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Sgt.Squarehead

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  1. Like
    Sgt.Squarehead reacted to dbsapp in So you just got your hands on CMCW...now what? Designers Q&A thread.   
    I serve the Soviet Union!

  2. Like
    Sgt.Squarehead reacted to Vergeltungswaffe in Mixed German and Captured Force in Italy   
    I haven't seen that picture before.
    Is Barlow sure that isn't an abandoned or KO'ed Sherman?
  3. Like
    Sgt.Squarehead got a reaction from Chibot Mk IX in DAR - Snow For The Hungry AXIS PBEM   
    It does feel like he's trying to set a 'Tar-Baby-Trap', let you get all tangled up unpicking his defences then smash into a flank with all of his armour.
    Those little 45mm AT Guns have a cannister round IIRC.....They can utterly wreck an infantry unit's day at short range!
  4. Like
    Sgt.Squarehead reacted to puje in CM: GWOT?   
    I'm an Iraq vet (2006) and I've participated in a number of night time arrest missions, so I'd say I have a general idea
  5. Like
    Sgt.Squarehead reacted to MOS:96B2P in CM: GWOT?   
    In many ways CMSF2 comes close to this.  But many improvements could be made. 
    Off the top of my head the ability to spot and disarm IEDs (or safely detonate them) would be useful. 
  6. Like
    Sgt.Squarehead reacted to Erwin in Heaven & Earth: Project discussion thread   
    For that large beautiful map, it calls for a fairly large scenario (or campaign)...
  7. Like
    Sgt.Squarehead reacted to 37mm in Heaven & Earth: Project discussion thread   
    I started this map a couple of years ago, it's basically finished now...





    ... just need to create a small (but devious) scenario for it.
  8. Upvote
    Sgt.Squarehead got a reaction from Chip76 in [Music] Setting the mood   
    TBH it really doesn't come any more cold war than this track from Pink Floyd (1983):
     
  9. Upvote
    Sgt.Squarehead got a reaction from George MC in Heart of the Dying Sun - WIP   
    I'd suspect because it required a few less tiles back when the engine was first developed.....There are mods that add 22.50 roads, so presumably BFC could do the same in a global patch at some time?
  10. Upvote
    Sgt.Squarehead got a reaction from George MC in Heart of the Dying Sun - WIP   
    The very opposite I'd suspect.....Laying out the map itself isn't rocket-science, but the process of taking those raw elements and turning them into an attractive map that's both functional and playable, is the real art IMHO.
    My first effort at a template based map for CM:CW didn't take terribly long to set up (major roads & river, elevations, settlement locations etc.), technically it was all correct, but my first viewing of it in the 3D Editor came as a bit of a shock!  
  11. Like
    Sgt.Squarehead got a reaction from Artkin in Heaven & Earth: Project discussion thread   
    Cheers dude, done:

    I'm well chuffed with that for a first attempt. 
    I'll put a link in the message thread.
  12. Like
    Sgt.Squarehead got a reaction from Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    It does feel like he's trying to set a 'Tar-Baby-Trap', let you get all tangled up unpicking his defences then smash into a flank with all of his armour.
    Those little 45mm AT Guns have a cannister round IIRC.....They can utterly wreck an infantry unit's day at short range!
  13. Like
    Sgt.Squarehead got a reaction from BarendJanNL in New CM:BS Module (Insert Title Here) Bones Thread   
    I'd like to indrect fire from AGLs too.....Making their direct fire (especially from vehicle mounts) a little more precise wouldn't hurt either.
  14. Upvote
    Sgt.Squarehead got a reaction from Phantom Captain in New CM:BS Module (Insert Title Here) Bones Thread   
    Oi.....We iz still waitin:

  15. Like
    Sgt.Squarehead reacted to sburke in The last flying tiger   
    https://www.yahoo.com/news/meet-104-old-chen-ping-160615001.html
    Amazed this guy is still alive. 
  16. Like
    Sgt.Squarehead reacted to kohlenklau in NEW CMFI SCENARIO WITH MODS: ITALIAN PARTISANS   
    The partisan "anthem" has that kind of tone where they know they might die so they sing about it. Like jump zone songs? Box me up and ship me home...<<Fell out of many perfectly good airplanes/helicopters...Fort Benning 1985 graduate>>
    Here are the words to the partisan song Bella Ciao
    Una mattina mi son svegliato,
    o bella ciao, bella ciao, bella ciao ciao ciao!
    Una mattina mi son svegliato
    e ho trovato l'invasor.

    O partigiano portami via,
    o bella ciao, bella ciao, bella ciao ciao ciao
    o partigiano portami via
    che mi sento di morir.

    E se io muoio da partigiano,
    o bella ciao, bella ciao, bella ciao ciao ciao,
    e se io muoio da partigiano
    tu mi devi seppellir.

    Seppellire lassù in montagna,
    o bella ciao, bella ciao, bella ciao ciao ciao,
    seppellire lassù in montagna
    sotto l'ombra di un bel fior.

    E le genti che passeranno,
    o bella ciao, bella ciao, bella ciao ciao ciao,
    e le genti che passeranno
    mi diranno «che bel fior.»

    Questo è il fiore del partigiano,
    o bella ciao, bella ciao, bella ciao ciao ciao,
    questo è il fiore del partigiano
    morto per la libertà
    TRANSLATION
    One morning I awakened,
    oh bella ciao, bella ciao, bella ciao, ciao, ciao! (Goodbye beautiful)
    One morning I awakened
    And I found the invader.

    Oh partisan carry me away,
    oh bella ciao, bella ciao, bella ciao, ciao, ciao
    oh partisan carry me away
    Because I feel death approaching.

    And if I die as a partisan,
    oh bella ciao, bella ciao, bella ciao, ciao, ciao
    and if I die as a partisan
    then you must bury me.

    Bury me up in the mountain,
    oh bella ciao, bella ciao, bella ciao, ciao, ciao
    bury me up in the mountain
    under the shade of a beautiful flower.

    And all those who shall pass,
    oh bella ciao, bella ciao, bella ciao, ciao, ciao
    and all those who shall pass
    will tell me "what a beautiful flower."

    This is the flower of the partisan,
    oh bella ciao, bella ciao, bella ciao, ciao, ciao
    this is the flower of the partisan
    who died for freedom
  17. Like
    Sgt.Squarehead got a reaction from George MC in Heart of the Dying Sun - WIP   
    Cool! 
    I'd love to follow the various processes you go through in building one of your maps.
  18. Like
    Sgt.Squarehead reacted to kohlenklau in NEW CMFI SCENARIO WITH MODS: ITALIAN PARTISANS   
    @Sgt.Squarehead
    I wanted to throw my 2 cents of ideas at you: Mines: what is possible is to make the "danger! mine!" sign as a regular flavor object with NO actual mines. Then you could have multiple small sections of touch objectives that represent accomplishing the mine clearance? (Maybe you already thought of this. No big deal)
    Sure, I can add the Sten as an option for partisan weapons.
  19. Like
    Sgt.Squarehead reacted to domfluff in BMD series Russian IFVs   
    BMDs are in CM: Afghanistan, but that's currently the only place they exist.

    From what we know about the upcoming Black Sea module, Russian airborne forces are planned, which would imply the BMD. Since there would be some model cross-over with Cold War, and a Cold War module is coming up, that's also a possibility there, albeit one more speculative.

    One outlier that could be in Black Sea (but not Cold War) would be the 2S25 Sprut-SD. That's a light, air-droppable tank which fires the same ammunition as the T-90. There are a tiny number of them that exist, so the rarity cost would be high, but that's an interesting option.

    (Oh, and the BMD-4 should be on that list for Black Sea)
  20. Like
    Sgt.Squarehead reacted to boygarvin in pitbull's Italian Mods   
    Buongiorno, everyone. 
    I'm happy to present to you some mods I've been working on for FI to better represent Italian forces, both pre- and post-armistice. Please enjoy. 
     

    RSI ENR Mod 
    The mod reskins the Heer (Gerbirgsjager included) to be in-line with the uniforms and equipment utilized by the majority of the RSI's Army, the ENR (Esercito Nazionale Repubblicano), from 1943 to 1945. This mod includes reskins for winter uniforms, as well. 
    The German facemaps have been replaced by Italian facemaps. The German voice-lines of the Heer have been replaced, mostly, by Italian voicelines. I say mostly, as there are fewer Italian voicelines than German voicelines, and thus not all could be replaced- so you might hear some German every now and then, but hopefully not very often.
    Weapons have been replaced, also. The Gewehr 33 is replaced by the Carcano and the G43 by the Breda 30 (as it is effectively the closest in practice to the Breda). Weapons such as the G41 and MP40 have not been replaced, as both were used, albeit in limited amounts, by the ENR. 
    The mod does not reskin the Waffen-SS and Luftwaffe, and is effectively incompatible with them- meaning that you should not use this mod when playing scenarios/campaigns for either. The mod is also incompatible with 1943 scenarios/campaigns. This mod does not reskin tank and AFV crew uniforms (though, it does replace the Stahlhelms used by AFV crews with the M33).
    There are two versions of the mod- one that's compatible with Juju's UI mod, and one that's compatible with the basegame UI- both are named appropriately. This mod is best used with R2V content.
    Juju-UI compatible: https://www.mediafire.com/file/nkkcveci4s09vy7/Pitbull%27s_RSI_MOD_-_Juju_UI.rar/file
    Basegame-UI compatible: https://www.mediafire.com/file/mdum1gw3wzhzyda/Pitbull%27s_RSI_MOD_-_Normal_UI.rar/file
     

    RSI Paracadutisti Mod
    This mod reskins the Fallschirmjager to be in-line with the uniforms and equipment utilized by the Paratroopers who fought for the RSI from 1943 to 1945.. Wearing a mish-mash of uniforms, both German and Italian, this mod best represents the ANR (Aeronautica Nazionale Repubblicana) paratroopers of the I Battaglione Paracadutisti 'Nembo', of which fought at the Anzio-Nettuno Front as part of 4. Fallschirmjager Division, and later went on to be become part of the larger Reggimento Paracadutisti 'Folgore'. 
    This mod can be used without needing the previous RSI mod, as the necessary content required has also been placed into this mod (weapons, voicelines, facemaps, UI, etc.) Greatcoats have also not been reskinned. 
    There are two separate versions compatible for Juju's UI and basegame UI, linked below.
    Juju-UI compatible: https://www.mediafire.com/file/ksvwu0gsm5lc723/Pitbull%27s_RSI_Para_MOD_-_Juju_UI.rar/file
    Basegame-UI compatible: https://www.mediafire.com/file/q4homvqmhwcvkeo/Pitbull%27s_RSI_Para_MOD_-_Normal_UI.rar/file
     

    RE Paracadutisti Mod
    This mod reskins the Italians to be in-line with the uniforms and equipment utilized by the men of the 184th Paratroopers Division 'Nembo' during 1943. The division was sent to Sicily to perform rear-guard actions to protect the evacuation of Italo-German forces. They later went on to fight against the Anglo-American Forces in Southern Italy right up to the day of the armistice- wherein the majority Nembo's members found themselves siding with the Germans (and going on to form the majority of personnel in the RSI's I Battaglione Paracadutisti), with the remainder siding with the Allies and fighting alongside the Italian Co-Belligerent Army, with its' members notably taking part in Operation Herring. 
    https://www.mediafire.com/file/3bffxv9xt6tn0q6/Pitbull%27s_Italian_Paratroopers_Updated.rar/file
     
     
    To use any of the mods, just drop the folder in your Z folder, in Data. 
    ------
    That's it for now. Again, please enjoy.
    There's still many things that I would like to do, such as a mod to better represent Italian forces in Africa/Sicily, and will hopefully get around to doing and posting those things here, and things I wish I could remedy, such as importing a better helmet model for the paracadutisti- which despite my best efforts is currently beyond me.
    These mods could only have been made thanks to EZ's textures, of which I used as a base for the textures in these mod, alongside several other mods.
    Please post any errors found below.
  21. Like
    Sgt.Squarehead reacted to George MC in Heart of the Dying Sun - WIP   
    The name is my WIP reference name and refers to a rather confused action around the village of Jasienica and the town of Tluszcz in Poland mid August 1944.
    This map is fairly large (4x3km) but has been giving me a bit of trouble to sort out. Its low laying terrain with a rather complicated rail network on often embankments. looks easy but trying to get everything to match up... Also progress has been glacial slow due to RL. Still getting there.
    This is the real world location on period maps and aerial images taken before the actions occurred (though judging by the shell holes it was getting some hot attention from bombing raids I suspect!



    So first step was sketching out the map in CM.

    This was pretty quick to do as effectively this is just sketching using the overlay. I'm not a fan of zig-zag roads. So i end up making compromises to 'fit' the overall 'feel' of the road/track/rail. I think this makes it easier for the player in game to plot road movements etc. So I compromise map accuracy for ease of play.
    The real work comes when you start adding the elevations... This was a tough one as there are also lots of water features. Lots of do and re-do to only re-do-re-do...

    So slowly taking shape. This is the railtrack at the north of the above maps looking west.

    Looking south, from the west edge of the north of the map, towards the large wood block (on Google earth they are marked as 'Budziska'.

    Looking back east from the above wood block - way in distanced will be Tluszcz (not started on that yet)

    View of current state of work of the map. Only about a 1/4 done regarding terraforming! A looong way to go yet. The view here is the same view as above but slightly higher. I'm just starting doing the village of Jasienica itself (top right), which will take a wee while.
    Cheery! 
  22. Like
    Sgt.Squarehead got a reaction from Suchy in NEW CMFI SCENARIO WITH MODS: ITALIAN PARTISANS   
    Will do.....As I said I'm thinking on another way to implement it.
    A recoloured ZIS-5 truck from CM:RT would make an excellent civilian truck for any of the WWII games, ironically CM:FI in particular as IIRC it was derived from an earlier Italian design.
  23. Like
    Sgt.Squarehead got a reaction from 37mm in Heaven & Earth: Project discussion thread   
    @37mm I think I fixed Operation Mardi Gras (assuming you can live with ****ed up radioless Red C2):


    Just waiting (28 Minutes!  ) for the Skyraiders to arrive, but that's OK.....We're crawling around tending to the (many) wounded in the lull, hoping the communists don't push forward again (we've fought off two counter-attacks already). 
    It's been so long since I scripted this, that I have no idea what happens next.....Imperial reinforcements I hope! 
  24. Like
    Sgt.Squarehead got a reaction from arkhangelsk2021 in Steel Beasts vs Combat Mission t-72 visibility test   
    At 16 minutes and 15 seconds we reacquired the target and opened up.....The first round went laughably high, the second fell just a couple of meters short: 

    It sounded like we injured the M60 commander.....Serves him right for cheating! 
    But then we lost sight of him behind the dust. 
    We reacquired him at 18 minutes and 50 seconds, the gunner was on the ball and fired almost immediately:

    Causing us to immediately lose the target again:

    But there was a very satisfying clang! 
    At 19 minutes and 2 seconds we reacquire the M60 once again, there's a neat hole in the centre of its glacis:

    The tank commander isn't sticking his head out any more.....Probably because most of it is splattered all over the engine deck, I suspect! 
    Our first round goes high, but our second finds the mark and by 19 minutes and 45 seconds it is all over.....The M60 is a blazing hulk:

    There were no survivors. 
    Because I area targeted the blazing hulk until my ammo was gone because that's what cheats (AI driven or not) deserve! 
     
  25. Upvote
    Sgt.Squarehead got a reaction from LukeFF in Suppression / Professional.   
    AFAIK you are generally on the mark, however I wouldn't wate your time responding to what is IMHO little more than semi-coherent ranting. 
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