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Fizou

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Everything posted by Fizou

  1. Great work WOKI and thanks for sharing your efforts!
  2. A bunch of ridiculous exaggeration (always far more than 6 new vehicles, that you don't appreciate the small changes between mid and late tank variants just shows you don't get this kind of games. Many people enjoy the campaigns and single play, others only play mp. What game breaking problems are still there after 10 years? Most maps certainly are not crap, and you can make your own). Show me a game that comes even close to what CM does in this genera and offers such a excellent multiplayer experience. Better graphics, more variations, new code for mg's, on map mortars etc. CMx2 has come far compared to CMSF. WW2 to modern certainly is not only new skinned vehicles.
  3. Thanks for being on top of the game Vanir!
  4. Sure GTOS and other games have a stuff that CM doesn't have, and some stuff they do better. But OVER ALL, CMx2 beats them all hands down. As an example you cant be lacking in infantry combat the way GTOS does and take on CM. Doesnt matter if you have flares for night fighting. Sure its a nice edition that I hope we will see in CM one day but its not a game breaker that unrealistic/undetailed infantry combat is. The realism and ToEs and ToOs CM has is unrivaled and with the editor you can pretty much portray any battle. CM is not perfect and it is ever evolving. Saying it has not had progress for 8 years is just ignorant and statements like that will naturally be challenged.
  5. GTOS infantry is worse than cmx1 and that ruins the game completely for me. Infantry is the most important aspect in a tactical ww2 game imo. It cant be compared with cmx2 at all if you ask me. Bulge will contain more stuff than you list waclaw, wait and see.
  6. Chris, can you give a rough estimate to when active development will start? This year, next year, even further off?
  7. Well, there is this great mod that brings back the armor and penetration data.. http://community.battlefront.com/topic/110835-alternate-silhouettes-v6-for-cmbn2-cw-mg/?hl=silhouettes
  8. Any updates? Love these mods, and every now and again people complain it has been removed from CMx2 and this is their salvation
  9. Thanks for releasing them WOKI! Dont forget the Hetzer and IV though
  10. A bone, a bone! My kingdom for a bone!
  11. Or how about just saying, "not my taste but its great that you mod". I love em WOKI so keep it up! Moders are such a important part of CM and I think anyone that makes the effort and shares should be applauded even if everything is not to once personal taste.
  12. Only one minute to go. The battle has slowed down. Its obvious that the Tommie's don't have enough men to assault the town and they are now licking their wounds in the outskirts. Kohlenklaus casualties report is still fairly accurate, but we have taken a few more casualties (most notably a three man FJ team wiped out with a single 75 mm shell from a Sherman, key hole angle). The enemy has also taken a few more casualties. During this change of pace we have also been able to tend to our wounded and dead (hopefully this will secure us some more battle worthy men for the fighting to come, as well as retrieving the all important LMGs). We are still holding the town, but to only kill off two Shermans and losing all our four PAKs is a very bad grade. I have exited the reminder of the crews. Troops that held our left flank has also been withdrawn from the wooded area to the south as we expect heavy enemy forces to be moved up this route in the coming hour of operations. It was a very bad idea to deploy the gun in the open with so many enemy tanks in opposition. Together with direct lay mortars the guns where soon toast, even though they had TRPs to guide their fire. I should have listened to Bil! The enemy has not been able to use the main road into Valkenswaard. Its crossed with several lines of barbed wire and a few rifle men have been able to casue a few casualties and break of the few advances attempted by the Tommie's. A HMG has also been able to set up and take this area under fire from about 800 meters out causing panic among the men still held up there. To make matters worse there is an incident of Blue on Blue as shown in the pic above. A Sherman fires into a tree and kills two men taking cover close by (those poor tankers forced into infantry service). In the center, the enemy has been able to push us back from the first line of buildings. Its just not possible to stay there with the many Sherman's providing over-watch. The enemy's attempt to advance further in, without the cover of the tanks have been halted dead in its tracks and they have suffered every time they tried this. They managed to take the trench covering the entrance of town but in the last minute a veteran fire team (one of the very few) of Fliegerhorst Gruppe Weiss counterattacks and makes use of a small opening in the wall to clear out the trench, gunning down another four men. The trench is cleared without a single friendly casualty. Overview. Blue arrows show the withdrawal of gun crews and troops covering our left flank. The enemy probe towards this area was hit twice by a 50 mm mortar that set up, fired of a few rounds before it hurried back to cover. The area then hit by enemy 81 mm mortars. Later repeated in the same manner. No friendly casualties but three confirmed to the enemy. Fliegerhorst Gruppe Weiss has done a good job during this engagement keeping fairly even steps with the elit men of Fallschirm-Schule Valkenswaard. Yellow cone is HMG fire zone against enemy troop concentration on the main road into Valkenswaard. Red arrows show last minute enemy dashes with Shermans.
  13. Yeah, please Chris. Give us an update to the road ahead. However vague it might be
  14. Cant wait for the release of these beautiful hetzers
  15. I played RT back in the day, it has its advantages but I get so much more enjoyment out of WEGO. Please try it if you haven't. If you still don't like it, lets hope BF implements something to alert for casualties, more than the flashing icons we have now.
  16. Great looking Hetzer WOKI!!! Please keep em coming!
  17. Orange box - Duomo. Kohlenklaus Shermans from 2nd Armored Div supported by Engineers clean out trenches and strong points causing heavy casualties on the Germans from 15th PzGren Div. The lead tank is hit by a 75mm PAK 40. The Germans are believed to have six PAK 40s in the city. The tank reverses towards safety (note the clean through penetration to the side). Some troops close to the tank are killed in the explosion. The trench now littered both with German and American bodies. The Tank is hit again, and again (note the incoming round - gun clearly aligned with the road). The crew is reduced to two men (driver, gunner) and loses its optics, radio and Ma deuce. Still running, but in complete panic, the tank reverses away from the PAK LOS.
  18. No problem Phil -------------- Overview. The overall plan is to take all of Ribera, but we don't have to do all of it in this battle. The PzC scenario is for another full turn so that means we can attack again if we end this battle in a ceasefire (The Axis will be able to counterattack twice, as they are still to act in this turn and then have the option to do so again in the last turn of the campaign. Its not very likely though - as most of their forces are bound up and they cant throw away troops on the attack). Hence our main objectives are to secure the bridges and the southern building blocks (done), and the Sawmill & Grain elevator (in progress). Secondary objectives are to take the Duomo. Its would be optimal if this could be achieved during this battle but its no disaster if we have it as a remaining objective for the last battle. In the last battle we will hopefully be able to bring up more reinforcements and artillery as well as resupplying for the final assault. The last city block objectives are in heavy urban terrain and will be very costly for our infantry. Things are going according to plan but I want our force to redirect troops to the Sawmill to bolster our attack there. Yellow box - the Grain elevator. The men of first battalion are in a heavy fire fight with Bersaglieri from XII Corps. 1st Bn is taking casualties and needs to be reinforced or the Italians will gain the upper hand. MGs from across the river that have been focusing on the occupants of the Grain elevator itself now turn their focus on the Bersaglieri that are assaulting the position held by 1st Bn. The firepower of the MGs is just what the men of 1st Bn needs to halt the Bersaglieri. .30 cal MG tracers spraying the Italian positions. The dust and smoke from the Grain elevator is caused by Italian AT guns firing blindly but no casualties caused to the US troops inside. Light blue box - center. Italian Bersaglieri make a run for it but are trapped by US troops that quickly gun them down in the open. The opposition in the center is pretty light, I expect it to stiffen once we get closer to the Duomo.
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