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Pete Wenman

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  1. Like
    Pete Wenman reacted to Combatintman in British Army use of (adapted) CMSF   
    Guess who made their Imber Village map and scenario (image of the map in the fourth tweet from the top).
  2. Like
    Pete Wenman reacted to Combatintman in British Army Threat Recognition Guide   
    Bloke I took over from in HQ 2 Infantry Division in 1988 went to 70 Intelligence Section to become the artist for Threat Magazine and associated publications like the one above using that 'brand.'  I have been trying to find images online of the cartoon character Olga who was a scantily clad peace loving young lady from the USSR who featured in said magazine.  I haven't come up trumps yet but have seen some very interesting search results ...
  3. Like
    Pete Wenman reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    Glorious March to Victory Post #12 - "We Try Harder" (25-31)
    So based on observation, I am seeing quite a few "likes" (thank you btw) but few comments, which tells me that I am probably telling you all something that Bil has already posted.  So for fear of getting left behind in the narrative I am just going to pull you all the way to where we are as of today.
    I want to say up front that no matter how this ends, this is a really good game.  This is one for the books.  You can tell when everything feels so finely balanced and you and your opponent are fencing on a tightrope.  every PBEM turn gets the heartrate up!  
    When I left you things were not looking so good for the brave soldiers of the Soviet Union.  But like the superior communist system, Soviets know how and when to pick themselves up and get back to it.

    So not much but re-positioning in Turn 25 as I scramble to re-establish a parameter up on the ridge, Bil pulled back so that all proceeds.  The only interesting thing happens here near the end of the turn.  Looky here comrade the corrupt capitalist system thinks that they are so clever...looks like Bil is taking the deep left option after all.

    The next turn I immediately start repositioning my remaining T64 on the left in order to form a blocking position on my left (that poor BMP got nailed by a second Cobra before I scared it off).  Bil could try and hide in the that wood line but we are past that now, he is going to try and roll me up (more on my logic later).  Meanwhile back on what is now called Red Knoll:

    My intent here is to establish a hard point and pull Bils forces in, this time however, I am pushing infantry up front.  Note that an ATGM duel is forming up with that M150 and a BMP on the right here.

    Which we win.  That should be about 4 out of 6 M150s killed.  Another sign of a really good game is the emergence of all the micro-dramas.  Here there are literally a hundred small stories all unfolding simultaneously, here is one:

    So that brave little infantry squad breaks out of that tree line and sees a M60 monster...do they run and hide...nope they open up like it is the last thing they will ever do (and literally is).  Those are both the RPG 18 and RPG 7 firing simultaneously right at the turns end.  Finally on back on the Hwy:

    So yep, pretty much as I expected this is an attempted roll up...oh Bil, you tired foolish old man, did you think I would leave the door open?  So here I am re-positioning another T64 and BMP to bottle up that Hwy ploy.  Onto Turn 28 and things start to turn:

    My brave little squad misses, and then die in a hail of glory but they spook the crap out of those M60s, who promptly back off buying time for my T62s.  You can see here another T62 I snuck up from the village in the woods, so I have got a pretty good bead on this.

    Meanwhile back on the Hwy, Bil's M60 here get spooked by a lone Recon Pl HQ and I start hunting that T64 forward.  I am starting to feel a bit like we are getting back up and then this happens:

    Back in the center, Bil still has some armor with eyes on the objective (note: he is still pounding that nearly-empty suburb like it slept with his wife).  My poor immobilized T64 nails this M60 in a single blistering 125mm of bad-love.
    Onto Turn 29.

     So on this turn is a positioning turn on the Red Knoll and Hwy, Bill has brought up at least one M60 to reinforce up here, so a lot of micro-drama potential.  And on the other side:

    The bottleneck force is shaping up nicely..so the stage is set for another showdown.  
    Turn 30 and things start to click:

    It starts with this showdown at near-point-blank range.  The M60 fires first but (I like to think my little infantry squad (now all heroes of the Soviet Union) killed the crew commander and rattled that tank so badly that..) it misses.  My T62 does not, because cold steel runs in Soviet veins

    Ok, now this is a Balls Game!  Back in the center:
     
    DPICM, the last refuge of the desperate (seriously I think we may have overloaded on arty, and of course EW makes most of mine near useless).  But again Bil doubles down on that lone squad and MG team (who have taken a single casualty after all this)  A hint for anyone who plays Bil...he has problems with artillery.
    But all is not good news:

    This one hurt but it is a straight up "war happens moment so deal with it".  I start to push that T64 up a bit to try and snipe that M60 and he gets killed...gotta admit that one hurt.
    Turn 31 and we are nearly caught up.

    So up on the Red Knoll, Bil is stubbornly pushing with his 3 M60s (counting the dead one, that is a full third of his armor)  A second squad wins the Hero of the Soviet Union here by fearlessly opening up on two M60s and here they get an RPG 7 off before also being chopped up.

    Which hits but I have no sight on the tank so I can only hope it at least rattled them up a bit.  The back on the Hwy:

    My other T64, cooly drops that M60 like first period French (swear to god if I had all T64s this game would be over by now).  Back on Red Knoll the turn ends with this: 
    Both barrels are lined up and loaded.  This screenshot pretty much captures this entire freakin game!
    Ok, my assessment with 9 mins left on the clock.  So, Bil is seriously considering ceasefire right now cause even int guys can do math.  My force on the objective is still very solid with the better part of an infantry Coy and 2 x T62s (I sent the other one back), so the odds of him taking it (which were never great given his force) are low.  He could try a gamey sneak in the last minute of the game but I doubt it.  
    So his problem here is one of points.  The US get points for cutting me down past 50% but they need to keep their own force above 50% and based on losses so far he has to be concerned about that buffer.  I am definitely closer (I may be below 50% right now) but even-losses at this point would be fatal to the US side.  And in the last 4 minutes I have lost a single T64 and BMP to at least 3 x M60s and an M150.   By my math Bils armor is precariously down to 50% (and I suspect at least one tank is gun-killed)...and I still have a lot of those nasty BMPs on the board who can all kill Bil's...well, anything.  
    Regardless, even if we ended it now, I think this game is a Draw (at least right now).  In reality both forces are at a standstill (even if the US side has not realized it yet) in what has been a see-saw battle that has left me with scars and some therapy requirements.  The Blood-Red Dice still will roll, so we will see.
    Capt's AAR Battle Theme Song
     
  4. Like
    Pete Wenman reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    Glorious March to Victory Post # 10 - "The Nadir" (21-24)
      So in every engagement it is normal to have a low-point and for my troops this was right here.  Everything that can go wrong, does, and nothing really goes right.  Worse, it is the point that you can clearly see your mistakes...after you have already made them.  I have found that in this position it is where the true mettle (and metal) is tested and one must 1) admit the errors and 2) come up with a way out, cause no one else is not going to do it for you.
       So the decent started pretty innocently enough in turn 21:

    That brave little BMP that is responsible for probably half the damage I have done to Bil thus far did not make it out.  It was completely out of AT3s by this point but I wanted that little crew to make it...sadly...

    So at this point I am still pushing up that ridge in pursuit of Bil's forces.  My aim here is to keep the old man on his back feet in order to make sure he does not collect enough combat power to re-take the objective...and to kill as much as possible with a pretty potent force.  But then badness started to happen:

    Ok, despite being on the wrong end of things, this shot is really cool.  That is a newly modeled Dragon missile about to take out a T62...oh, yes that's right, Bil has Dragons.

    And they work.   Then down in the village:

    Bil's creeping tank platoon sees one of my T62s first and well...ok, I can live with this.  Going to have to break a few tanks to make a tank omelet.   But as we move into Turn 22 it is time to admit that I have a long standing problem:

    Yep, I am an over-extender always have been.  I do not know why the siren song of the offence always pull me in but it does.  And here it is in action.  My armor is taking off on my infantry in the best blitz tradition...and it is not a good thing.  But all is not bad news:

    Down in the town, my second T62 takes out another M60.  So all in all, I tell myself, it is not that bad....oh foolish past The_Capt....so foolish.  Turn 23...sigh:

    Right about here it dawns on me that maybe charging forward was a bad idea.  That is a second Dragon kill.  So I am thinking about holding up and letting my infantry catch up, right about here.  It is not all bad news though:

    As the Soviet player, that is a very happy screen shot.  My MANPADs are doing their job.  But then I notice this:

    Ya, so all those other icons up on the hill I have been tracking...but that is a new one and it is very bad news.  So I swing a couple T62s and a BMP over because maybe Bill is scratching around the backdoor.
    Turn 24: as with most of these things...just a little too late.  An extra 30 seconds maybe but Bil's last tank platoon looks to have finally showed up.  Of course I suspected there was another one up here and of course it shows up in exactly the wrong place, at the wrong time.  And from here it just get uglier:

    This is an interesting shot actually, first that is a second T62 (so 4 lost on that hill in about 3 mins) dying, but that is also a 73mm BMP 1 round actually hitting and penetrating an M60 (I think it was HEAT)...but not enough by a long shot:

    So here the gods of war clearly are punishing me.  That BMP died for trying but those two explosions are AT3s that both miss (seriously?!)
    Ok, so 'new plan' cause the old one clearly was not working.  I am going to have to swing what is left of my Teeth (now with quite a few knocked out....see that last BMP dying on the far right) and consolidate on the hilltop.  I will fend off this tank platoon, while at the same time really dig in on the objective.  The sad part is that right about here, I am out of offensive options.  I will need to play defense from here on out and am basically fighting to hold the objective.  
    By this point I have a couple M60 kills, Bils M150s are pretty depleted, a couple M113s and a some scouts...oh and a Cobra.  That is not enough for 5 x T62s (half my force) and 2 x BMPs.  At least my screens and infantry are intact.  A side-note, Bil is really obsessed with the outskirts of the objective (that hashed blue line) and for the life of me I cannot figure out why.  Seriously, we are quite a few turns ahead as of writing this and he spends the next ten minute pounding the same  peice of real-estate, that basically has a single squad and MG team trapped in it.
    Anyway, live, learn and love and all that.  I will post up the next series tomorrow...things do get better.
     
  5. Like
    Pete Wenman got a reaction from USNRM3 in Pre-reading recommendations   
    A great place to start is First Clash by Kenneth Macksey. An easy read, but very informative, having been commissioned as a manual for the Canadian Armed Forces in the early 80's
    Team Yankee is in a similar vein but written as an out and out novel and so offers slightly less detail re TOE and weapons systems than First Clash
    P
     
  6. Upvote
    Pete Wenman got a reaction from Artkin in Welcome to West Germany   
    This all seems a bit familiar

     
    P
  7. Like
    Pete Wenman reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    Glorious March to Victory Post # 9 - "7th Outing Stretching" (19-20)
    Ok, when I last left you, we had taken out one M60 and had a bead on the second...and of course it missed:

    Well it wouldn't be a CM game if the gods of war were not against me.
    Anyway  Not much really happens more this turn as we continue to position:

    A shot on my left flank where I thought Bil was going to keep pushing (more on this later):

    My heavy mortars are finally landing along that ridge, just as my teeth are starting push up the ridge, I hope they are causing someone pain.

    So by end turn it all looks good, I am solidifying the position in the town.  Forces are advancing up the ridge unmolested  and I am pretty confident of my cover on Bil's axis of advance....and then I noticed this:

    So that is a TOW missile streaking towards one of my few remaining T64s....
    Turn 20.
      Well it would not be a CM game if the gods of war were not with me:

    The basic TOW (the M901s are firing ITOW) did not penetrate my T64 but did immobilize it.  The good news is that in its current position it can still cover the ridgeline...so lemonade!  (Oh, check out the interface, it is really starting to shape up)
    Ok, so turn 20 and mid-game...and Bil is getting weird:

    It looks like he is hooking that tank platoon towards the town...which kinda left me scratching my head a bit.  For the rest of the turn we traded a lot of steel across the valley (you can see that little BMP-that-could's last AT 3 streaking at those M60s...and of course it missed).  Besides me bagging a hapless M113 on the ridge, most of the rest of the turn is positioning:

    You can see here that my teeth are up out of that tree line and are ready to start fanning out, I am about as good a position as I can get in the town as that second dismounted infl platoon has managed to get into the objective zone pretty much unmolested.  So time for a mid-game assessment:

    So basically, I was worried that Bil was going to push a tank platoon, or more into A0.  This would have been very bad for me, as from that position they can  1) pound the town unmolested and 2) make life for my Teeth miserable as I would have to watch their back and front.  Instead Bil looks like he is taking A1 route, which is really kind of strange but I am sure there is a clever ploy here somewhere.  A1 is semi-covered.  My screen S1 cannot see it until it is right in the town, but S2 will get some clean shots.  I also repositioned both infantry and 2 x T62s to cover this approach.  So basically, I am not sure what Bil is hoping to do with 3 x M60s in closing terrain here.  My next biggest concern is him making a hard push on A2 with that second tank platoon.  I also have infantry and a single T62 in the town on this route but S1 can cover it very well.  A2 has more cover if he uses the wood line but again we are talking almost entirely tanks trying to take a built up area.  
    If you look on the bottom left there is that worried looking blue guy, that is scouts and APCs that appear to be lining up for some sort of woods push but between my Teeth and that little det of recon, I am pretty sure I can keep them busy.  Again keeping in mind there is probably another troop of armor up on that ridge somewhere. 
    So here at mid-game, I expect Bil to use whatever is left of his arty (which still has DPICM) to pound the town in a hope all my infantry die so he can drive in with tanks and few scouts.  I have laid down two arty lines perpendicular to A2 approach but they are around 15mins out.  I have spread my infantry out on ground floors, mostly hiding to weather the arty and will keep my screens S1 and S2 up to make life difficult in the approach.  
    My Teeth are going to push towards those scouts and APCs, but I always have the option to swing them towards A2 if Bil makes a push.  Bils dilemma right now is that he cannot seem to get enough combat power into the town and cover my Teeth at the same time...let's see how long we can keep it up.
  8. Upvote
    Pete Wenman got a reaction from IICptMillerII in CM Cold War - Beta AAR - NO The_Capt or Bil   
    Just as a teaser then (given that's what these AAR are all about)

    This is from an in game scenario, so will be available for all to enjoy
    Yes he is, and there is not much cover on the slope. His only other option would have been down through the wooded area, with the risks inherent with that.
    Warren was forced through a bottleneck earlier in the game and now it is Bil's turn.
    P
  9. Like
    Pete Wenman got a reaction from Rice in CM Cold War - Beta AAR - NO The_Capt or Bil   
    Just as a teaser then (given that's what these AAR are all about)

    This is from an in game scenario, so will be available for all to enjoy
    Yes he is, and there is not much cover on the slope. His only other option would have been down through the wooded area, with the risks inherent with that.
    Warren was forced through a bottleneck earlier in the game and now it is Bil's turn.
    P
  10. Like
    Pete Wenman reacted to BletchleyGeek in CM Cold War - Beta AAR - NO The_Capt or Bil   
    Cheers @Pete Wenman
    From Bil's last post it sounds he's getting second thoughts about his maneuver.
  11. Upvote
    Pete Wenman got a reaction from BletchleyGeek in CM Cold War - Beta AAR - NO The_Capt or Bil   
    Just as a teaser then (given that's what these AAR are all about)

    This is from an in game scenario, so will be available for all to enjoy
    Yes he is, and there is not much cover on the slope. His only other option would have been down through the wooded area, with the risks inherent with that.
    Warren was forced through a bottleneck earlier in the game and now it is Bil's turn.
    P
  12. Like
    Pete Wenman got a reaction from Lethaface in CM Cold War - Beta AAR - NO The_Capt or Bil   
    Just as a teaser then (given that's what these AAR are all about)

    This is from an in game scenario, so will be available for all to enjoy
    Yes he is, and there is not much cover on the slope. His only other option would have been down through the wooded area, with the risks inherent with that.
    Warren was forced through a bottleneck earlier in the game and now it is Bil's turn.
    P
  13. Upvote
    Pete Wenman got a reaction from Holien in CM Cold War - Beta AAR - NO The_Capt or Bil   
    Just as a teaser then (given that's what these AAR are all about)

    This is from an in game scenario, so will be available for all to enjoy
    Yes he is, and there is not much cover on the slope. His only other option would have been down through the wooded area, with the risks inherent with that.
    Warren was forced through a bottleneck earlier in the game and now it is Bil's turn.
    P
  14. Upvote
    Pete Wenman got a reaction from Badger73 in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    I hope Bil doesn't mind but the evolution of the Dollbach map. Note the map image predates the autobahn and bridge. It also gives an overview of the battlefield for those that like that kind of detail

    P
     
  15. Upvote
    Pete Wenman got a reaction from George MC in playing big maps   
    @slippy The maximum map size was at one stage larger than is currently allowed and post earlier is this thread include Steve's comments on this . The largest maps that are out there were made before the restriction was put in place.
    As you say maps are now capped at 18.1 kilometers squared (4.254k x 4.254k or any combination thereof)
    My advice is don't make a map any bigger than it needs to be. Creating large maps is a time consuming task.
    The maps I have made for the US Cold War campaign by my reckoning total 90.6 square kilometres which if my maths is correct equals 1,415625 x 8m action squares. Given the repeat clicks seen when making maps I reckon these must have taken at least 2 million mouse clicks to create. 
    No doubt some will complain they are not big enough 😉
    P
     
  16. Like
    Pete Wenman reacted to Artkin in playing big maps   
    HAHAHAHAHA
  17. Like
    Pete Wenman got a reaction from Artkin in playing big maps   
    @slippy The maximum map size was at one stage larger than is currently allowed and post earlier is this thread include Steve's comments on this . The largest maps that are out there were made before the restriction was put in place.
    As you say maps are now capped at 18.1 kilometers squared (4.254k x 4.254k or any combination thereof)
    My advice is don't make a map any bigger than it needs to be. Creating large maps is a time consuming task.
    The maps I have made for the US Cold War campaign by my reckoning total 90.6 square kilometres which if my maths is correct equals 1,415625 x 8m action squares. Given the repeat clicks seen when making maps I reckon these must have taken at least 2 million mouse clicks to create. 
    No doubt some will complain they are not big enough 😉
    P
     
  18. Like
    Pete Wenman reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    March to Glorious Victory - Post #6  "The Devil's Red Right Hand" (12-15)
    First off I apologize for the long return on this one, beyond Bil's glacial return pace, the main reason is that nothing really happened on the Soviet side of this thing.  I am sure Bil is doing a frame-by-frame Warren Commission-esque analysis (because that is what int nerds do) but frankly he has already missed his early victory boat.
    When I left you we were discussing options and landed on the least suicidal of the bunch given the somewhat less-than-optimal starting position.
    The only question left is "what will Bil do?".  I have thoughts on this but let's leave them til the end (someone remind me if I forget).
    So the only interesting thing to happen before the big push was the loss of another T64

    This little fella bought in on my left, which was unfortunate but I also observed something interesting before the kill.  

    These two T64s soaked up over a dozen hits between them from those M60s on the ridge.  Clearly not bullet proof but from the front these beast are very hard to kill.  This also speaks well for the Plan, as I would rather Bils tanks pinging off my T64s rather than killing my BMPs and T-62s. 
    So here was ol Bil's shot to end this thing about 13-14 mins in:

    You can see here we are all bunched up moving into position for the slot.  If Bil had DPICM'd this traffic jam, that pretty much would  have been it.  The bridge may have saved a couple but it would have been a bloody massacre.
    But he missed that boat.

    Turn 14 and I can start to breathe, the troops moving up the slot saw no direct fire.  Bil is lobbing shells into the area but frankly the steel soldiers of mother Russia give exactly zero F's about artillery.

    All that arty has about 2-3 casualties on me so far but I am sure it makes the old man - sitting in a faded bathrobe, the one from the 70s, his old-lady slippers, old man underwear with the torn waistband - feel better.   By end of Turn 15, we are about 1/3 through.

    So on the far side of the slot we have pretty much a tank pl and 3 x BMP.  In turn 16 I should be at 50%.  The dismounted pl on my left is looking good and pretty much unmolested.  They are going to link up with that scout pl and be my hands.  You can see on my left I have a screen in place of 2 x T64s and about 4 BMPs, that is a very good position in case Bil gets frisky on my left, which based on that smoke I am guessing is a possibility.  The biggest threat now is a DPICM strike but I am less worried about it now as my Tank Coy and BMPS are spread out and moving fast, so at worst I may take a few casualties.  Main concern now is getting that inf platoon on my right into those buildings.  The HQ and squad did get pinned so I need them to get going.
    And let's not forget the Eyes on my Right.

     So I have 2 x T64s on the right with good LOS (I just noticed one got immobilized, which is a pain but it is in a solid position).  That little BMP in the little clump of woods nails another M150.  These guys on my right can actually cover the ridgeline and the left, so pretty happy with that for now.  I am very happy at nailing the M150s.  It may seem odd to a bunch of tank nerds but these thing are actually more dangerous right now.  They have TI, so can see through smoke and those TOW are not going to take 6 hits to kill me.
    So now what?  Well finish moving through the Slot and then we spread out and start the knife fight in the woods.  So what is Bil going to do?  Well my bet is he is looking longingly at my left flank, two or three columns of smoke are singing sweetly to him do doubt...I welcome him to try.
    Next he could focus on the village and do a center push but in about 120 seconds I am going to have 2 x Inf platoons at near 100% with options for tank and BMP support.  Bil has ACR scout teams, M113 which are basically halftracks and a bunch of M60s who will not do well in an urban fight. 
    So that leaves the woods on my right.  Here he has better approaches but if thing go even half decently I will have a another Soviet infantry pl back up by a lot of armor for this little dance against Scout teams, who are not really designed for this sort of thing.  So all in all, I am liking my odds...but...and there is always a but....the next 120-180 second have to go well.  That and I know that Bil has Cobras...so this thing is not over yet.
     
  19. Upvote
    Pete Wenman reacted to sawomi in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    It has nothing to do with postcards or street view. It depends on the location. If you drive up these hill at 500m and 2.5km distance in your pic, how far could you see? Hard to tell. Depends on the landscape and the features in it in a particular direction, atmospheric conditions etc. It also has nothing to do if you are on a road or a field. Just drive some kilometers on a rural road in central Germany. The view distances change constantly in all direction. If it leads you up over hills or plateaus you can have far reaching panroamic views for some time and then it goes down in a valley again und you can see maybe 100m or 200m.



  20. Upvote
    Pete Wenman got a reaction from Rinaldi in Pre-reading recommendations   
    A great place to start is First Clash by Kenneth Macksey. An easy read, but very informative, having been commissioned as a manual for the Canadian Armed Forces in the early 80's
    Team Yankee is in a similar vein but written as an out and out novel and so offers slightly less detail re TOE and weapons systems than First Clash
    P
     
  21. Like
    Pete Wenman reacted to akd in PT 76   
    Well, except without the speed, small size, decent optics and, of course, toilet and tea-brewing facilities.
  22. Like
    Pete Wenman reacted to Bil Hardenberger in Can anyone post an in-game screenshot of the soviet infantry at close range?   
    Thank you, but this is more than just my idea... @The_Capt has been working with me since the beginning on this project and it was our brainchild, not mine, ours. 
    In addition @IICptMillerII has been a boon since he joined the core team, managing scenario development and doing a ton of research and testing.  There are also a few special people like @George MC, @Pete Wenman, @Combatintman to name just a few that have contributed some serious content, from campaign, scenarios, maps, quick battle map development, etc. to this project.  
    Cheers, Bil
  23. Like
    Pete Wenman reacted to hank24 in Reforger Nostalgia   
    I grew up just 8 km from the inner-german border and never felt any fear or such - today I think that is strange.
    Just the opposite, there are many nice memories concerning the military of that time. We often had the 16/5th Queens Royal Lancers on exercise at the farm of my father. They were stationed at the town of Wolfenbüttel nearby and everybody loved to see them, my mother because we talked english all day, the soldiers because they had warm places to sleep and a shower, and my father because he had an agreement to get a bottle of Famous Grouse for each day of their stay. We did things you never get elswhere, driving a Ferret Mk1 (I called it armored Dune Buggy), a Scorpion tank and even firing a Sten SMG on the meadow behind the barn. Once my father and me visited their barracks for some claybird shooting and the officers invited us to the officers mess. Wow, never saw so many silver cups and a living tradition like that.
    When I served at PzAufklBtl 1 (Armored Recon) from '79 to '83 (just the proper time for this game) we were not even allowed to keep our battalion coat of arms, it was from the Black Hussars from Brunswick who fought with the British against Napoleon, but was too similar to the SS sign. That happens to military traditions when you loose your wars.
    At that time I met kind guys from the 2nd Armored Division on Reforger exercise near Brunswick and found some nice friends there (Cpt. Hutto somewhere around here?).
    And I served as contactperson for the team of 1st The Queen's Dragoon Guards during the Boeselager Cup, an international competition among reconaissance forces. Still remember the 'Biwak' on the last evening.
    One day I heard the sound of a Huey helicopter nearby and it did not disappear. So I looked for the source and found some thee or four Huey Cobra hovering directly at the outskirts of the village. I immediatly fetched my brothers and we tried to follow them with my Renault R4. Tough job, soon they were gone. But suddenly they reappeared one after the other over a ridgeline and took my car as a training target. Oh, man, that was exciting. I tried to make their job as difficult as I could but these helis were really fast and agile. I would love to ride one of those, must be like a flying Kawasaki.
    I think Germany really lost something important with all these kind soldiers who are gone now and with them the BFBS radio and the British Wargamers Association with which I had so nice times at Rheindahlen and elsewhere.
    And, by the way, a german Recon Btl was a complete all arms force in '79, ideal for a Bundeswehr expansion one day. There was a ground surveillance radar plt, two companies with Luchs and Leopard1, and a heavy company with grenadier plt (on Schützenpanzer kurz, later Fuchs), engineer plt, and 120 mm mortar plt.
    And now I am here, working as an engineer on military simulation and looking forward to my retirement next year being excited to have all the time necessary to play my favorite game then, CM:CW.
     
     
  24. Like
    Pete Wenman reacted to Mogarth in So glad i found CM   
    Literally never heard of this game until i saw it on Steam last year and i scoffed at the price at first.
    5 months later I have purchased every single game and module except for CMFI, im going to buy it but my wallet lol
    Massive respect to the developers for creating something amazing, that seems tailored for me personally.  I've been trying to get my friends to play but they arent tactical
    Sorry if this is a boring post but I heard a podcast with a gentleman from BF and he mentioned they were testing Steam out and just wanted to provide this feedback
    Stoked for F&T and CW
     
  25. Like
    Pete Wenman reacted to Lethaface in CM Cold War - Beta AAR - NO The_Capt or Bil   
    That's some large maps! Looking forward to playing them!
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