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Vergeltungswaffe

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  1. Upvote
    Vergeltungswaffe reacted to Zveroboy1 in Dark wooden fences   
    They replace the white picket fences. They're nice but I wanted something a bit grimmer. It is nothing special but it might be useful until Kieme or Juju release something better. Same resolution as the default picket fence.
     
     

     
     

     
     
    (Don't mind the trees, they're not from me, it is a port from CMBN, I am just working on a wintery map.)
     
     
    I also got these dingy run down and rusty corrugated walls that replace stone walls. Not sure whether it is worth it to upload them, I am not entirely satisfied with them. The repeat is maybe a bit too obvious and they look weird from the side or from a top down view.
     

     
     
     
     
     
     
  2. Upvote
    Vergeltungswaffe reacted to sandman2575 in Vin's mods - Animated Text, Geometric Icons, Easy vis UI, Bases   
    One of the first things I did when I installed CMBS was to port over your Arrow Bases from CMRT.  Can't play without 'em! 
  3. Upvote
    Vergeltungswaffe reacted to Vinnart in Vin's mods - Animated Text, Geometric Icons, Easy vis UI, Bases   
    Vin Arrow Bases Mod
     
    This mod works with all cmx2 games. The default is the thick bright arrow, which I think is the best, but there are lots of other alternate base shapes such as a pentagon to use if you like.
     
    Check these out. I think you will find them more functional, and attractive over the stock bases.
     
     

     
    Vin Arrow Bases Mod.
    Vin's arrow base mod.zip
     
    Still doing some tweaks and testing with the Easy Vis UI.  Plans later tonight, so will probably have it up tomorrow.
  4. Upvote
    Vergeltungswaffe reacted to Sublime in BS As a gift, an aside, a thank you   
    As many know ive had a lousy year. My.favorite war.theater of all time.is.ost front.and without.my.friend.mjkerner i wouldnt have been able to play red.thunder which he gifted me. Sburke gifted me the VP, MG, 3.0 BN. And now.mkjerner gifted me BS. Guys it really means a lot.to have people who,ve.never even met.me.in.person spend their hard earned money so i can escape what ive turned.into a semi bleak existence.
    Thank u so much
  5. Upvote
    Vergeltungswaffe reacted to Tanks a Lot in Tanks a Lot's CMRT building preview   
    Almost done with another 1-story building, here's a preview:
     

     

     

     

     
    Thanks to Juju for the idea of the Russian nesting dolls in that last pic.
  6. Upvote
    Vergeltungswaffe reacted to GhostRider3/3 in How to take out IS-2?   
    Well I just made my own test of sorts.  Meeting engagement starting at 2200 meters.  JS-1, JS-2, and a bunch of T-34/85 vs 3 Tiger II, and 14 Tiger 1.  Basically had 15 JS1 and about 6 JS2, and then for kicks about 12 T-34/85.
     
    Played this 5 times, results were German victory every time.
    #1.  All Russian tanks knocked out, 3 Tigers I KO, 1 KT weapon damaged.
    #2.  All Russian tanks knocked out.  4 Tigers I KO, 1 KT KO, 2 Tiger1 with weapon damaged
    #3,  All Russian Tanks destroyed, 3 Tiger I KO, 3 Tiger I weapon damaged, and 1 immobilized, 1 KT Immobilized
    #4.  All Russian Tanks destroyed.  2 Tiger I KO, 3 Tiger I weapon damaged, and 1 KT immobilized
    #5.  All Russian Tanks destroyed, 3 Tiger I KO and 1 Tiger I immobilized and another with weapon damage.
     
    NOTE:  All German crews were Veteran, with 3 Elite King Tiger crews, motivation High.
    NOTE:  All Soviet crews were Regular with JS crews being Veteran and JS2 crew also veteran with High morale, and one fanatic.  half of the T*34/85 crew were veteran with High morale as well.
     
    Analysis:  The Tiger 1 proves lethal at ranges of 1500-1700m to JS1 and T-34/85 frontal armor.  Hull and Turret penetrations.  The Tiger II (KT) was lethal at ranges up to 1800m or possibly to 1900m especially to T-34/85 and JS1.  However even at ranges up to 1700m or so the KT was knocking out JS2 tanks. (I have to admit it was difficult to see what was up until I replayed each round or combat and tallied the hits from tank to tank, with the hit decals its easy to see the ballistics of what is actually happening, so my hats off to that).
     
    Soviet JS1 and JS2 do not have the rapid firing capability as the Tigers, so they are somewhat handicapped with the rate of fire they can throw against the enemy.  They themselves would have a hard time to gain fire superiority unless they outnumber their opponent at least 3 to 1.  The T*34/85 put up a decent volume of fire, but cannot penetrate the Tigers at distances over 1200m, by the time they closed in to around 1000m their numbers had been reduced.  The volume of fire they did pour on to a number of tigers rendered their weapon systems or main gun to malfunction, there were a couple low hits by JS tanks that had rendered a couple to be immobilized.  The Tigers that were knocked out were done by JS2-Js1 at a range of around 1300-1500m.
    of the 15 Knocked out Tigers, 9 were destroyed but not set on fire by JS1 tanks.  The other 6 were set ablaze by JS2 tanks, most of which had taken side hull shots as they closed range to about the 1300-1200m range.  The T-34/85 helped to suppress a few of the Tigers, which probably resulted in their demise.  Such is war.
     
    17 vs 35  my guess is, if there were another 5 to 10 Russian heavies, the figures would be much different.  In the end the Soviets could afford mass losses while the Tigers were hard to replace and fix in a reasonable time to put back on the front line.  Even the loss of 4 Tigers would hurt.
  7. Upvote
    Vergeltungswaffe reacted to Mord in Mord's Vehicle Radio Chatter Mod   
    Pretty much what it says. When you add this to your game you'll get static laden radio chatter coming from all your vehicles (while sitting and moving).
     
    SEE the readme for all the info.
     
    There's regular and Mac versions. Links are after the pic. And if by chance there's a lot of down loads and my bandwidth runs out on Mediafire do what you guys can to help get the files to people that missed out.
     
     

     
     
    PC Version
    http://www.mediafire.com/download/4q9qbyrpo89kg33/Mords_Vehicle_Radio_Chatter_Mod.zip
     
    Mac Version
    http://www.mediafire.com/download/3vhtqvex64e1jqo/Mords_Vehicle_Radio_Chatter_Mod_MAC_VERSION.zip
     
     
    NOTE: For guys that might read this in the future the Black Sea Repository section should be up so, just check for it there.
     
     
    Mord.
     
     
     
     
     
  8. Downvote
    Vergeltungswaffe reacted to Skinfaxi in Backstory events sliding toward Nonfiction   
    One can set his clock after it:
    As soon as a good initiative brings progress, the USA is becoming extremely active to sabotage it. This time Kerry immediately jumped into a plane, flew to Kiev and is now even offering a bancrupt country direct weapon deliveries, while this good initiative is gaining momentum. What a ruthless politics of destabilization in such a phase!
     
    I still remember well what had happened hours before the Ukrainian persident was ousted: an agreement with all involved parties, all opposition parties signed - the ink was not dry, the members from the meeting had not yet returned and the agent provocateurs already had started shooting.
     
    For almost 18 months I observe this evil scheme now and I hope, that this time the European vassals have enough courage to reject the devastating US politics for Europe. A little hope may be that they no longer accept the US being part of their initiatives.
  9. Upvote
    Vergeltungswaffe reacted to Kieme(ITA) in Kieme's modding corner   
    Kieme CMBS modular buildings (HD) mod
     
    Download link:
    https://app.box.com/s/lriagz6nrjlo1m6y2eke1u99f5jowptc
     
    Changelog:
    -new textures (HD) for all 8 modular buildings
    -new doors and windows
    -new details
    -new flat roofs
    -new floor texture
     
    Note: this mod is in HD, that means that all the content textures are 2x the size of original game's ones. Please note that use of this mod will require more computer resources and might cause lower performances of the game with your system.
     
    Preview: (more previews inside this forum thread, please check other pages):

  10. Upvote
    Vergeltungswaffe reacted to Mord in Kieme's modding corner   
    Absolutely the smartest and most important thing you can learn while modding. I can't count how many times I neglected to save templates thinking I'd never need them again. I learned that lesson well after redoing the CMBN portraits for like the third time and having to start completely from scratch each time. Now, I have templates with just heads, patches, you name it, so whenever I have to return to it I have a lot of the grunt work already complete. I won't make a mod now without having tons of templates saved for every little thing. It can save you tens upon tens of hours (as you know) having those files pre-made and ready to go...especially if you are updating something.
     
    For anybody new to modding take this advice seriously, it will save you a lot of heartache.
     
    BTW really nice work, Kieme.
     
     
     
    Mord.
  11. Upvote
    Vergeltungswaffe reacted to Vein in Veins CMBS Effects   
    If they are a first poster, i.e. have joined just to get the mod, I cut them some slack.
     
    It is better to PM me as I'll get notified by email and therefore less likely to miss you out.
  12. Upvote
    Vergeltungswaffe reacted to antaress73 in T-90 Turret Roof and Hull Deck Armor Thickness   
    I guess this one was filled with explosives too
     

     
     
    turn the sound off... those victory shouts are annoying 
  13. Upvote
    Vergeltungswaffe reacted to dan/california in Play Big Maps   
    Dancing between tree lines to stay ahead of the bad guys spotters and trying to get a shot off is fun.
  14. Upvote
    Vergeltungswaffe reacted to sandman2575 in Kieme's modding corner   
    When I see the work of Kieme, Vein, and CM's collection of other talented modders, all I can say is "Wow!" and "Thank you!".  You guys enhance the CM experience immeasurably.
  15. Upvote
    Vergeltungswaffe reacted to dragonwynn in New CMRT Campaign: The Cross of Iron   
    The Cross of Iron is a interactive story driven campaign of a German tank company from June 22, 1944 thru June 26. In this campaign you take the role of Hauptman Johan Clauss, Commander of 1.Kompanie, 501 PzAbt during the opening phases of Operation Bagration. The campaign is designed with the latest version of CMRT and it is semi-historical.
     
    As Clauss you will be faced with completing missions you have been given and somehow keep your Kompanie alive. You will at specific times during the campaign be forced to make hard decisions that can change the path of the campaign for better or worse.
     
    It is very important that you read ALL of the briefings and designer notes as these drive the storyline of the campaign. Also Clauss must be kept alive or the campaign will conclude.
     
    Also there are a number of mod tags within the campaign which will result in a rather robust download which is why the campaign is only available on the GAJ site here http://cmmods.greenasjade.net/mods/5458/details. The designer note for the campaign gives a detailed breakdown of the mods used and acknowledges the fine work done by the authors of those mods. In particular I believe that this is the first scenarios/campaign that uses a large part of Umlaut's outstanding factory mod, which in my opinion added the immersion effect that I wanted for this campaign.
     
    To install unzip the zip file and copy the campaign file(.cam) to your campaign directory in CMRT and copy the folder panzermike (mods) to your data/z folder and you should be good to go.
     
    I truly hope those who give it a try will find it enjoyable. I do feel it will be a difficult campaign to complete but it should be rewarding if you do.
     
    Please direct any comments, suggestions etc to this thread so I can make any necessary improvements as they are brought to my attention. It was a great deal of time involved to create this campaign and I want it to be a enjoyable experience.
     
    Michael (dragonwynn)
  16. Upvote
    Vergeltungswaffe reacted to Saferight in Testing new Ukrainian camo   
    Toned down the yellow its much more vibrant green like its suppose to be
     

     
     
     
     
  17. Upvote
    Vergeltungswaffe reacted to Frankster65 in down load speeds 100kb/s   
    Every product I've bought from BF has been a superb. The service I've been given by them has been spot on with no complaints what-so-ever. I've had years and years of enjoyment from their deep combat mission series of games. Any issue which may have come up, they have always taken care of given reasonable time.
  18. Upvote
    Vergeltungswaffe reacted to Frankster65 in down load speeds 100kb/s   
    You hit the nail on the head. Key words "ignorance" and the big one, "immaturity." It is absolutely pathetic.
  19. Upvote
    Vergeltungswaffe reacted to BletchleyGeek in Could this be the best yet?   
    I'd like to point out that there has been a thread like this for pretty much every release since Market Garden, when some massive optimizations hit loading times in general.

    The 3.0 patches have really brought CMBN and CMFI a long, long way forward. CMRT with the 1.03 patch is being also awesome.

    What I think has changed a lot is the map making in most scenarios and many QB maps that feels more... artistic? true to nature?

    Regarding shadows: just go and find a game where you find shadows to be realistic and also 1) allows you to make your own "levels", and place objects mostly arbitrarily, 2) allows the same degrees of freedom with the camera, 3) features such a wide variety of lighting conditions.

    There are not many, really, and there are good - technical - reasons for that.
  20. Upvote
    Vergeltungswaffe reacted to Saferight in Testing new Ukrainian camo   
  21. Upvote
    Vergeltungswaffe reacted to Bil Hardenberger in NATO ICONS?   
    I have one in the works, needs a little tightening up but will be available soon:
     

  22. Upvote
    Vergeltungswaffe reacted to ikalugin in UA doesn't use Grads in 2017?   
    I think that calling in a full grad divizion salvo would essentially end the match.
  23. Downvote
    Vergeltungswaffe reacted to Echo in UA doesn't use Grads in 2017?   
    It's only the most ubiquitous artillery system in region. Silly not to be included. Not complicated either.
  24. Upvote
    Vergeltungswaffe reacted to Vein in Veins CMBS Effects   
    It's certainly not for the faint hearted. I used stock footage and mixed in other frames from here and there and heavily manipulated the lot. It's a MASSIVE amount of work to get it right.
  25. Upvote
    Vergeltungswaffe reacted to Vein in Veins CMBS Effects   
    Big gun muzzle flashes and explosions
     

     
     

     
     

     
     

     
     
    Small Arms Muzzle Flashes
     

     
     
    Flames and Hit decals
     

     
     
    At the moment if you want them PM me and I'll send you a dropbox link. To PM me click on my name and on the right you will see the button: 'Send me a message'.
    When the Repository is up to speed I'll add them there.
     
    Smoke and Tracers are also in there.
     
    V
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