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toxic.zen

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Everything posted by toxic.zen

  1. thanks! I have done that for guard towers on other scenarios I have previously made, but The look of the church steeple matched what I was looking for this time.
  2. time is running out, and casualties need to be avoided! this scenario promises to be tough. thankyou Erwin and Dpabrams for playtesting and advice!
  3. I really miss fire... flamethrowers, flamethrowing tanks, burning terrain, burning buildings, ambushing with a flamethrower, cleaning out a bunker with a blast of fire.... we REALLY need that again.
  4. got one, just need one more victim!
  5. thanks! most of the fun is in making the map itself...
  6. I have been finishing up a scenario and have done a preliminary test with Snakee... now after some tweaking it needs a final test from two willing individuals who have no prior knowledge of the scenario. This is a large one so you will have to want to play larger scenarios. The setting is a riverside town near a train/boat depot, with a large hill in the middle of the map housing a church facility. The defenders consist of the English army second battalion along with some later tank support defending against an assault from the German Waffen SS 1st battalion Panzergrenadier, along with extra support. contact me at toxiczen(at)live.com
  7. I have been finishing up a scenario and have done a preliminary test with Snakee... now after some tweaking it needs a final test from two willing individuals who have no prior knowledge of the scenario. This is a large one so you will have to want to play larger scenarios. The setting is a riverside town near a train/boat depot, with a large hill in the middle of the map housing a church facility. The defenders consist of the English army second battalion along with some later tank support defending against an assault from the German Waffen SS 1st battalion Panzergrenadier, along with extra support. contact me at toxiczen(at)live.com
  8. I was wondering if any of y'all are aware of a simple to use and free program for making map images? I want to create images for the scenario briefings for my cmbn games.
  9. this is the final revised version of the previous depot siege scenario. enjoy!
  10. my scenario "H2H train depot" is for head to head play, thus the name i need to somehow move it to scenarios though as it is currently found in the opening normandy folder in the repository.
  11. I am needing to test the fun factor and force effectivness in a scenario im making... It involves americans versus amerians, and both sides have the exact same forces. it is a meeting engagment across a wooded lake both sides needing to take objecives on the opposing players side, while protecting there own. any interested drop a line here or email me at toxiczen(at)live.com or plootens(at)comcast.net danka!
  12. I am needing to test the fun factor and force effectivness in a scenario im making... It involves americans versus amerians, and both sides have the exact same forces. it is a meeting engagment across a wooded lake both sides needing to take objecives on the opposing players side, while protecting there own. any interested drop a line here or email me at toxiczen(at)live.com or plootens(at)comcast.net danka!
  13. A panzergrenadier battalion is set on evicting the Americans from there depot! the Americans have plenty in the way of defense, they have the river, the vantage points, and the toys to make this a tough fight!
  14. I'm finishing two scenarios, the first three pictures are from #1 which is a German assault on an American held train/boat depot. the last three are from #2 which is about an American assault by elite airborne rangers on three German AA sites... any willing testers contact me at toxiczen(at)live.com or just post on this thread... scenario #1 scenario #2
  15. thankyou! and yea... i am going to archive these at my club "WEBOB combat missions club" and i'll see if i can get them here in the repository as well.
  16. and here are the results for wheeled vehicles on the same track. I had to stop the test at 40 seconds in, as the speedy jeeps were about to finish 1-450m 2-473m 3-268m 4-262m 5-360m 6-286m 7-23m 8-0m 9-113m 10-om 11-27m 12-om 13-773m 14-383m 15-513m 16-522m 17-202m 18-209m 19-530m 20-511m 21-769m 22-771m 23-27m 24-773m
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