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Pete Wenman

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Everything posted by Pete Wenman

  1. It's a .txt file added during scenario creation in a similar way to the briefing texts, and of course can be removed in the same way. But yes it can only be done in the editor. P
  2. Main reason to test the mod tags were working But also if I don't add the tag, then I don't get the hot pink look. Saves mucking around in the Z folder - I'm lazy like that. P
  3. I'm currently running a luminous pink hit decal mod (via the new mod tags, of course) just so I can easily find each and every hit. It adds a whole new level to the post battle review seeing what got hit where and how many times !!! You will enjoy this feature. P
  4. I reckon it will be called Combat Mission Red Thunder - just call me observant ! P
  5. The "Saukopf" mantlet is found in game on the StuG G mid and the StuH 42 mid. The manual for CMBN gives some rational for this P
  6. Placebo - I suspect you have created yellow set up zones in the AI editor. If so delete these and the units will set up where you set them P
  7. I use a couple of rules of thumb to create my battle plans. 1. A platoon is generally good for one set piece attack 2. Understand what you face before committing all forces 3. Look to rotate attacking units and create a local reserve. As such one platoon moved to Stuwwel, as a cautious probe. The remaining two platoons as such being their local reserve. Manoeuvre allowed the platoon to gain fire superiority and clear the farm without too much difficulty, but it took a while. Given the orders where to deny Stuwwel to the enemy it seemed sensible to leave the platoon at the farm to ensure the enemy did not re-occupy it. This has the added advantage that this platoon become the local reserve for the other two platoons now starting to move on Breedweg. These moved with one squad up (and split) and two providing overwatch and then leapfroging forward. Again rotating the lead squad until contact was made. The distance from Stuwwel to Breedweg is about 800m, which allowed the MG and mortars to fire in support without issue, and had it been needed would have been only a couple of minutes run should additional troops have been needed. In this instance the plan worked, but it doesn't always ! P
  8. I won this with a major victory if I recall correctly. One platoon was sent to Stuwwal farm to cautiously clear it, while the other two platoons started to slowly move towards Breedweg, but going to ground upon taking a casualty or two. I reinforced the Stuwwal platoon with an additional squad, but in the end was able to release it back to it's platoon. Once the Stuwwal farm was secure I left the platoon there to occupy it, but set both the MG and mortar up so that they had good LOS into Breedweg. The other two platoons then moved down to Breedweg to the NW of the bocage/hedgerow moving into the line of buildings, which were then used as a jump off point for attacks on north then south Breedweg farms. (One platoon each in that order). Once this was complete the Germans were losing cohesion and a sweep through the remaining objective saw that cleared and the armoured car taken out by a bazooka shot. The Germans then surrendered. P
  9. Cheers Guys, glad to read you seem to be enjoying this one. In testing one betatester admited the German AI performed better than he did when playing as the Germans - he shall of course remain nameless - cough/panzermike/ P
  10. Sounds like the AI is giving you a run for your money, although your ambush on Annastraat sounds deadly. Do feel the results you are getting are fair ? P
  11. Thanks - out of interest which side did you play as and WEGO or RT ? P
  12. Cheers PM - I hopes others find them of use, also thanks to Benpark for his cracking maps. To be fair it's pretty easy. Pushing the minus sign on the appropriate side will reduce that map edge by 16m (2 x Action Sqaures) Shift minus will reduce the appropriate edge by 10m (10x AS) If cropping is done within the setup zones tab they can be used to mark the area to be cut. In addition all the time the specific map being cut remains open in the editor it can be cropped and expanded as many times as required WITHOUT the loss of map detail. The cropped detail is only lost once the map is closed in the editor. So if you're not happy with the crop you can expand the map back out again. HTH P
  13. yeah, but the reply was **** off and call me in the morning, don't you know it's the middle of the night.
  14. The new indie buildings are indeed additional and a little bit special P
  15. http://grogheads.com/?p=2671#more-2671 Worth a read if you're still considering whether to pick up GL or not P
  16. More MG news http://www.battlefront.com/community/announcement.php?f=124&a=663 P
  17. I think Steve is referring to this statement and not this one P
  18. There will be others here that will have done this real, but I was lucky enough to do my FIBUA training in the days when the Red Army invading West Germany was the perceived threat. As such all FIBUA training revolved around fighting in German villages, and towns. It was some of the hardest soldiering I ever did, physically tiring, stressful and hard on the body. The drills were simple and taught well, but it was apparent to all that in actual combat it would be meatgrinder. Clearing basements in total darkness, bursting through doorways to find the room absolutely filled with barbed wire from floor to ceiling. Throwing grenades into windows only to have them bounce back because the window was covered by chicken wire. Lobbing grenades up stairs only to have them drop into the room next to you, where the squad was waiting to assault up the stairs, because the floor boards had been removed. And yes getting stuck trying to climb in through a window. Something always catches and it all goes to rat****. The guys inside want more fire power, the guys in the street are taking fire (and simulated casualties) and Pte Numbnuts is stuck in the window. This was in houses, buildings and rooms that for the most part were empty of furniture or any kind of objects. I can’t imagine how much harder it would have been with houses full of the everyday stuff of life. The problem with FIBUA is that if you clear every house it takes forever, and often the houses searched are empty. If you move too quickly in the streets you will eventually hit an ambush, and point units can be pretty much written off. Rinse and repeat and you soon run out of ammo and warm bodies. You can’t throw a 5lb TNT charge into every room or building as you just don’t have enough. If you have time and are attacking then you can prepare X frames and source ladders, smoke, lots of ammo and heavy weapons, but its then likely the defender will have fortified key buildings, established kill zones and chock points and mapped exit routes. We did a combined arms exercise at Copehill Down with both armour and air support. The sense of chaos, lack of understanding as to where enemy fire was coming from, and noise was something else. MILES casualties on both side were horrendous. Glad I didn’t have to do it for real. What we did learn was that a house to be attacked had to be covered by units that could provide good and sustained covering fire. Entry via the roof and clear the building from top to bottom was the preferred method. Bullets will pass through floors and walls. Crossing streets is dangerous. Smoke is your friend Use armour or direct fire against strongpoints/fortified buildings. Direct assault is often not the right course of action.
  19. Battalion vs Battalion is already in !!! I think you mean Division vs Divison P
  20. Holland in 1:25000 http://memory.loc.gov/cgi-bin/ampage?collId=gmd&action=browse&fileName=gmd6m/g6000m/g6000m/gct00040/ct_browse.db&displayType=3&maxCols=3&recNum=0&item%20Link=r?ammem/gmd:@field(NUMBER+@band(g6000m+gct00040))&title2=H%20olland%201%3a25,000%20%2f%20prepared%20under%20the%20%20direction%20of%20the%20Chief%20of%20Engineers,%%2020U.S.%20Army,%20by%20the%20Army%20Map%20Service%2%200(GE),%20U.S.%20Army,%20Washington,%20D.C.%20 P
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