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tankgeezer

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About tankgeezer

  • Birthday 10/11/1942

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  • Gender
    Male

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  • Biography
    Retired railroader
  • Location
    Missouri USA
  • Interests
    Reading, Camping, Photography & Combat Mission(!)
  • Occupation
    Retired!!

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  1. Greetings All; After my iMac Quad (mid 2011) dying last year, I replaced it with a Mac Mini M2 pro, now running iOS Sonoma v14.4.1. I’ve managed to get one game up & running (via Rosetta??), Red Thunder v2.12, game engine v4. I seem to recall using my v4 key to unlock it & seems to run just fine after a few Quick Battle tests. However I can’t seem to activate any of the rest of my collection. For instance; launching Fortress Italy v2.11 it gives me the Combat Mission Error Handler stating that there is a ‘Finger Print Mismatch’, error code 209. None of my keys seem to work. Am I going to need a new key(s) to activate each one of my collection? Thanks In Advance; Tankgeezer
  2. AllRightyThen! (carnage ensues) Damn! Little rusty here.
  3. Is my R.T. splash screen missing something? Recently upgraded to the F&R module but there seems to be a gap in the icon spacing in the lower left. (see attached) Been a long time since I've played this puppy. I seem to recall faithfully upgrading all vehicle packs & misc.
  4. Yup, I've already got it. (it's been awhile since I played this game, obviously). Now to upgrade with the Rome To Victory module. Thanks
  5. Like the NATO symbol for barbed wire with two stars at the bottom?
  6. What is the icon for the Carl Gustav module on the splash screen?
  7. Bullseye D.F. I was also just longing for the days past when in the editor you could adjust the loadout of individual tanks. As I recall you couldn't go completely nuts there either, with a limit on tungsten rounds for instance. The A.I. seems to do a good job of offering the appropriate TO&E for the time frame chosen. And yes; 'rarity' can make you yell at the screen on occasion, but it's vital for accuracy.
  8. Howza'bout being able to adjust the loadout of your supply truck platoon. It seems to be available in limited form for the Axis side in both the Quick Battle and Scenario Editor purchase screens, but nothing for the Allies Of course; total volume per vehicle would be fixed but the type & balance of items would be adjustable, increasing an item would result in a list of the remaining items to be adjusted downward. Everything would be date sensitive of course (Proximity Fuses, anyone?). Whose on board with this concept?
  9. Speaking of railroad tracks, are we ever going to get actual road tiles with legit grade crossings in the editor? Heretofore I've just been substituting standard road tiles in the rail line to simulate a crossing. This to reflect that a grade crossing would inflict no damage to any vehicle crossing it.
  10. I just noticed in a Military.com article that the Stryker is getting a 30mm upgrade. There’s still time to get it into the next patch? (Hope,Hope,Hint,Hint)
  11. Just curious, were proximity fuses ever utilized in the 4.5" rocket artillery? Given the Americans' penchant for '155MM Recon', it seems like a swarm of airbursts from a Xylophone battery would just about sterilize the strike zone.
  12. Do we have a timeline yet on CMFB’s first BattlePack?
  13. Well crumb. Back in the day we used a marine dome style compass on my Dad’s Tolleycraft Sedan (Lake Powell). The other type still confuses me to this day.
  14. Is there a compass mod out there whereby the compass rose rotates instead of the arrow?
  15. No, unfortunately I'm several turns past that incident.
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