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MeatEtr

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Everything posted by MeatEtr

  1. I disagree, think about, go stand at your window and imagine a tank about 20m away or so. Now can you really get a satchel or grenade on it? You may be able to get a grenade to land near the tracks. I'm guessing satchels probably weigh considerable more too, fat chance getting that thing near the tank. The abstraction effect makes sense to make it impossible from within the safety of a building. Since the tossing of grenades/satchels is essentially the action of the soldiers climbing up on the tank and placing the charge where it can disable or destroy it. But as a fan of the old CMx1 days of CA from a building existed. How about a middle ground, reduced effectiveness and range when throwing grenades/satchels from a building. But then we'd have people complaining about their pixel truppen wasting satchels/grenades. Damned if you do and damned if you don't. But the good thing about CMx2 over CMx1 in this regard is that you can split off a AT team from within the squad to make the daring CA of the tank.
  2. Yeah the CAS is a bit of a wild card. Some battles it can be devastating and others be of little to no effect. I wanted to limit the bombs for it, but there's no way to edit the payload. **SPOILER ALERT** To help or attempt to limit the effectiveness of the CAS I deliberately positioned the FO near the AA gun on the hill. So when the player targets the AA gun, the 150mm shells could take out the FO along with it. Also the Flakwagon that shows up sometimes takes the bomb/brunt of the CAS. At least thats the idea anyway. P.S. I'm fairly new to scenario making, mostly just a tester, so am glad to hear you guys like it.
  3. Good lord how did I miss this playtesting my Bear claws scenario.
  4. You know you can recreate the Emrys sig line debacle in your own home. Just hang a broken clock up on the wall and know that it will be right twice a day.
  5. Another ancient story from ancient times by Michael Emrys.
  6. I think he's comparing the download size of the GL module alone to a combo bundle deal of CMFI + GL.
  7. Bummer to hear about the upload getting FUBARed due to the Windows update. I can't remember the last time I let Windows decide when and what I download/update. Thats literally the very first thing I do on a clean OS install is change that setting to notify me.
  8. I've been playing it for months now, it's great I love it!
  9. Yeah I was gonna say I just finished playtesting this scenario a few days ago and it does have the snowy mtn background. Not to mention the change to the snow conditions. Which I assume was changed for... ahem, advertising purposes.
  10. Also don't forget you can move existing waypoints around as well. Even into buildings too.
  11. Just wanted to echo this. I've joined plenty of ladders and clubs before dating back to about 2001. The Few Good Men is the only one that really stuck for me. Here's a quick look at the current tournaments/campaigns going on now.
  12. Gotta admit, that is one helluva sneaky announcement. Nicely done!
  13. Well well well, the cats outta the bag. And wow, only on the 2nd page so far, damn the forumites are slacking. The whine and sun is great!
  14. Rumor around the campfire is that they finally added... (scroll down) (keep scrolling) MORE COWBELL!
  15. Yeah let's not rush him, not that Juju would ever consider sacrificing quality for a rush job. It's shaping up very nicely, as usual. I'd like to be the first to pre-order this mod. Oh wait, that's right...... it's free. (let us not forget that)
  16. Actual proof of his brains existence in it's natural habitat. You see only on the rare occasion he needs to go mobile is when they use a jar. Check him out here!
  17. Great to hear, always good to get more accolades.
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