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Fizou

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Everything posted by Fizou

  1. With the last patches it has been possible to patch during a battle, as long as its saved in the order phase (playing WEGO) - so I say go ahead. If it doesn't work you can always do as sburk suggests.
  2. I haven't counted myself but that sounds correct (give or take a few).
  3. Thanks guys! ------------ On the main road into Valkenswaard the Tommies keep up their advance. They seem to be running low on infantry. Tankers forced into combat on foot. And on my right.. After conducting two successful ambushes the Fallschirmjägers blow a hole in the compound wall and exit to take up new positions. Its very satisfying to deal some damage and then get these men out before they can be encircled. In the center.. The enemy attack again. The lose several men but are able to get a toehold in the trench covering the entrance. Will they be in any condition to continue their advance? Dead and cowering men occupying the trench. In the interior parts of the city the last artillery shells fall.. A squad can only look on in horror as a direct hit in their trench annihilates their platoon commander (And have a look at those gorgeous helmets from Saferights German helmet mega mod!!!). Overview... We have 11 minutes remaining.
  4. Kips recemblace with blockbusters are spot on. Always excited when you have something in the works George, and this looks awesome! Cant wait!
  5. Good news ASL Vet. All we need now is an update of the road ahead..
  6. Seconded. Guns can do it now so shouldnt be to hard to implemet.
  7. Thanks Heinrich505! ----------- Central assault breaks up under LMG fire. Short cover arcs make sure the ambushes are sprung at lethal range. After a few casualties the Tommies break off their attack and retreat into the smoke screen. The FJ reposition to hit them again and avoid retaliation fire. Flanking enfilade fire takes out yet more of the enemy infantry in the center. They need to take the compound on my right to avoid fire from two directions. The assault on the compound on my right is however also stalled. This Jäger quickly reloads after the ambush, hoping to get off a few more rounds on the enemy crawling towards safety. The main road into Valkenswaard. LMGs and rifles cover the heavily barbed wire entrance. Overview with 14 minutes to go. The smoke screen works both ways. We are allowed to withdraw in four minutes but are ordered to stay put. On my far left the reminder of the enemy probe is destroyed by light mortars of Fliegerhorst Gruppe Weiss.
  8. Yes, I also hope upgrades will be continued beyond two. If its not economicaly viable then there is not much to do
  9. I was happy to help, but Im sure it was no more that a few percent of the total time spent. Big thanks to Mord to even consider such a huge mod!
  10. Thanks for yet more outstanding mods Kieme!
  11. He means the difference of a mortar being able to see the target or not. That makes a huge difference. My experience are that mortars usually have no problem taking out AT guns. But in some cases its harder to achieve a total KO.
  12. SLIM, Its from a pre upgrade campaign save (I got 3.0 and vehicle pack as they where released). But occured in the battle after the initial save.
  13. Probably true for all titles then as you said. That's pretty cool. I haven't been able to reproduce what's happening in that pic. I have only seen it in that give scenario so I'm holding back on a full reinstall.
  14. Rumors have it, this beast is soon to be finished...
  15. CW troops did buddy aid on US in that same scenarion (as the pic comes from). Didnt see any weapons get swaped though.
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