PAEZ Posted October 27, 2006 Share Posted October 27, 2006 So, it looks like BFC. went with 7 floors high and not 6, or would there be higher buildings?? 0 Quote Link to comment Share on other sites More sharing options...
hellfish Posted October 27, 2006 Share Posted October 27, 2006 The red cross symbol over the dead/wounded soldier - how does that work in the game? I know we talked at length about casualties and IIRC one of the ideas brought up was that maybe we'd have X amount of time to move a medic to the position of the casualty to simulate evacuating him. Is that what we're seeing? 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 27, 2006 Share Posted October 27, 2006 Hmmm, Regarding the WIA U.S. being shown with a large Red Cross symbol: will the Syrians be shown with a large Red _Crescent_ symbol? Modeling fidelity and all, you know... Oh, nice pics. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted October 27, 2006 Share Posted October 27, 2006 Originally posted by fytinghellfish: The red cross symbol over the dead/wounded soldier - how does that work in the game? I know we talked at length about casualties and IIRC one of the ideas brought up was that maybe we'd have X amount of time to move a medic to the position of the casualty to simulate evacuating him. Is that what we're seeing? There was a suggestion by Other Means that casualties be represented by an actual figure that would lie on the ground and be considered "evacuated" if within some sort of command radius for a certain amount of time. This suggestion was a compromise of sorts between casualties being represented by only an abstract symbol such as a Red Cross and full control of Medics, which Battlefront was always completely against as being difficult to code and a distraction from what is, after all, a war game. Steve said Other Means' suggestion would be considered, and that’s the source of the quote in Other Means' Sig. All we can assume is that Casualties are represented by more then a Red Cross (unless Steve wants to give us another bone, hmmm). :cool: 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 27, 2006 Share Posted October 27, 2006 If anything sprung from Other Means' brain is included in Stryke Force, then I'M NOT BUYING THE GAME!!! :mad: 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted October 28, 2006 Share Posted October 28, 2006 Originally posted by Michael Dorosh: </font><blockquote>quote:</font><hr />Originally posted by aka_tom_w: Alpha shot vs. Alpha shot..... I know which one I would rather be playing!!! -tom w No, you don't. You know which one looks better. You know jack about the gameplay of CM:SF, same as the rest of us. If you must cheerlead, at least let the teams take the field before you shake your pompoms in our faces. In any event, even with placeholder graphics, the visuals are very good. The open ground still seems - very open, though I realize it is a desert (duh). The deformable buildings look really cool too. </font> 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted October 28, 2006 Share Posted October 28, 2006 Check out the ejected casings from that remote .50 cal. That one pic of the syrians looking out the window (taken from INside the building looking over the shoulders of the troopers) . . . notice the Abrams looking right back. 0 Quote Link to comment Share on other sites More sharing options...
Darkmath Posted October 28, 2006 Share Posted October 28, 2006 Like it wasn't enough, I won't buy the game if there aren't any interior elements such as a bed, desk, oriental carpet, TV, high end laptop computer with Battlefront.com animated screensaver on it, or any Fooby kamikaze watermelon to toss against the enemy in the fridge in the upper left corner of each room., I WON'T BUY THIS GAME. Please, I need support of interior grogs at once here. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted October 28, 2006 Share Posted October 28, 2006 I thought the buildings looked a bit drab so I googled for pictures of Syria and, lo and behold, CM:SF buildings are if anything more colourful than the real thing! 0 Quote Link to comment Share on other sites More sharing options...
Rick Posted October 28, 2006 Share Posted October 28, 2006 The only thing I didn't like about the screenshots (awesome they are) was the date given. It's like wow, did the date of the simulated fight get moved back to accomodate delaying the game? 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted October 28, 2006 Share Posted October 28, 2006 Don't worry Steve discussed the credability of theback storry at length and I think the date change is probably related to that seeing how the US is so bogged down at the mo' 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted October 28, 2006 Share Posted October 28, 2006 Originally posted by Sergei: If anything sprung from Other Means' brain is included in Stryke Force, then I'M NOT BUYING THE GAME!!! :mad: This is likely to be offset by me buying a copy for every friend or acquaintance so that I can casually mention it every couple of minutes. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted October 28, 2006 Share Posted October 28, 2006 Muahahaha, awesome comeback! 0 Quote Link to comment Share on other sites More sharing options...
PAEZ Posted October 30, 2006 Share Posted October 30, 2006 bump 0 Quote Link to comment Share on other sites More sharing options...
J Ruddy Posted October 30, 2006 Share Posted October 30, 2006 Screenies look good. But then so did Battlefield 2, but the topic didn't hold my FPS multiplayer playing personality when compared to the less featured, but infinitely cooler COD2. I'm still holding back on prejudging CMSF, I can't wait for the demo. I'm starting to think maybe I'm a fool for hoping I'll like it. You can have the greatest game-play in the world, but if the topic isn't interesting... For a larf, I took a look at the stats on Boargamegeek for the top rated wargames with 99 votes or more. By far the era that is both most prolific by number of titles and most popular by number of votes is WWII. This doesn't mean much, except that maybe the majority of tabletop wargamers prefer to play WWII. It doesn't translate over to PC wargamers, does it? Era Data Total 1812 Count of Era 1 Sum of Votes 330 7 Yrs War Count of Era 2 Sum of Votes 701 American Civil War Count of Era 2 Sum of Votes 1635 American Revolution Count of Era 1 Sum of Votes 117 Ancients Count of Era 4 Sum of Votes 1576 Cold War Count of Era 1 Sum of Votes 598 Fantasy Count of Era 4 Sum of Votes 961 Fantasy/LOTR Count of Era 1 Sum of Votes 2070 Medieval Count of Era 2 Sum of Votes 1077 Renaissance Count of Era 2 Sum of Votes 1651 Sci Fi Count of Era 2 Sum of Votes 1539 Vietnam Count of Era 2 Sum of Votes 218 WWI Count of Era 1 Sum of Votes 666 WWII Count of Era 10 Sum of Votes 6065 Title / Rating/Votes / Era Downtown: Air War Over Hanoi, 1965-1972 / 8.45/106 / Vietnam Twilight Struggle / 8.22/598 / Cold War Hannibal: Rome vs. Carthage / 8.22/609 / Ancients Commands & Colors: Ancients / 8.19/737 / Ancients Paths of Glory / 8.14/666 / WWI Europe Engulfed / 8.11/400 / WWII Here I Stand / 8.06/185 / Renaissance EastFront / 8.05/289 / WWII War of the Ring / 8.03/2070 / Fantasy/LOTR Great Battles of Alexander, The: Deluxe Edition / 8.01/110 / Ancients Up Front / 8/549 / WWII Wallenstein / 7.97/1466 / Renaissance Wilderness War / 7.96/308 / 7 Yrs War Bonaparte at Marengo / 7.95/330 / 1812 Rommel in the Desert / 7.93/263 / WWII Advanced Squad Leader (ASL) / 7.91/739 / WWII Hammer of the Scots / 7.91/851 / Medieval Twilight Imperium 3rd Edition / 7.89/1388 / Sci Fi Warmachine / 7.89/240 / Fantasy Memoir '44 / 7.87/3161 / WWII Friedrich / 7.85/393 / 7 Yrs War Battleground: Fantasy Warfare / 7.85/220 / Fantasy Breakout: Normandy / 7.84/271 / WWII Totaler Krieg! / 7.82/115 / WWII Full Métal Planète / 7.76/151 / Sci Fi Lock 'N Load: Forgotten Heroes Vietnam / 7.68/112 / Vietnam SPQR / 7.65/120 / Ancients RAF / 7.64/179 / WWII Warrior Knights / 7.62/389 / Fantasy Flames of War / 7.61/99 / WWII Crusader Rex / 7.6/226 / Medieval Warangel / 7.6/112 / Fantasy Liberty / 7.56/117 / American Revolution Civil War, the / 7.55/232 / American Civil War Battle Cry / 7.51/1403 / American Civil War 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted October 30, 2006 Share Posted October 30, 2006 J Ruddy. I think no war will ever surpass WWII for its interesting variety of weapons and locations (not to mention great villians). But I can understand Battlefront's desire to try something new. Battlefront has stated, however, that only two of its first 5 CMX2 games will be WWII. They've not given the slightest hint what the other two subjects might be. Ancients and Fantasy tie for second on your list. I doubt ancients. I'm more inclined to make a wild guess for American Civil War. Fantasy is hot these days though. We might see Combat Mission: Elves vs Orcs. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted October 30, 2006 Share Posted October 30, 2006 How about CM: the Sabbat Worlds. Not that they'd ever get the license off Game$ Work$hop, but it would rock. 0 Quote Link to comment Share on other sites More sharing options...
Mace Posted October 30, 2006 Author Share Posted October 30, 2006 Originally posted by Other Means: This is likely to be offset by me buying a copy for every friend or acquaintance so that I can casually mention it every couple of minutes. My dear friend!!! **hugs** So...Umm...bought me a copy yet? 0 Quote Link to comment Share on other sites More sharing options...
mazex Posted October 30, 2006 Share Posted October 30, 2006 Is it only me that starts thinking of the game "Twilight 2000" when seeing those screen shots? Yes, I know - they are alpha shots... Having said that, I had a lot of fun with "Twilight 2000" back in the days... /Mazex 0 Quote Link to comment Share on other sites More sharing options...
ASHBERY76 Posted October 30, 2006 Share Posted October 30, 2006 The setting matches the graphics.Horrid. 0 Quote Link to comment Share on other sites More sharing options...
J Ruddy Posted October 30, 2006 Share Posted October 30, 2006 Oh I know these guys needed to do something other than WWII for the sake of their own sanity, and I agree with the comment somewhere on some thread that they might as well start with the most complex then simplify. I just don't think I have much desire to play USA vs Syria/Iran/Etc... I used to think that at least I could have fun as the Syrians, but now that my Brother-in-law is in Afghanistan I'm not so sure. Based on CMBB & CMAK I absolutely will try the demo. I'd rather be waiting for one of these though... CM: Rome vs Carthage CM: Space Lobsters CM: American Revolution CM: American Civil War CM: 1812 Or even a game based on a Harry Turtledove style alternate reality. *meh* maybe I'm just grumpy 'cause it's Monday. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted October 30, 2006 Share Posted October 30, 2006 Originally posted by J Ruddy: I'd rather be waiting for one of these though... CM: Rome vs Carthage CM: Space Lobsters CM: American Revolution CM: American Civil War CM: 1812 Or even a game based on a Harry Turtledove style alternate reality. Any order of preference? I think Drop Team will fulfill Battlefront's contribution to Space Lobsters. 0 Quote Link to comment Share on other sites More sharing options...
Patrocles Posted October 30, 2006 Share Posted October 30, 2006 Originally posted by Sequoia: </font><blockquote>quote:</font><hr />Originally posted by fytinghellfish: The red cross symbol over the dead/wounded soldier - how does that work in the game? I know we talked at length about casualties and IIRC one of the ideas brought up was that maybe we'd have X amount of time to move a medic to the position of the casualty to simulate evacuating him. Is that what we're seeing? There was a suggestion by Other Means that casualties be represented by an actual figure that would lie on the ground and be considered "evacuated" if within some sort of command radius for a certain amount of time. This suggestion was a compromise of sorts between casualties being represented by only an abstract symbol such as a Red Cross and full control of Medics, which Battlefront was always completely against as being difficult to code and a distraction from what is, after all, a war game. Steve said Other Means' suggestion would be considered, and that’s the source of the quote in Other Means' Sig. All we can assume is that Casualties are represented by more then a Red Cross (unless Steve wants to give us another bone, hmmm). :cool: </font> 0 Quote Link to comment Share on other sites More sharing options...
Homo ferricus Posted October 31, 2006 Share Posted October 31, 2006 Originally posted by Patrocles: </font><blockquote>quote:</font><hr />Originally posted by Sequoia: </font><blockquote>quote:</font><hr />Originally posted by fytinghellfish: The red cross symbol over the dead/wounded soldier - how does that work in the game? I know we talked at length about casualties and IIRC one of the ideas brought up was that maybe we'd have X amount of time to move a medic to the position of the casualty to simulate evacuating him. Is that what we're seeing? There was a suggestion by Other Means that casualties be represented by an actual figure that would lie on the ground and be considered "evacuated" if within some sort of command radius for a certain amount of time. This suggestion was a compromise of sorts between casualties being represented by only an abstract symbol such as a Red Cross and full control of Medics, which Battlefront was always completely against as being difficult to code and a distraction from what is, after all, a war game. Steve said Other Means' suggestion would be considered, and that’s the source of the quote in Other Means' Sig. All we can assume is that Casualties are represented by more then a Red Cross (unless Steve wants to give us another bone, hmmm). :cool: </font> 0 Quote Link to comment Share on other sites More sharing options...
J Ruddy Posted October 31, 2006 Share Posted October 31, 2006 Originally posted by Sequoia: </font><blockquote>quote:</font><hr />Originally posted by J Ruddy: I'd rather be waiting for one of these though... CM: Rome vs Carthage CM: Space Lobsters CM: American Revolution CM: American Civil War CM: 1812 Or even a game based on a Harry Turtledove style alternate reality. Any order of preference? I think Drop Team will fulfill Battlefront's contribution to Space Lobsters. </font> 0 Quote Link to comment Share on other sites More sharing options...
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