Johnny Canuck Posted May 26, 2011 Share Posted May 26, 2011 I've seen Murphy's Laws of Combat, but how about of Combat Mission? In my case: The woods/concealment are closer to the enemy. The best and tallest building is closer to the enemy. The flag is closer to the enemy. I get to run across the open field. His gun is better than my armour. His armour is better than my gun. I'm sure the old timers have a LOT more. 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted May 26, 2011 Share Posted May 26, 2011 I've ordered a heavy 4 gun bombardment of off map arty on woods containing multi AT guns when I have to adjust the mission - guns run out of ammo before the adjustment occurs. 0 Quote Link to comment Share on other sites More sharing options...
PLM2 Posted May 26, 2011 Share Posted May 26, 2011 He has more arty to support his defenses than I have to support my attack 0 Quote Link to comment Share on other sites More sharing options...
Offshoot Posted May 26, 2011 Share Posted May 26, 2011 Whenever I lose one member of a team, it is always the gunner. Whenever the enemy has only one member of a team left, it is always the gunner. 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted May 26, 2011 Share Posted May 26, 2011 Every time I save and turn off the game, it's 4am. (!) 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted May 26, 2011 Share Posted May 26, 2011 Every time I save and turn off the game, it's 4am. (!) Every time I'm about to save and turn off the game at 4am, another PBEM turn arrives. 0 Quote Link to comment Share on other sites More sharing options...
zukkov Posted May 26, 2011 Share Posted May 26, 2011 your ambush is spoiled by one rifleman taking a potshot, alerting the enemy just short of your killzone. when you glare angrily at the offending soldier he stares back and says "what!?" 0 Quote Link to comment Share on other sites More sharing options...
Dietrich Posted May 26, 2011 Share Posted May 26, 2011 The first casualty in any squad performing an Assault move order is the squad leader. Except when that casualty is the gunner. 0 Quote Link to comment Share on other sites More sharing options...
GonzoAttacker Posted May 26, 2011 Share Posted May 26, 2011 You just put a hour of time working on a very evil detail map, tornado warning, wife closes down the computer without saving. I live in Nothern California? History making storm while i sit in a closet for almost two hours! I only need an earthquake now. 0 Quote Link to comment Share on other sites More sharing options...
aewert Posted May 26, 2011 Share Posted May 26, 2011 If I recon with infantry, there is a MG42 waiting. If I recon with armor, there is a PAK 75 waiting. If I assault with both, both are waiting, with artillery support. Any shot that does not kill a Sherman outright will invariably knock out the main gun or immobilize it, or both. 0 Quote Link to comment Share on other sites More sharing options...
Jaws Posted May 26, 2011 Share Posted May 26, 2011 Looking for a Pz IV H... flanked it with one Sherman left of a bocage and the second Sherman right of a hedge..AI PzIV H moved to a spot I didnt noticed.. killed both Shemans.. great game 0 Quote Link to comment Share on other sites More sharing options...
Zatoichi Posted May 26, 2011 Share Posted May 26, 2011 There's always one more hedgerow to breach after you've used your last demo charge. 0 Quote Link to comment Share on other sites More sharing options...
McTasty Posted May 26, 2011 Share Posted May 26, 2011 You just put a hour of time working on a very evil detail map, tornado warning, wife closes down the computer without saving. I live in Nothern California? History making storm while i sit in a closet for almost two hours! I only need an earthquake now. Sounds like you need to tell the insurance company your pc blew away and buy a laptop 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted May 26, 2011 Share Posted May 26, 2011 Zatoichi: +1 0 Quote Link to comment Share on other sites More sharing options...
Nijmegen Posted May 26, 2011 Share Posted May 26, 2011 When being gamey and dropping pre-planned artillery on a known/suspected enemy stronghold, the artillery will fall at least 50m off target. When under fire and in need of smoke or artillery rickity tick, the only available FO will be a Green platoon leader who will take 4 minutes to call it in. Mortar rounds and grenades rarely bother to drop on squads that are not tightly packed. If your attack is going well, your computer is probably about to crash. 0 Quote Link to comment Share on other sites More sharing options...
Johnny Carwash Posted May 26, 2011 Share Posted May 26, 2011 If you see a spotting round from a mortar and direct your men to run for safety, whichever direction you choose will be that of the main barrage. The AT round that kills your tank will always hit a split-second before it would have been safely out of the gun's LOS. The last two guys in an enemy squad will take longer to kill and cause you more casualties than the first ten combined. 0 Quote Link to comment Share on other sites More sharing options...
zukkov Posted May 26, 2011 Share Posted May 26, 2011 after arguing for several days that hmg's are fatally flawed, you charge a platoon across an open field and are stopped cold.. by an hmg... 0 Quote Link to comment Share on other sites More sharing options...
SNAFU Posted May 26, 2011 Share Posted May 26, 2011 Turn 3: While moving my front line squads to contact my HMG team waits in the rear along some bocage. It's a nice, out-of-the-way spot to have a smoke before being called up to the line. The 1st squad moving out of cover draws a burst of fire from a sharp-eyed MG42 Gunner somewhere around Hamburg. The burst misses its intended target but one round passes through 2 very narrow breaks in the bocage, over a fence and takes out my HG gunner who has just lit his Lucky Strike. It drops him like a sack of spuds. The MG team looks for the water cooled mg only to discover that it was also hit and now useless. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted May 26, 2011 Share Posted May 26, 2011 Every time I'm about to save and turn off the game at 4am, another PBEM turn arrives. LOL - this, and the previous!!! 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted May 26, 2011 Share Posted May 26, 2011 The enemy's spotting rounds will land right in your assembly area. Your own spotting rounds will also land right in your assembly area. 0 Quote Link to comment Share on other sites More sharing options...
PAEZ Posted May 26, 2011 Share Posted May 26, 2011 My Hmg fires at a whole platoon at about 50m , The platoon is broken upto 2 guys and they run away,..My Hmg packs up and runs away the other way.... 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 26, 2011 Share Posted May 26, 2011 When you screw up the movement orders of your scouts and they run down the middle of the road in stead of sneaking along the hedge row there is a M10 sitting there covering the road. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 26, 2011 Share Posted May 26, 2011 With a nod to the original MLW: The easy way is always mined. It's also covered by 2 MGs, a squad, and a mortar. Michael 0 Quote Link to comment Share on other sites More sharing options...
Smeel Posted May 26, 2011 Share Posted May 26, 2011 When you assault a bocage with mortar and smoke, the enemy has always withdrawn to the next one. When you've done this four times, and decides to just assault the next one, the enemy is always heavily dug in. 0 Quote Link to comment Share on other sites More sharing options...
Dr.Jones Posted May 26, 2011 Share Posted May 26, 2011 The enemy's spotting rounds will land right in your assembly area. Your own spotting rounds will also land right in your assembly area. Very true indeed, +1. br. Dr.Jones 0 Quote Link to comment Share on other sites More sharing options...
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