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gunnersman

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  1. Upvote
    gunnersman reacted to panzersaurkrautwerfer in pnzrldr, request your professional opinion, please. Is a 4 second kill doable?   
    Pretty much.  at ranges like that, the first one to spot is going to be the one to walk away from it.  One of the things that's tricky about CMBS is it's hard to know who's looking at what/where and how much sensor quality is degrading spotting
     
     
    Courtesy of my shelf of "I was once cool" (beer is provided for scale)
     

     
    That's what's left of a training sabot after being shot through something in the front center.  It's not huge, but it's going to leave a mark on pretty much anything it touches (or picture something that sized going something like a few thousand meters a second touching anything mechanical).  

    Now get an overhead drawing of anything that's not a tank, and start drawing straight lines through it from point of penetration to point of exit.  Feel free to include non-military targets such as Yugos, large bears, SUVs or other things you might really not be a fan of.
     
    So in following those lines, try to find routes that:
     
    a. Do not do major and irreparable damage to the vehicle given something sabot sized passing through
     
    b. Lack anything that might might get excited by a sabot type round passing through it.
     
    It's pretty hard.  On most IFVs you wind up intersecting the turret somehow which will always react poorly to a sabot sized chunk of metal going through it.  On many IFVs, any hit on the frontal slope is going to pass through the engine (if not the engine itself, then required engine support equipment.  A rear-flank shot might just kill most of the carried crew, but many IFVs store ammunition or have fuel cells in the rear of the vehicle, which will also react poorly to a sabot strike. 
     
    The only vehicles that I feel legitimately might drive away from a sabot hit without being some manner of "kill" are trucks, simply because there's so much "not important' space that a round would just zip through.  
  2. Upvote
    gunnersman reacted to sburke in CMSF upgrade/remake?   
    Absolutely. I see no reason to hunt around for another story etc etc or change the time frame. I'd really like just to see the same game updated and perhaps some additions to the force mix. The idea originally was simply to get CMSF up to the state it could follow the model of the other x2 games to keep the engine current. Changing the scope or background story/ timeline sounds like project creep. Keep it profitable and reduce the effort, keep it simple. I think most folks who want to see CMSF 2 are looking mostly to just see it updated, not changed. Hmm sounds like an idea for a poll.
  3. Upvote
    gunnersman got a reaction from sburke in CMSF upgrade/remake?   
    I'd be ok with a revisit to the same old story line.  I'd love to play CMSF with 3.0 or better, engine.
  4. Upvote
    gunnersman reacted to MikeyD in Ukraine Combat Footage   
    I recall when John Huston was filming combat footage in Italy in WWII he found actual combat to be dreadfully 'uncinematic'. So after the action he'd often call the same units back to recreate their deeds more 'Hollywood' with cameras optimally placed for most dramatic effect.
  5. Upvote
    gunnersman reacted to Combatintman in How to stop units from wasting javelin missiles?   
    Reference can Javelin track human targets, there used to be a video showing this engagement on Youtube which I  can't find however Michael Yon's prose and images are almost as good:
     
    https://www.michaelyon-online.com/rattlesnake.htm
  6. Upvote
    gunnersman reacted to BlackAlpha in My Bradley has ESP. TOW 2 chases the wrong target.   
    I did some testing and played a bunch of battles with Bradleys vs Russian T-72 and T-90A tanks. T-72 tanks don't have a jamer. T-90 tanks do have a jammer. Against the T-72 tanks, the Bradleys never missed (assuming they didn't lose line of sight). Against the T90A tanks, the Bradleys sometimes had that thing happen that the OP shows in his video (in the first post) - the missile goes way off target. So, it looks like the TOW missile can get spoofed in this game, but most of the time it does seem to hit.
  7. Upvote
    gunnersman got a reaction from animalshadow in Unofficial Screenshots & Videos Thread   
    RESISTANCE IS FUTILE. YOU WILL BE ASSIMILATED. 
  8. Upvote
    gunnersman got a reaction from agusto in Unofficial Screenshots & Videos Thread   
    RESISTANCE IS FUTILE. YOU WILL BE ASSIMILATED. 
  9. Upvote
    gunnersman reacted to xIGuNDoCIx in Unofficial Screenshots & Videos Thread   
    Russian MBT learns how sharp the US M982 Excalibur Precision Artillery Round is!
     

     

     

     

  10. Upvote
    gunnersman reacted to Saferight in Unofficial Screenshots & Videos Thread   
  11. Upvote
    gunnersman reacted to agusto in Unofficial Screenshots & Videos Thread   
    From Russia with love....
     

  12. Upvote
    gunnersman reacted to Saferight in Unofficial Screenshots & Videos Thread   
  13. Upvote
    gunnersman reacted to wee in 9.25mm ammo?   
    Pardon my possible ignorance, but when looking Ukranian infantry squad unit roster, there's listed 9.25mm ammo, usually 48 rounds in the squad? Being quite familiar with russian origin small arms, I've never heard of such ammunition. 
     
    Possible typo, meaning 9x18mm Makarov ammo? 6x8 = 48 -> six 8 round magazines in the squad?
  14. Upvote
    gunnersman reacted to womble in in game replays?   
    Look at the sizes of the turns. Multiply the number of turn files by the number of turns. 13MB/turn ish. *60 turns for an hour. 780MB per hour. It's about the size of an actual movie. Now, that's okay if you just want to stream it, but if you want to load it into a program that can change your viewpoint, you're looking at quite the memory hog, given that a 13MB turn expands to 20 times that size when opened in the game client. There's probably a way of doing it that doesn't involve loading a 30Gig file for a 2 hour game, but it isn't "just lowd orl the turnz". Also, given that it can take more than a minute to load a single turn, you'd be doing a mite of hangin' about if it was "just lowd the turnz wun at uh tym". It probably isn't beyond Charles and Phil's skills, but is it worth the time to write a specialist "CM cinema" application?
    It might be different, if the game file architecture wasn't so determinedly "this stands alone", but it is: turn files are the whole scenario at the point of the save, not just the differences between the start and now, or a record of orders that gets processed up each time using the recorded results of randomisers. It's all precalcultated and the results in terms of pixels moving and variables changing is recorded, and that's what's rendered when you replay a turn. Regardless of the pros and cons of that approach, that's the approach that everything else has to derive from.
  15. Upvote
    gunnersman got a reaction from db_zero in Asian   
    Never get involved in a land war in Asia.
  16. Upvote
    gunnersman reacted to Peter Panzer in Unofficial Screenshots & Videos Thread   
    Here are a few images from my first scenario. As good as Battle for Normandy is, I can't help but wonder if Black Sea will soon mature and surpass it as BFC's masterpiece. What an embarassment of riches.

    Wary of possible UAV observation and the threat of precision fire, a RUS assault recon unit coils its way through a tree line in order to mask its movement. Their task in the Stara Basan countryside is threefold: identify enemy strongpoints, direct friendy CAS and pathfind for the follow on assault company.




    A RUS BRM-3K bolts from concealment enroute to taking up a new position. Exhaustive observation must be measured against the need for high tempo operations. Mobility is survival. 900 meters to the south of the RUS probe, a weary UKR platoon debuses in a shallow defilade and hastily prepares for the hammer blow about to befall them.


  17. Upvote
    gunnersman reacted to Bil Hardenberger in Sweeping woods for enemies   
    You only need superiority at the point of contact... find him, then concentrate against each enemy position with overwhelming firepower to suppress the enemy unit (fix him), maneuver to his flanks (flank him), then assault the position (finish him).  
     
    Eat the elephant one bite at a time.  You do not need 4:1 odds to accomplish this.. especially for a defending enemy that is probably spread out to cover all avenues of approach.
  18. Upvote
    gunnersman reacted to MikeyD in Sweeping woods for enemies   
    You don't clear woods using an equal number to the troops you're facing. You need overwhelming superiority. If the enemy opens fire he gets return fire from four times his number.
  19. Upvote
    gunnersman reacted to sburke in Infantry TAC AI - trying not to rant   
    LOL we have all wanted to rant at some point or another over our pixeltruppen.
     
    I get over it by watching and noting when they do things right, and I don't mean just in the sense of the way I ordered them to.  Example
     
    This team was ordered into this building, on the way they took fire from a guy in the building to the left.  They paused on their own, eliminated the enemy, then proceeded to their objective.  Now note, from the left guy number 1 and guy number 5.  They have taken a position with their weapons trained on the last known position they took fire from.  The TAC AI might not always do what you want, but it is far from stupid.
     
     
     

     
     
    I actually prefer the infantry TAC AI to the vehicle TAC AI.
  20. Upvote
    gunnersman reacted to Melchior in Infantry TAC AI - trying not to rant   
    Breaching has been explained in other topics but their are ways to blow walls/hedgerows without charging the engineers in. Set a blast waypoint *up to* the point you want to breach if you just want them open the point. Setting the blast waypoint *through* the wall is treated breach and clear. 
     
    "Cowering" is an abstraction for all manner of behaviors that prevent the immediate return of fire. It's been said somewhere in the game manuals but I don't think it should surprise anyone when it's mentioned that most people do not like to be shot at. If your men are so heavily suppressed that they return fire meagerly or not at all they're taking too much fire. Don't rely on the suppression gauge as an end-all. 
     
    Quick moving into enemy positions is something that took me years to figure out for some reason but the solution was actually very simple. Plot, many, waypoints. A team pauses on every quick point for at least 2-3 seconds and you can pause them longer if you want. The men that reach the point first stop and scan for targets while the other men catch up. 
  21. Upvote
    gunnersman reacted to tankgeezer in Short-range tank duel: a good reason to use "target arc" (video)   
    Wombie;
    Anybody out there besides me that misses the hotkey to automatically constrain a 180 degree  target arc?  (I do like the 'shift-360°)
     
  22. Upvote
    gunnersman reacted to Bahger in Short-range tank duel: a good reason to use "target arc" (video)   
    In a small attack QB (armor) I've been fighting as Blue, my vehicles are assaulting downhill through fairly densely-forested farmland.  My Bradley has spotted a Russian T-90 (I think...can anyone confirm?) but I did not want the M3 to chase him down the reverse slope so I left him in defilade with area-fire orders, hoping to push the tank back.  There was no way I could advance my forces down the road (by far the best available axis) without finding and killing that tank and there was no available spotter LOS for a precision round, so I had to risk a short-range tank vs tank encounter.  I sent my M1 down the road with hunt orders but made sure I gave him a target arc ninety degrees to the left of his direction of travel before he got to the opening between the buildings.  As my little video establishes, the M1's turret swivel in anticipation of finding the tank was what gave him the first shot and may have saved his life, as the T-90 had heard him come down the lane and was in the process of adjusting fast from his orientation on the Bradley.  I reckon he was about half a second from getting a shot off of his own.  A minor skirmish, I know, but really quite satisfying, as I have two victory zones out of three and with at least two Red tanks gone, I have to feel I have the tactical edge...as long as I do not do anything stupid or impulsive.  
     
    What a great game this is, an evolutionary leap-frog over SF, in my opinion.
     

  23. Upvote
    gunnersman reacted to LUCASWILLEN05 in UAV limitations   
  24. Upvote
    gunnersman reacted to Zveroboy1 in Unofficial Screenshots & Videos Thread   
  25. Upvote
    gunnersman reacted to sburke in What do you guy's do after you lose a scenario?   
    Many scenarios have multiple plans.  Don't take for granted it will play out the same.
     
    In my case after a good cry, I'll get a shower, have a beer and sit on the back stoop trying to figure out if my life has any meaning at all.
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