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About tankgeezer
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Rank
Member
- Birthday 10/11/1942
Profile Information
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Gender
Male
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Biography
Retired railroader
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Location
Missouri USA
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Interests
Reading, Camping, Photography & Combat Mission(!)
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Occupation
Retired!!
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Panzer_Freak reacted to a post in a topic: Supply Trucks Loadout
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Supply Trucks Loadout
tankgeezer replied to tankgeezer's topic in Combat Mission - General Discussion
Bullseye D.F. I was also just longing for the days past when in the editor you could adjust the loadout of individual tanks. As I recall you couldn't go completely nuts there either, with a limit on tungsten rounds for instance. The A.I. seems to do a good job of offering the appropriate TO&E for the time frame chosen. And yes; 'rarity' can make you yell at the screen on occasion, but it's vital for accuracy. -
RockinHarry reacted to a post in a topic: Supply Trucks Loadout
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Howza'bout being able to adjust the loadout of your supply truck platoon. It seems to be available in limited form for the Axis side in both the Quick Battle and Scenario Editor purchase screens, but nothing for the Allies Of course; total volume per vehicle would be fixed but the type & balance of items would be adjustable, increasing an item would result in a list of the remaining items to be adjusted downward. Everything would be date sensitive of course (Proximity Fuses, anyone?). Whose on board with this concept?
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Damaged tracks/wheels
tankgeezer replied to Panzer_Freak's topic in Combat Mission - General Discussion
Speaking of railroad tracks, are we ever going to get actual road tiles with legit grade crossings in the editor? Heretofore I've just been substituting standard road tiles in the rail line to simulate a crossing. This to reflect that a grade crossing would inflict no damage to any vehicle crossing it. -
I just noticed in a Military.com article that the Stryker is getting a 30mm upgrade. There’s still time to get it into the next patch? (Hope,Hope,Hint,Hint)
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Just curious, were proximity fuses ever utilized in the 4.5" rocket artillery? Given the Americans' penchant for '155MM Recon', it seems like a swarm of airbursts from a Xylophone battery would just about sterilize the strike zone.
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Do we have a timeline yet on CMFB’s first BattlePack?
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Well crumb. Back in the day we used a marine dome style compass on my Dad’s Tolleycraft Sedan (Lake Powell). The other type still confuses me to this day.
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Is there a compass mod out there whereby the compass rose rotates instead of the arrow?
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Two Measly Rounds of Small Arms
tankgeezer replied to tankgeezer's topic in Combat Mission Final Blitzkrieg
No, unfortunately I'm several turns past that incident. -
Two Measly Rounds of Small Arms
tankgeezer replied to tankgeezer's topic in Combat Mission Final Blitzkrieg
But my boys were locked into the Veteran mode in the setup, which is why I was so surprised. The Chaffee displayed the 'pop smoke' indicator for just an instant, then went dead. If I read correctly, crews were are now more likely to button up quicker when under fire. -
My Chaffee squares away at some infantry occupying a two story building and begins to receive some small arms fire (it’s unbuttoned). A couple of rounds ‘ricochet into the opening’ (commanders hatch). Nobody is hit but the crew bails out anyway and the tank shows knocked out with no indication in the damage panel what got hit. Not real sure how two rifle rounds could K.O. a tank or is this just the worst luck in the world? Hope this doesn’t turn out to be a bug exclusive to the Chaffee.
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BullsEye, Pak40!! If I remember correctly, that's exactly how it seemed to work in CMx1.
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And; I might add, still keep the one-click 360º!
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I can still remember the first demo on the very first Combat Mission game. It was a revelation compared to everything else out there, back in the day. When was that, anyway?
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Hear, Hear, Shoot & Scoot I say. Bring it back (along with the auto-180º target arc).