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Erwin

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Everything posted by Erwin

  1. So the buildings are your own mods? Impressive. Hope you release em.
  2. FYI only: http://www.express.co.uk/news/uk/659913/two-in-three-British-Muslims-would-NOT-give-police-terror-tip-offs
  3. There are some xnt Syrian uniform mods. Not sure if they replace US uniforms or...? Have you checked BF Repository?
  4. Yes, the ACQUIRE routine needs to be redone. For years, have been boring anyone who will listen that one should be able to simply be adjacent to any unit and swap weapons and ammo. There would have to be realistic restrictions of type and quantity of course. And a time delay during which time one couldn't issue orders other than maybe the "Take Cover" order.
  5. Wow. Amazing map and almost photographic quality shots.
  6. Am pretty sure I played on these maps in CM1 - must be 15+ years ago! If you are doing a CM2 conversion that would be wonderful.
  7. Need an "Audie Murphy" mod, where the brave CO stands on the rear hatch and fires the 50 (esp if the tank is burning under him).
  8. Ok, she's studying marsupials. Got it... (Always impressed how well-informed you are!)
  9. "...it was a pretty nice place once upon a time." Yes it was... <sigh>
  10. I would say is exactly how the vast majority of such scenarios are designed in CM2. I am told there are a few examples where smarts rather than quantity has been used successfully. Haven't found any myself.
  11. Yes, would be useful. Have also long asked for color coding of teams/squads from each platoon which would help. When you have to resupply a bunch of squads it's most efficient to split into teams and load one team from each squad. But sorting them out afterwards can be time consuming. Actually the entire ACQUIRE process needs a compete revamp. It an example of how the unnecessarily complex "mechanism" of play in CM2 requires a wasteful amount of mouse clicks and time - time that one would rather spend enjoying making fun tactical decisions.
  12. You are forgetting the density of population. 18.68 million in LA area! The freeways and main arteries in LA are already the most jammed up in the world. Add panic and you can forget about driving anywhere. Sure... some may know backroads thru the mountains with a 4x4. But that won't help much.
  13. Those are wonderful visual aids. Thank you... (So glad Oman is out of it. I love Muscat.)
  14. "I decided 2 years ago to make it." Holy ^%$^! That's amazing snake... And that just the friggin MAP alone!!! (And people wonder why others don't want to design scenarios, let alone campaigns!!!)
  15. I actually do not fear nuclear. Biochem attack (possibly from a non state actor) is more probable. But, believe that the next war will be fought primarily vs civilian pop via cyberwar. Power grids, food and water supplies disrupted. Widespread panic and massive civilian deaths - esp in places like LA where you have huge population and very few ingress and egress transportation infrastructure - v little chance of escape unless you have a chopper or boat.
  16. Good to know... thanks. I suppose the question is that since fortifications like sandbags are so easily seen in CM2, are they worth it since they can attract a lot of attention (ie fire).
  17. Huh? So does the section/platoon have more than one pair of binocs per platoon or not? That does seem ludicrous. Wasn't a personal attack.
  18. Yes, the AI self-preservation routine can sometimes be frustrating. But I do love playing with the very light "weaponized" vehicles like jeeps and the numerous technical and land rover variants used by the Brits in CMSF.
  19. I am v glad that BF is producing Battle Packs - with professionally done campaigns especially. Campaigns are what make the CM2 system shine. But, user-made campaigns are very hard to come by vs scenarios due to work effort required so are well worth $. (Imo it's worth paying up to $25 for a pack with more than 2 campaigns.) There is a clamor for H2H scenarios. But, do not most players play vs the AI? Designing those should be easier as one needs to be less concerned about balance. Winning an unbalanced game can usually be balanced by how the designer awards points for casualties. eg: Some of the most challenging and rewarding scenarios and campaigns require very few friendly casualties. PS: Enjoying the new Russian campaign. But, I find the high casualties so depressing (have burned out on mission 4 I think) and am now playing Grigsby's WITPAE for R&R(!) This isn't a criticism of the campaign missions, just that I guess am not good enough at Russian SOP to make it work as it should. I come away from playing CMBS with a sense of foreboding as to how lethal a modern war would be. If CM2 is accurate it seems that the frontline troops and weapons systems would get massacred quickly. What then will protect vs a threat from another nation? ie: We lose lots of good stuff vs the Russians leaving the west relatively weak vs the Chinese (or vice versa). I visualize the world in a situation similar to that prior to WW1 with very little prep for a horror that could happen very quickly.
  20. Have never been certain if sandbags are eye candy only, or actually provide cover. Any info??
  21. This seems like complexity for the sake of complexity. Go play Grigsby's WITPAE if you like complexity. And how much work would it take to do vs spending the same resources on new product? or more critical updates. People forget that BF has limited resources and has to very very carefully determine what is the "best bang for the buck".
  22. "...the extra mobility can be extremely useful here, both for deep deployment..." I love the sneaking around recon aspect when a scenario allows for it. But, nearly all CM2 maps are too small for effective use of recon vehicles. CM1 was much better in that regard as it became more common to see 8Km x 4Km maps. "...Only the HQ unit of the section has binoculars..." Always amazes me in a late WW2 setting. Brits are SO stingy.
  23. However, those ideas could make the game unplayable.
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