MG gunner do not pop up. The enemy TacAI thus will not target the HT. If they do, there's need for HT passengers to duck under fire -> More work for BF:p
  15. Well there be a new Kingtiger 3D model? /*probably not but figure it's worth a shot....*/
  16. kohlenklau hey, I hope there're no hard feelings.... my free time just seems too sporadic to commit to a schedule with another workmate. I suspect a campaign is going to take even more time, but reading the credits at least all the BFC campaigns are team efforts, also division of labor is easier coz you can work on different scenarios. Hopefully someone with more time at the leisure and willing to commit them to CM is the right one for the job. Wish you good luck!
  17. In the land of the blind, the one-eyed man is king.
  18. Thanks Chris, only got the tail end but nice fireworks all over the map woot.
  19. guess BF hasn't updated the forum software to 100% "capacity" yet, for example another fora I frequent (lurk) that uses same software http://combatace.com/index u can see a "Recent Status Updates" column on the right. (and yeah what Erik said)
  20. Marwek, for mods you can use either folder. (Personally I still prefer z, so as to keep the OS disk/partition clean.)
  21. should be C:\users\[user name]\My Documents\Battlefront\Combat Mission\Red Thunder\ also gotta take note of this dir when when (un)installing
  22. OK thanks. If only it even has a semi-campaign like CM. Oh well.
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