Jump to content

Pete Wenman

Members
  • Posts

    3,172
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Pete Wenman

  1. This is just too good not to bite at I've no idea who's map this is, but if I wanted to block trucks, you'd have something more substantial than a fence in the way. Well I guess it obstructs the LOS from behind the tree at the very least So no fences in scenarios, no trees, how about houses can we use them ? If you think I sit there and place everything for design effect, you have no idea how I make maps P
  2. Just for giggles 1 US plt, all in foxholes and HIDDEN with a 115m area target over the plt. vs 1x 105mm btty (Wespe) - offmap The 105's fired themselves empty over some 8-9 minutes - 96 shells Plt HQ 2x killed 1st Sqd 2x killed, 1x yellow wound 2nd sqd, 1x yellow wound 3rd sqd, 1x yellow wound all units cautious at the end of the barrage. Interestingly the last 2 shells to fall each caused a casualty, and so until that point the plt had only suffered 2 deaths. A The end of games states showed 35 men ok 2 men killed 2 men wounded P
  3. This might help http://www.lib.utexas.edu/maps/ams/indochina_and_thailand/txu-oclc-6535632-nf48-9.jpg P
  4. A great way to illustrate the action !. Any chance you can post an elevated view indicating the positions of the various participants so we can better understand the batttlefield. Do we get play on this map sometime, I surely hope so. I remember the massive map from CMBO " A day in August" or something similar. I played that map to death This looks even better P
  5. Not sure I fully understand what is going on here, but this is one I did earlier P
  6. For those that have missed the announcement this is a pretty good little CMFI movie http://www.battlefront.com/community/announcement.php?f=137&a=568 P
  7. This option might look slightly better try 20 10 5 5 10 20 20 15 5 5 15 20 20 15 B B 15 20 20 15 5 5 15 20 20 10 5 5 10 20 having a 10m tile all the way along the riverbed edge expect those 3 tiles at 15m where the bridge is HTH P
  8. I suspect the difference in height is the problem. Change the tile at each end of the bridge so its height is 15m (and it's probably a good idea to change the tiles each side of the bridge to match) 20 20 5 5 5 20 20 20 15 5 5 5 15 20 20 15 B B B 15 20 20 15 5 5 5 15 20 20 20 5 5 5 15 20 hope that makes sense P
  9. I'm not sure what your problem is but this might help A riverbed 3m lower than the surrounding area creates a good level bridge P
  10. Just wondering out loud but is it because it has a FAST order ??? P
  11. A couple of screenshots, but this one is difficult to capture due to its size. Height range is around 250 ft Hope you guys can find a use for it, but remember this is just a map - no units or AI plans. P
  12. Just to mention Ian I'm close to completing a 2k x 3k CMFI map. How many points do you reckon you can squeeze onto that ? P
  13. It might be easiest to see the file, I've dropped you a pm with my email address P
  14. Go for it, it's why I make the things. But on second thoughts maybe I should make it a condition of use that a DAR as good as Ian's and DT's is posted P
  15. Ian, Great to see this unfolding from both sides, with what seems some great game play. With all the action going on the map seems quite small now but great to see it being used. P
  16. Just in chase you've not noticed http://www.battlefront.com/community/announcement.php?f=137&a=561 P
  17. won't cover arc do this for you ? Nice map and great reports by both you and Ian P
  18. Noob - drop me an email addy I've a couple of images that might help P
  19. This video AAR was posted earlier over at The Few Good Men http://www.thefewgoodmen.com/thefgmforum/threads/cmbn-video-aar-silence-the-guns.14965/ Pretty good and nice to see one of my scenarios on show. He also mentions he has a CMFI video to post as well P
  20. Just for those that arn't aware of what a difference the shaders can make Alt R to turn off and on P
  21. Missing from where - there are certainly in game P
×
×
  • Create New...