toxic.zen Posted October 22, 2010 Share Posted October 22, 2010 I was unable to find any info in other threads so I'll ask here. Are POW's and prisoner taking going to be a part of the Normandy game? this was a cool tactical feature in CMAK and CMBB and it brings more depth to the game play. especially on the rare occasion that POW's escape, and have a chance to run. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted October 22, 2010 Share Posted October 22, 2010 Yes, prisoners are part of the Normandy game feature list. They are handled a little differently though than in the CMx1 games. 0 Quote Link to comment Share on other sites More sharing options...
Boris Balaban Posted October 22, 2010 Share Posted October 22, 2010 They did in Advanced Squade Leader. If you did not escort prissoners they would run away.:eek: 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 22, 2010 Share Posted October 22, 2010 They are handled a little differently though than in the CMx1 games. Could you expand on that a bit, Moon? Michael 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted October 22, 2010 Share Posted October 22, 2010 Could you expand on that a bit, Moon? Not the right time for that I'm afraid. 0 Quote Link to comment Share on other sites More sharing options...
Wengart Posted October 22, 2010 Share Posted October 22, 2010 Last thing I heard, and this was a while ago, it was going to be abstracted. You would leave your men near some surrendered enemies and they would be "captured" very similar to the current buddy aid. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted October 22, 2010 Share Posted October 22, 2010 Not the right time for that I'm afraid. Don't be afraid. We are right here with you. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 23, 2010 Share Posted October 23, 2010 If you think about it, can you imagine hordes of POWs running around the map - I think because it's now 1:1 they have to use some form of abstraction for this. Makes sense to me. As long as those details are recorded that's the main thing. 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted October 23, 2010 Share Posted October 23, 2010 Yes, prisoners are part of the Normandy game feature list. They are handled a little differently though than in the CMx1 games. That is such good news. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted October 23, 2010 Share Posted October 23, 2010 I hope they throw their hands in the air/hands on helmets first, then evaporate after like the "!" we have now. If a friendly also evaporates to take them to the rear, that would also be nice. Surrender is "chrome" to most other games, which baffles me given the amount of casualties listed as "missing/captured" after most western front engagements. It's a good number, and any simulation worth it's salt must recognize this. CM does, of course. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted October 23, 2010 Share Posted October 23, 2010 I still hope that they will throw their hands in the air and will require a buddy aid like process before they disappear. The only trick would be encouraging players to make use of this process. Scoring bonus would work. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 23, 2010 Share Posted October 23, 2010 It might make an interesting scenario where a squad goes on patrol for the specific purpose of capturing one or more prisoners for interrogation. Michael 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 23, 2010 Share Posted October 23, 2010 How about a bonus INTEL feature for capturing the enemy? Finding a hidden bunker? Revealing what unit is located in the barn? Etc? (As well as a point bonus, if the designer so chooses.) Ken 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted October 23, 2010 Share Posted October 23, 2010 Yeah, I thought of that too. But in the span of a tactical engagement, it has the potential to be a bit too gamey. Too make Intel rewards credible you'd have to all kinds of delays and condirtions. More effort then it is worth, imho. Good to hear something is being improved. The sight of a string of prisoners heading to a rear area always was more satisfying to me then the scoring gained from them. Having them go *!* just doesn't cut it. 0 Quote Link to comment Share on other sites More sharing options...
Rayak47 Posted October 26, 2010 Share Posted October 26, 2010 I wonder how the AI will handle American prisoners in future Bulge scenarios?! 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 27, 2010 Share Posted October 27, 2010 There's a completely new system in the game now. Instead of points, you gain gold by capturing high ranking Nazi officers. With this gold you can buy artillery strikes and other upgrades. The objective is to capture a bank vault full of gold, the location of which you will find by interrogation of POWs. 0 Quote Link to comment Share on other sites More sharing options...
AslakH Posted October 27, 2010 Share Posted October 27, 2010 How about a bonus INTEL feature for capturing the enemy? Finding a hidden bunker? Revealing what unit is located in the barn? Etc? (As well as a point bonus, if the designer so chooses.) Ken I was wondering about the exact same thing. Would be cool if we'd get an "?" at some point on the map, and like in vegas, there might be contacts there or there might not be.. Too much stuff going on to make that happen, I'd rather just have the game announced so I can show the wife what I want for christmas. She says I'm not allowed to wish for "intangible stuff", like air-castle games or happiness. It's like being in a Dickens novel! 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted October 27, 2010 Share Posted October 27, 2010 There's a completely new system in the game now. Instead of points, you gain gold by capturing high ranking Nazi officers. With this gold you can buy artillery strikes and other upgrades. The objective is to capture a bank vault full of gold, the location of which you will find by interrogation of POWs. There's also Nazi zombies in the game too. I can't wait, it's gonna be soo rad! 0 Quote Link to comment Share on other sites More sharing options...
SlapHappy Posted October 27, 2010 Share Posted October 27, 2010 I was wondering about the exact same thing. Would be cool if we'd get an "?" at some point on the map, and like in vegas, there might be contacts there or there might not be.. Too much stuff going on to make that happen, I'd rather just have the game announced so I can show the wife what I want for christmas. She says I'm not allowed to wish for "intangible stuff", like air-castle games or happiness. It's like being in a Dickens novel! Sounds like your wife has you on a technicality! BTW, is she implying that CM:Normandy is vaporware? Heh. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 27, 2010 Share Posted October 27, 2010 Dealing with POWs is even more difficult to do as dealing with casualties. CMx1 didn't deal with first aid or mobility problems at all, CMx2 does to some degree. CMx1 had abstracted prisoner escorting, CM:SF had none. CM: Normandy has something inbetween. There is no prisoner escorting, but there are conditions which must be met to successfully capture enemy soldiers. In real life when prisoners are taken the combat usually comes to a screeching halt. Which is why there were a lot more killings of POWs than anybody would like to admit. The captured enemy are usually escorted to a predetermined collection point and put under guard by dedicated units (MPs, if possible). The soldiers which escorted the prisoners would then return to their parent unit as soon as possible. During large operations, where prisoners were expected, soldiers would be pre-assigned duties to escort prisoners. These soldiers were often from support units, HQs, or other non-combat units. That would allow the combat units the shortest possible distraction. All of these things are incredibly difficult to simulate for one or more reasons. Over time I would like to see us evolve the system to be far more literal. Including having to specify collection points and what not. But that's for another day. Steve 0 Quote Link to comment Share on other sites More sharing options...
AslakH Posted October 27, 2010 Share Posted October 27, 2010 Sounds like your wife has you on a technicality! BTW, is she implying that CM:Normandy is vaporware? Heh. Hehe, no. She doesn't play computer games, and I've been all like "CM:N!!!" for a while. "What's that, dear?", then I have to explain that it isn't actually available, etc. and she gets pissy because she doesn't care about "things that don't exist". So, as soon as it is announced, I'll show her. And when the pre-order is online... hellz yeah. let's go, BFC! 0 Quote Link to comment Share on other sites More sharing options...
AslakH Posted October 27, 2010 Share Posted October 27, 2010 In real life when prisoners are taken the combat usually comes to a screeching halt. Which is why there were a lot more killings of POWs than anybody would like to admit. The captured enemy are usually escorted to a predetermined collection point and put under guard by dedicated units (MPs, if possible). The soldiers which escorted the prisoners would then return to their parent unit as soon as possible. Steve During large-scale exercises, some of my buddies would joke around and say "the prisoners tried to escape", because they didn't want the job of escorting them 10km by foot. They felt it easier to "shoot them". I'm happy as long as there's prisoners to take in CM:N. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 27, 2010 Share Posted October 27, 2010 Please take your time releasing CM:N, Steve. You have given us so much to play with CMA and NATO, I can't see getting thru all those games till well into 2011. So, no rush... I am leaving home now for my bunker... 0 Quote Link to comment Share on other sites More sharing options...
Migo441 Posted October 27, 2010 Share Posted October 27, 2010 No! Do not "take your time" with CM:N. I'm sincerely happy for the modern warfare guys, but some of us are disinterested in CMA and NATO but still want to give you our money. So with the release of the latest products, I hope it's full speed ahead with Normandy. Bring on the dedicated forum! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 27, 2010 Share Posted October 27, 2010 I'd love to see captured soldier gain a "PW" icon over their head, much like the "!" icon for men who have broken. The icon would fade as the prisoners disappeared. Bonus points if the "PW" were shown in black and white stripes! - Points for PW's determined by scenario design. - Designer's option to tell player whether they get points or not. - Morale tracking for accepting PW's or not. (Enraged pixeltruppen gun them down.) - Repercussion for seeing your buddies get hosed when they surrender means YOUR guys won't accept surrender anymore. - Possible intel benefit simulating quick battlefield interrogation; subject to lies. (The "?" which appears may or may not be real.) - Obviously more points for higher rank (or scenario designated capture target); More intel "?"s for higher rank. (Don't let your Colonel get caught!) All cool... Ken 0 Quote Link to comment Share on other sites More sharing options...
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