Schwarze Posted August 23, 2007 Share Posted August 23, 2007 You guys can also actually model the Makarov w/ pistol animations as well, instead of a AK74 placeholder. :\ 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted August 23, 2007 Share Posted August 23, 2007 Originally posted by flamingknives: How would one model specops in a tactical wargame? People keep on calling for it but I don't see how it can realistically be accomplished. Nothing too elaborate; we already see some of this in the ability of Syrian spies and unconventionals to evade sighting, for instance. I can imagine western SpecOps units that receive similar stealth characteristics--not because they blend into the neighborhood, but because of, well, stealth. This would add some spice to the usual run of missions. It's not nearly as important as adding to the broader base of vehicles and national armies, however. 0 Quote Link to comment Share on other sites More sharing options...
Lee Posted August 23, 2007 Share Posted August 23, 2007 Smaragdadler: Cool videos! It would be fun to have some battles like that, but WWII comes right after the first CMII modules. So unless the vehicles we might need for a Nato vs Russia battle are included in those modules, it would be pretty hard to have Nato vs Russia in custom battles. Plus, modders would have to add in the correct TO&E's for the infantry units, custom uniforms, etc. Hmm, it might just be possible, even if we didn't have all the vehicles it would be ideal to have, but it would take some major mod work. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted August 23, 2007 Share Posted August 23, 2007 Originally posted by Martyr: </font><blockquote>quote:</font><hr />Originally posted by flamingknives: How would one model specops in a tactical wargame? People keep on calling for it but I don't see how it can realistically be accomplished. Nothing too elaborate; we already see some of this in the ability of Syrian spies and unconventionals to evade sighting, for instance. I can imagine western SpecOps units that receive similar stealth characteristics--not because they blend into the neighborhood, but because of, well, stealth. This would add some spice to the usual run of missions. It's not nearly as important as adding to the broader base of vehicles and national armies, however. </font> 0 Quote Link to comment Share on other sites More sharing options...
Rocky Balboa Posted August 23, 2007 Share Posted August 23, 2007 Originally posted by Martyr: Most talk of modules focuses on the addition of Blue Force units, but I would love to see the gradual accumulation of Red equipment beyond the Syrian TO&E. I agree with Martyr, Don't forget to add some interesting Red TOE to the modules. Some that come to mind would be Serbian, Iraqi, Taliban, Argentinean (Falklands Anyone? Of Course Britt's would be a must for this one). And since this has turned into what kind of modules you would like to see thread I'll throw in my .02 US/Vietnam Conflict, Nato/Warsaw Pact, WWII Pacific, WWII Europe (I saved this one for last because I still have CMX1 for this one).... 0 Quote Link to comment Share on other sites More sharing options...
jmeoffe Posted August 24, 2007 Share Posted August 24, 2007 my dream module would be SPARTANS in Stryker's, with a handful of.. Oracle's thrown in for FO's/intel 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted August 24, 2007 Share Posted August 24, 2007 Originally posted by Martyr: </font><blockquote>quote:</font><hr />Originally posted by flamingknives: How would one model specops in a tactical wargame? People keep on calling for it but I don't see how it can realistically be accomplished. Nothing too elaborate; we already see some of this in the ability of Syrian spies and unconventionals to evade sighting, for instance. I can imagine western SpecOps units that receive similar stealth characteristics--not because they blend into the neighborhood, but because of, well, stealth. This would add some spice to the usual run of missions. It's not nearly as important as adding to the broader base of vehicles and national armies, however. </font> 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted August 24, 2007 Share Posted August 24, 2007 Just to show I didn't make it up, one can read Steve's comments regarding Special Forces in this thread. 0 Quote Link to comment Share on other sites More sharing options...
Canada Guy Posted August 24, 2007 Share Posted August 24, 2007 I would agree with Steve. SFs might be interesting but the scale would be very small. Not enough to envision an entire module around. As for next game: WWII and then Korea. I do not think that this would add too much equipment above the planned 44-45 NW Europe game and it features the USA (good marketing I guess) and they fight commies (more realistic than Fulda Gap - WWIII) and could include a UN force/Chinese module (Go Turks and Canadians). Terrain Tiles could also be re-used from NW Europe to some extent. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted August 24, 2007 Share Posted August 24, 2007 Random info regarding the Brits: The MoD has procured an interim anti-structure munition* in the form of the M72A9, an enhanced blast version of the M72 produced by Talley Defense, who also make the SMAW. *Grammatically incorrect, as usual. Munition is a verb. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted August 24, 2007 Share Posted August 24, 2007 Whatever happens with SpecOps, the main thing I want to see is an expansion of Red forces to match the expansion of Blue, and also the addition of new theaters of war beyond Syria. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted August 24, 2007 Share Posted August 24, 2007 Originally posted by flamingknives: Random info regarding the Brits: The MoD has procured an interim anti-structure munition* in the form of the M72A9, an enhanced blast version of the M72 produced by Talley Defense, who also make the SMAW. *Grammatically incorrect, as usual. Munition is a verb. mu·ni·tion 1. Usually, munitions. materials used in war, esp. weapons and ammunition. 2. material or equipment for carrying on any undertaking. [etc. some of the other definitions I found are verbs, but never the first given definition] IIRC, the Latin word from which is derives is a verb, meaning to fortify, but in English the word has been in common use as a noun for quite some time. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted August 24, 2007 Share Posted August 24, 2007 Ah yes, x many people can't be wrong. 0 Quote Link to comment Share on other sites More sharing options...
Smaragdadler Posted August 25, 2007 Share Posted August 25, 2007 Originally posted by Lee: Smaragdadler: Cool videos! It would be fun to have some battles like that, but WWII comes right after the first CMII modules. So unless the vehicles we might need for a Nato vs Russia battle are included in those modules, it would be pretty hard to have Nato vs Russia in custom battles. Plus, modders would have to add in the correct TO&E's for the infantry units, custom uniforms, etc. Hmm, it might just be possible, even if we didn't have all the vehicles it would be ideal to have, but it would take some major mod work. : Here is the full video in German language: -> http://video.google.co.uk/videoplay?docid=5019344230626951787 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted August 25, 2007 Share Posted August 25, 2007 Originally posted by Martyr: Whatever happens with SpecOps, the main thing I want to see is an expansion of Red forces to match the expansion of Blue, and also the addition of new theaters of war beyond Syria. I seem to be doing a lot of this recently but here we go again: yes I agree. 0 Quote Link to comment Share on other sites More sharing options...
Gian Posted August 30, 2007 Share Posted August 30, 2007 Could I be cheeky and ask or hope that you would also include T-80 as well as it is fictional right? Also, what about Syrian Air assests? Hinds, Migs etc? Thanks for a great game so far!!! Gian 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted August 30, 2007 Share Posted August 30, 2007 Huntarr, That's what I was thinking of. Saw a fairly extensive piece on the EFV and came away most impressed. Thanks! Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted August 30, 2007 Share Posted August 30, 2007 Originally posted by flamingknives: Ah yes, x many people can't be wrong. When it comes to language, pretty much; the lexicon of any living language is determined by its usage. If a word gets used often enough for long enough, with a certain meaning, that meaning becomes 'standard'. Of course, there is always the inevitable debate over what consitutes slang and/or substandard form, versus new common usage, but even the most formal "Kings English" is a constantly changing thing. Don't blame me. I love older english forms. I'm a classically trained actor, and can spout off hundreds of lines of Shakespeare, Marlow, Kidd, and Donne off the top of my head. But "God gi' godden, fair wench, wouldst thou deliver up to me a good measure of your finest," just gets me funny looks, or worse a slap across the cheek rather than alcohol in bars these days, so I stick to more modern idiom when I'm not onstage. Cheers, YD 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted August 30, 2007 Share Posted August 30, 2007 MRP Category I Hummer replacement QUANTICO, Va. – Impressing upon the urgency to armor the warfighter with more Mine Resistant Ambush Protected (MRAP) vehicles, Marine Corps Systems Command has placed another order for more than 1,000 of these life-saving vehicles. These additional vehicles will help support the increasing requirement for MRAP vehicles in theater with their proven capability to save lives by dramatically improving the current level of mine and improvised explosive device protection with a V-shaped hull and raised chassis. They have about 701 in theater now of the 3 Categories. 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted August 30, 2007 Share Posted August 30, 2007 Ah yes, x many people can't be wrong. We elected Bush, twice. This is absolute proof that a great many people can be be both wrong and pigheaded about staying wrong. :mad: 0 Quote Link to comment Share on other sites More sharing options...
whaco Posted August 30, 2007 Share Posted August 30, 2007 Originally posted by dan/california: </font><blockquote>quote:</font><hr /> Ah yes, x many people can't be wrong. We elected Bush, twice. This is absolute proof that a great many people can be be both wrong and pigheaded about staying wrong. :mad: </font> 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 31, 2007 Share Posted August 31, 2007 Originally posted by Michael Dorosh: </font><blockquote>quote:</font><hr />Originally posted by Martyr: </font><blockquote>quote:</font><hr />Originally posted by flamingknives: How would one model specops in a tactical wargame? People keep on calling for it but I don't see how it can realistically be accomplished. Nothing too elaborate; we already see some of this in the ability of Syrian spies and unconventionals to evade sighting, for instance. I can imagine western SpecOps units that receive similar stealth characteristics--not because they blend into the neighborhood, but because of, well, stealth. This would add some spice to the usual run of missions. It's not nearly as important as adding to the broader base of vehicles and national armies, however. </font> 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted August 31, 2007 Share Posted August 31, 2007 I don't think Special Forces strengths would be well represented in CM. They would basically be elite infantry. Some difference I could see used in CM: Independant of a command chain. They are their own commanders. Like Dorosh said, demo skills. Better snipers. Higher physical fitness levels. Ability to call/adjust fire as well as officer units. The best comms equipment available. Other than that, I see them being elite infantry in CM terms. 0 Quote Link to comment Share on other sites More sharing options...
Charlie901 Posted August 31, 2007 Share Posted August 31, 2007 Yup, just give me some SF HEREOS Units that power up for 10x damage, 10x health and 10x Morale for 30sec bursts!!!! If they properly GLOW when powered up it could visually alert the player that they are EXTRA Dangerous...!!! Do this and that USMC Module will be mine!!! 0 Quote Link to comment Share on other sites More sharing options...
RT North Dakota Posted August 31, 2007 Share Posted August 31, 2007 Well I'm hanging in there for the Space Lobsters mod. - then you'll really see who is and is not a realism simulation pedant! 0 Quote Link to comment Share on other sites More sharing options...
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