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Erwin

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  1. Like
    Erwin got a reaction from umlaut in CMFB (Unofficial) Screenshot Thread   
    A great example of how useful a new "Shoot & Scoot" command would be for AT (and sniper) teams.  ie:  Hide in ambush until you shoot, then run and hide.
  2. Like
    Erwin reacted to MOS:96B2P in IED's PLEASE EXPLAIN   
    Below is my current IED drill: 
    1. Click on IED combat order Target to activate IED1.
    2. Click on ground to Target first OpFor to pass or click on specific OpFor unit2.
    3. Check that triggerman is in range3.
    Notes: 1)Radio triggerman needs LOS to IED to activate during game but not during setup. 2)For small & medium IEDs OpFor must enter the A/S to detonate for large & huge OpFor must enter adjacent A/S. 3)Triggermen needs to spot OpFor by IED to detonate.   
    And some general notes on IEDs:
    There are four sizes of IED: small, medium, large & huge. There are three types of IED: Wire 100m, 10% failure / Radio 300m, requires LOS to activate, 20% failure / Cell phone 600m, 10% failure. IED teams consist of the bomb and the triggerman.  To work the IED must be activated and the triggerman in range (if radio LOS also) and not panicked with an undamaged trigger device.  If this criteria is met when the triggerman observes OpFor enter the Action Spot (adjacent AS for huge or large device) the device will detonate.  (The triggerman will not detonate the IED unless he can spot OpFor next to it.)  An IED can be activated and detonated by any triggerman.  Example: A Wire triggerman can activate and/or detonate a cell or radio IED.  Any IED triggerman needs to be within 300 meters and LOS to activate a radio IED during the game and during setup.  Any IED triggerman needs to be within 100 meters to activate a wire IED during the game and during setup.  Any IED triggerman needs to be within 600 meters to activate a radio IED during the game and during setup.   
    Have a BLAST!! 
  3. Like
    Erwin got a reaction from Blazing 88's in Is Fulda Gap most likely never in the cards?   
    Would rather have a CM_Afrika Korps than Fulda Gap...  But, regardless of what you wish for, remember that it was only a few years ago that some of us were asking for CMSF2 and the "common wisdom" was "no way".   
    So, have hope and keep plugging away...
  4. Like
    Erwin got a reaction from SlowMotion in Any chance for UI/usability improvements in this?   
    There are certainly some weird pathing issues.  However, many issues can be mitigated by using minimum/very short length waypoints when in restricted terrain.  That seems to help the pathing AI routine.
  5. Like
    Erwin got a reaction from SlowMotion in Any chance for UI/usability improvements in this?   
    Have long said that the current version of the game is pretty dam good as is.  Focus should turn to making the UI more intuitive and easier to use so that more complex orders can be given with less mouse clicks.   But, may have to wait for CM3.   Another reason we should start chanting for that.
  6. Like
    Erwin got a reaction from J Bennett in Is Fulda Gap most likely never in the cards?   
    Would rather have a CM_Afrika Korps than Fulda Gap...  But, regardless of what you wish for, remember that it was only a few years ago that some of us were asking for CMSF2 and the "common wisdom" was "no way".   
    So, have hope and keep plugging away...
  7. Like
    Erwin got a reaction from Blazing 88's in [MOD] CMRT: Winter '44 - Compilation mod   
    Not trying to be mean or insulting, but even your moniker "Thief2125" gives one pause. 
    You could just as well call yourself "Download my virus on your machine so I can steal your codes".
  8. Like
    Erwin got a reaction from Vergeltungswaffe in Is Fulda Gap most likely never in the cards?   
    Would rather have a CM_Afrika Korps than Fulda Gap...  But, regardless of what you wish for, remember that it was only a few years ago that some of us were asking for CMSF2 and the "common wisdom" was "no way".   
    So, have hope and keep plugging away...
  9. Upvote
    Erwin got a reaction from Badger73 in Is Fulda Gap most likely never in the cards?   
    Would rather have a CM_Afrika Korps than Fulda Gap...  But, regardless of what you wish for, remember that it was only a few years ago that some of us were asking for CMSF2 and the "common wisdom" was "no way".   
    So, have hope and keep plugging away...
  10. Like
    Erwin got a reaction from ncc1701e in HQS 3.0 SOUND MOD for CMSF2 (+)   
    http://cmmodsiii.greenasjade.net/
    by WACLAW.
    The only problem is that currently the links say: "too many requests".
  11. Upvote
    Erwin got a reaction from General Jack Ripper in The 'Never Say You've Seen It All' Thread   
    I met Chuck Yeager, who first broke the sound barrier and got a signed copy of The Right Stuff book. 
    He's now 95 and still around!
     
  12. Upvote
    Erwin got a reaction from Panzerpanic in BMP 1p (4c) Main Gun   
    Wish the Stryker crews exhibited the same care.  I see them being killed regularly when they pop up to reload the 50 cal.
  13. Upvote
    Erwin got a reaction from L0ckAndL0ad in Hasty AAR: Rahadnak Valley Search (USMC)   
    Yes, lots of suppressive fire.  After that, in the game, some players report that it's effective to SLOW move into the building.  If enemy is still not spotted by an adjacent to the building unit, I generally QUICK move in.  If you HUNT the unit could get fired upon and get "stuck".
    The biggest challenge I have faced is when the enemy are not in the building but behind a far wall.  So, one's unit enters the deserted building, then gets mowed down by enemy hiding behind a wall on the far side.  Smoke may help. 
    Otherwise I have learned to have them enter the building on QUICK and immediately FAST move back out the same way they entered.  That way they can "recon" the interior and far wall, but don't stay to be massacred during the minute you can't issue new orders (in WEGO am talking about obviously).   
    One can also use PAUSE so that they unit enters the building only in the last few seconds of a WEGO turn.  That way they may spot the enemy first and can fire at the far wall immediately at the start of the next WEGO turn.
  14. Upvote
    Erwin got a reaction from NeoOhm in The state of CMSF2   
    Uh, yah...  that's what we really need...
  15. Like
    Erwin got a reaction from Bulletpoint in Improvement suggestions   
    If you are a "ferner", am impressed with your English grammar.   
    I had to look up the rules LOL:
    "Where things get really messy is in statements in which the object or subject status of the pronoun is not immediately obvious. Example: “The police gave tickets to whoever had parked in front of the fire hydrant.” The object of the preposition “to” is the entire noun clause, “whoever had parked in front of the fire hydrant,” but “whoever” is the subject of that clause, the subject of the verb “had parked.” Here’s a case where the temptation to use “whomever” should be resisted."
  16. Like
    Erwin got a reaction from Warts 'n' all in In the fields where the poppies grow   
    But, as he says, he WON when he felt he should have lost by all common sense measures.  That's the point I thought Warts was trying to make.   
    The sorta corollary is that one can do very well in a mission, think you've attained all objectives, but find out one has lost cos maybe the enemy has one guy cowering suppressed (but not panicked or routed) at an objective.
    I get the impression that it is VERY hard for designers to determine appropriate victory levels.  So, perhaps that is not their fault.  However, there are a couple designers (and you know who you are!) who seem to delight in throwing in one very hard mission in an otherwise enjoyable campaign that require their "customers" to replay that one damn mission over and over (and over) again till one can win it so that one can progress to the next mission.  
  17. Like
    Erwin got a reaction from Badger73 in Improvement suggestions   
    If you are a "ferner", am impressed with your English grammar.   
    I had to look up the rules LOL:
    "Where things get really messy is in statements in which the object or subject status of the pronoun is not immediately obvious. Example: “The police gave tickets to whoever had parked in front of the fire hydrant.” The object of the preposition “to” is the entire noun clause, “whoever had parked in front of the fire hydrant,” but “whoever” is the subject of that clause, the subject of the verb “had parked.” Here’s a case where the temptation to use “whomever” should be resisted."
  18. Upvote
    Erwin got a reaction from NeoOhm in Urban Combat Training Article   
    Many Ospreys and many lives were lost in testing and training as well.  The thing was a widow-maker.  Unfortunately, no medals or awards for the bravery of those folks.  Glad it seems to be at least flying ok these days.
  19. Upvote
    Erwin got a reaction from NeoOhm in CMSF2 Demo   
    I gotta say, I felt more safe in Turkey, Jordan and some of the other ME countries.   Yes, they have lots of guys with guns, but they are there to protect visitors.  My wife and I experienced no problems and even shared a laugh or two with bored checkpoint guards.  They even let me fire their 50cals and shoot off an occasional RPG!
     
     
     
     
    (Just kidding about the last sentence b4 anyone gets too excited.)
  20. Like
    Erwin got a reaction from J Bennett in Combat Mission future   
    Nobody is saying we should all go back to CM1.  But for some reason there seems to be this kneejerk reaction to pretend that CM1 was made by a hated competitor or somesuch.  CM2 exists because of the brilliance of the concepts pioneered in CM1 and its success. 
    While in theory, CM2 maps can be what 5Km x 5Km??  How many CM2 scenarios exist with those dimensions?  How many systems could run that?   
    In CM1, 8Km x 4Km is a very playable size with more than a regimental Task Force on each side.  So, if one wants to play on a huge map with a huge number of units, CM1 is still the only way to go.  If you don't want to play on a huge map, that is fine.  No problem.  Why the need to denigrate the game as well as the players who find that an attractive option?
    CM1 is a different game than CM2.  It is more of a fun, and easier to play, game than CM2.  CM2 is more of a complex simulation .  Which is why CM1 is still being played over 10 years after CMSF was released.  That should be something to celebrate and not get one's knickers in a twist about.  When I burn out on CM2, I go back to CM1 (amongst other games) for R&R.  Maybe those who get upset every time CM1 is mentioned never actually played it.
    The comments on this subject will be very familiar to those who follow the Star Citizen controversy.  Why the heated reactions to someone simply saying that they enjoyed another of BF's products - and in fact a product that had features that are missed in CM2?
     
  21. Like
    Erwin reacted to General Jack Ripper in 9-11 Event   
    To my mind, the only thing important about someone is the date they joined the forums.
    That's all that really matters, were you here long enough to know what the heck you're talking about...
  22. Like
    Erwin got a reaction from mjkerner in 9-11 Event   
    Scratching backs. 
    Need to start a kickstarter to get a mere 33 upvotes so I can beat Sgt S.   
  23. Upvote
    Erwin got a reaction from General Jack Ripper in 9-11 Event   
    I for one have always appreciated your dumb-ass jokes.  (Please upvote me now.)
  24. Like
    Erwin reacted to mjkerner in 9-11 Event   
    Wait, you’re trying to sucker me in for another round so you can further your lead over Gen. Ripper!  What the hell....
  25. Upvote
    Erwin got a reaction from mjkerner in 9-11 Event   
    and back at you, pal. 
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