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Everything posted by sburke
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He'd be a might bit early and Bil is punctual.
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Pre-orders for Combat Mission Cold War are now open.
sburke replied to BFCElvis's topic in Combat Mission Cold War
Can we stay on topic, for crying out loud it is CM Cold War! -
well thank you for the dedication. This was the focus of most of my boardgame purchases. Gawd so many. MBT, IDF, Air and Armor and those were just the tactical. Went all the way up to The Next War and NATO. Even went so far as to include 2nd Fleet to determine if NATO convoys would be able to cross the Atlantic.... This is my retirement year and you gave me the game I've waited decades for Bil/Capt. Nice timing, how did you know?
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you don't need to kill it via the turret. Heck I nailed a pair of M1s with recoilless weapons - just don't try to shoot em from the front. Dragons are good. There are lots and lots of targets. And those Russian infantry AT4s are honestly better than using the vehicle mounted units - you are a lot harder to spot. Only problem is they only have a 1000 meter range. Killed a tank with a BMP mounted unit from a bit over 3km the other day. The learning curve in this game is brutal (and in my case seemingly flat...)but the CMBS instant reaction days... well that ain't this game.
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a little modding, some M60s and maybe Hue?
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No. CM does not do air to air anything. Al that would happen outside the confines of a tactical battle.
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I saw them live in Phila back in the early 80s. Oh wait you aren’t referring to the band
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Smoke is a word you will learn to hate on the Russian side.
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Okay gents, here is the parallel park test
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Possibly the most overburdened technical yet?
sburke replied to Sgt.Squarehead's topic in General Discussion Forum
as a direct fire weapon it'd help taking down guys holed up in a building... -
Assuming you ever get tired of war, what do you play?
sburke replied to markshot's topic in General Discussion Forum
carpentry- oh wait did you limit it to games? I used to play Skyrim and fallout, but haven't touched those in a long time. Mostly editing some stuff in Tiller's games to get them down to platoon size units, but that is only to facilitate CM campaigns. -
Heh above my paygrade. Oh wait I don't get paid You know CMSF is my favorite. If it were my choice BF would have a dedicated work team just for that family and it would incorporate a whole side business for CM:A.
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I'm really late to the party. RL stuff has been difficult. Wait till you see the artwork for urban stuff. Yeah I saw the somewhat negative comments, but the time has been well spent. F&R is pretty amazing. You'll be spending quite a bit of time just looking at all the options for appearances much less the toys.
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Mod of the dead animation of soldiers.
sburke replied to t34577685's topic in Combat Mission - General Discussion
The only time I have seen them say anything negative is to beta testers. We need to test with a clean base game, once released you bought it. The only mod I know with real potential issues is Vin's text. Thing is if any mod causes a problem you just remove it. No work required on BFs part. Heck they even gave us a program to unload the BRZ files and repack them plus mod tags that they documented for us. Yeah I'd say the evidence is BF has no problem modding appearances, they would draw the line at modding the actual engine and unit capabilities. -
Sgt.Squarehead's CM:SF2 Stuff
sburke replied to Sgt.Squarehead's topic in CM Shock Force 2 Maps and Mods
I know I ran into that in map design, but once you saved and opened it was normal. Never saw it during an actual game. Yeah that was a pretty good description. Fun scenario. May have to go try it again. Have had almost no CM time for a while and am going through withdrawal. -
Also an aspect of the player as god. You know that but if this were a real battles isn't it plausible that they would not? CM certainly has it's limitations. Players however also have our own bias of too much knowledge. We also look at every single battle as a crucial must win. In reality a commander's decisions would be influenced by factors outside the scope of a single CM scenario.