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Myles Keogh

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  1. Like
    Myles Keogh reacted to Bufo in Heads up on Radeon graphics - never drivers cause issues   
    UPDATE
    It seems like it works again with version 21.12.1!
  2. Like
    Myles Keogh reacted to Bufo in Heads up on Radeon graphics - never drivers cause issues   
    I wanted to tell this earlier, but been expecting AMD to fix it, which it didn't.
    With AMD Radeon cards if you have any driver installed above 21.8.2. (that was the last working version), the game will crash on larger scenarios and experiences huge performance issues on the smaller ones.
    The error message says out of memory.
    I just realized that with the release of Cold War on steam some people may have problems with the game because of this.
  3. Like
    Myles Keogh reacted to Monty's Mighty Moustache in Agenda / Handguns.   
    If you don't like it, don't play it. There are plenty of other games on the market.
    If you have found a genuine bug and have evidence to back it up then raise a bug and hopefully it will get incorporated into a patch.
    Those are the choices, raising repetitive threads to bang on about the same point is not going to get you very far.
    MMM
  4. Like
    Myles Keogh reacted to LukeFF in How Plausible are Combat Mission Scenarios/Campaigns?   
    At this point, I wouldn't pay too much attention to @semmes. He has an agenda that he isn't going to budge from, based on how he's responded in recent discussions here. 
  5. Like
    Myles Keogh reacted to LukeFF in Suppression / Professional.   
    Posts like this just prove you are a troll.
    P.S. What pithy, irrelevant quote are you going to grace us with next? 😄
  6. Upvote
    Myles Keogh reacted to Gnaeus in The incredible richness of the CM games   
    Ahhh, the internet. Here's a đŸ» for you, Freyberg. And the developers, betatesters,  modders and scenario designers.
  7. Upvote
    Myles Keogh reacted to domfluff in The incredible richness of the CM games   
    I'm glad we clamped down on that rampant positivity so harshly. Wouldn't want to think one could enjoy playing Combat Mission.
  8. Like
    Myles Keogh reacted to Monty's Mighty Moustache in How often do sales come up on the BF website?   
    How does that work with say, Unreal engine? Why don’t companies offer discounts on every game built using that engine since the first one? Because it’s an engine, not a game. The engine powers the physics, ballistics etc but each game, not module, has a ton of custom code to model the differerent weapons, TO&E, vehicles, terrain, weather and such as other have said.
    It’s not the first time I’ve seen someone say this and it seems to stem from the gameplay feeling similar but each game is very much its own thing. 
    I also thought that way way back when but I soon was sucked in and now don’t think twice about the price. As for sales as I mentioned earlier Steam had a sale recently and BF did indeed price match and they have stated the intent to do so going forward. But obviously that only applies to the titles that are available on Steam. 
    MMM
  9. Like
    Myles Keogh reacted to Ithikial_AU in Can't clear the forest / FR The Battle of Tukums (german side)   
    Thanks for the feedback. I was aiming for this scenario to be an example of having the "wrong tools for the job" kind of situation commanders can find themselves in that calls for inventive thinking that goes against what a sane commander would order his vehicles to do under normal circumstances. In my own early tests (and I think some of the betas did the same thing) was to use your tanks in close support of the infantry going through the forested areas and away from the roads/open terrain. The Soviets lack panzerfausts and other handheld AT weaponry so really have nothing that can counter a platoon of tanks with close infantry support punching through with overwhelming localised firepower. You'll loose a few tanks for certain to either bogging or the odd grenade/close assault from Soviet infantry but should be able to push through. Reinforcing elements then focus beyond the bridge for the train station itself.
    As Mission 1's briefing intimates, the forces moving up on the left side of the river got the short end of the stick. Mission 2 & 3 are far more 'normal' with more space to manoeuvre.
    Still pondering whether to create a H2H monster scenario for this one combining all three engagements of this campaign onto the master map. Would be interesting how German players adapt and deal with the Train Station objective when they also have the Panzer Brigade available to them from effectively the start of the mission but on the other side of the river.
  10. Like
    Myles Keogh reacted to Howler in Engine 5 Wishlist   
    Spot on.
    Also, one is ordered to take a position within 'X' time limit. And, not when one feels like it.
    Playing with time is an option in design for balance... YMMV.
  11. Like
    Myles Keogh reacted to Ithikial_AU in Double Kill... TIMES FIVE!!   
    The IS2 has a 122mm gun firing a 25kg projectile moving at 800 m/s muzzle velocity. Total range of 4km, so the ranges you are stating means this is essentially a knife fight for this tank. Granted I'm no physicist but I don't think cutting straight through 100mm of armour is difficult for this gun. Everything you've listed that are victims are essentially butter to this hot knife monster. (Pz IV at best is around 80-90mm of armour).
    If you are the one doing the shooting, congratulations. If you are on the receiving end don't clump up your vehicles and watch for potential enemy lines of fire.
    https://www.wikiwand.com/en/122_mm_gun_M1931/37_(A-19)
  12. Like
    Myles Keogh reacted to Combatintman in Beginner Help with A December Morning (Demo)   
    I suspect that GerryCMBB has finished this scenario in the four and a half years since the original post.
  13. Like
    Myles Keogh reacted to Ithikial_AU in Future of JuJu's UI Mod - Project Unification   
    Evening all,
    @Juju has announced that he was stepping back from modding and after working as a tester for a few of his releases and then helping out directly with R2V he's graciously offered to handover the care of his long running UI mod to me. As he said, "Please look after my kids". JuJu has provided me with all the original .psd files now so it's easier to update and add things in with the new content matching pretty close to the existing mod. This is still well and truly his mod. Now I'm no artist but have been labouring away behind the scenes for a few hours every week and learning quite a bit as I go along. Please be a bit more patient.
    There's been no CMRT F&R update from me but this is because I'm trying to hit these three goals before sending to Bootie for upload to CMMODS. Number 3 is the big one but a huge time saver going forward.
    1) CMRT F&R Update - Done - just tweaking  (I may release this separately so you can overlay it on top of your existing UI mod). Also fixes the mod to reflect the changes that were brought in with the background panels in the update.
    2) CMFI R2V Update - Fixing up some of my mess with shadows and colour correction in the last release.
    3) Mod Unification Project - JuJu had different background textures for each family which made the workload quite high with not a lot being easily transferable between the families.. well without standing out like a saw thumb. I'm switching this around so for example the same M1 Garand Weapon Slot texture will now fit in in CMFI, CMBN and CMFB. Over time there's also been updated different icons for the same weapon, vehicle and special equipment icons between the families so I'm unifying the look there as well. CMFB icons get the preference given the slightly better detail. This also makes life a lot easier if and when future modules are released.
    I should says this doesn't mean the all the mods will now look identical, the exact opposite, however the comment elements like weapon slots will carry across the game families. Think of it as the kids are still unique but I'm sending them to school and making them wear something resembling a uniform.
    A few things that I'm not continuing or putting on the table now so there is no shocks later on. Most of this is largely due to time and I have no idea how to set up an script for the Paint.net to do some of this repetitive work automatically. Batch processing doesn't appear to be a thing. (I'm not paying subscription money to Adobe).
    - Reducing the options for the "Yellow Weapon Slot" textures to just the red cross option. The many options JuJu provided over the years here is an absolute time sync to create each one by one for every weapon BF has modeled in WW2 era CM2. It's actually an enormous list now! I won't rule it out down the track to bringing some of them back or doing something new here. Vinnart has already had an interesting idea, but I want to get something out sooner rather than later.
    - Portraits - Will fill in the gaps if I can get crafty enough and it meets my own (probably too) high bar. These are tough to get looking right. Backgrounds will be tweaked to sort of match the uniform of each branch to separate them out a touch. (See preview pics).
    - Never going into Cold War or the Modern titles. JuJu didn't and neither will I.
     
    Preview pics (I know about the black line running through the centre panel).




  14. Like
    Myles Keogh reacted to LukeFF in Now or never mission (USSR saboter) no air support   
    Air support acts independently in Red Thunder - you have no control over when and where it will show up.
  15. Like
    Myles Keogh reacted to LukeFF in TO&E Bugs, Oversights, Quibbles, Opinions and Suggestions Thread   
    That's your conclusion after everything @akd just explained to you? Goodness gracious, that's... sad. 
  16. Like
    Myles Keogh reacted to LukeFF in The units leave the position.How to forbid free movement?   
    If a unit feels threatened enough, they will override any orders you've given them. 
  17. Upvote
    Myles Keogh reacted to LukeFF in Grenade Reluctance   
    What? That is far, far too low.
  18. Like
    Myles Keogh reacted to sttp in So when will the next project be officially announced?   
    I've seen them say a number of times that early war products just would not be profitable enough to justify the investment of time and labor, so I'm not sure how anyone who's been around the forums could say they have an "expectation" that early war modules would eventually be added. I feel like BFC has been pretty clear about it and some of you are just setting yourselves up for heartbreak.
    Oh well. Time to move on to CMx3 anyway, in my opinion. CMx2, as good as it is, is really starting to show its age.
  19. Like
    Myles Keogh reacted to Vanir Ausf B in So when will the next project be officially announced?   
    I'm pretty sure BFC never promised to make an Early War game.
  20. Like
    Myles Keogh reacted to Mord in So when will the next project be officially announced?   
    Traditionally Erwin has always gotten it wrong about the Early War stuff. He has a lot of wishful thinking. Somewhere along the line he got the idea the early Western Front was part of the plan. He's been corrected a few times but god, it's been 10 years, 7 titles, 8 Modules, 1 Battle Pack, 2 Scenario Packs, 3 Upgrades, and 200,000+ threads, so you can't expect him to remember all of it! BUT, BUT, BUUUUUUUUUT, to be fair, up until recently the plan was supposed to be BF working backwards until the East Front hit Barbarossa.
    However, as we know with BF, plans change, especially when they say they aren't gonna do something. So it remains to be seen. But here's something to chew on, once FB gets its module, that is it for WWII. We all know they aren't gonna stop producing WWII content. So the question is, what will it be? Another title? Vehicle Packs? New nations? The mythical CM3?
     
    Mord.
  21. Like
    Myles Keogh reacted to LukeFF in Panther G vs. IS-2   
    No, it plays zero role in ammo selection. Morale and its effects on troops have been discussed at length repeatedly since CM2 was first released, and ammo selection is not a part of that. 
    So, again, please stop spreading misleading information.
  22. Like
    Myles Keogh reacted to Mord in Mord's Mods: Battle For Normandy Edition   
    Cool. Glad you like them. I did 3200 portraits for SF2, and I have the old style BS one that still needs to be replaced. I have been slowly changing them over for the last three years. I started back in August of 2018. Next up will be CMBN, which will be version 5!
     
    Mord.
  23. Like
    Myles Keogh reacted to Ithikial_AU in Update for Juju's CMRT UI mod   
    Um... JuJu has provided me with the .psd files to carry on the mod (from R2V) and I've been working on the same thing. Still working... but got the first pass on all silhouettes and weapon slots completed. I do like your MP3008's though. Tough little blighters to get right. Merge each other's efforts?
    I'm also trying to take this opportunity to unify the common elements across all WW2 family titles. I've get no desire to go to the modern titles.
  24. Like
    Myles Keogh reacted to LukeFF in Fire and Rubble   
    0
  25. Like
    Myles Keogh reacted to dbsapp in Fire and Rubble   
    Please, don't compare Red Army which saved Russian people from slavery and Jewish people from extermination to German army which killed 27 mln Soviet citizens. 
    It's better to return to Fire and Rubble indeed.
     
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