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Charlie901

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    Sunrise, Florida
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    Military Strategy & Simulation Games

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  1. Heavy Panzerjäger Company (Elefant) AWESOME!!!
  2. Is there some info somewhere what units namely armored are to be added via this module? Thanks!
  3. Is it true there are no German Elephants in this game? I've read that they were heavily utilized in the Italian Theater and was wondering if they are expected in a later module to supplement the base game?
  4. Long time fan of the CM series and I want to get started with this new series. I could use a break from CMSF but am unsure which game to get first.... Both seem to have some advantages over the other for me but which one would you all recommend I purchase and play first and why? Seems like a tough decision. Please help me decide. Thanks!
  5. Man this game would crush all competition if it had the Strategic Element of the latter CC series? It's amazing that after 8+ years the CC series has still set the bar that has yet too be reached by any of the competition!
  6. Do I have to DL and install the Modpack to be able to use the new features when playing the default game? Anotherwords if I DL someone else's work via an add-on map with new objects/buildings/vehicles will I have to have the Modpack to be able too see use the new goodies? Or will the usermade maps and vehicles be placeable seperately too be able to paly missions with them and or/see use them. IF so the Modpack is just for creating new content and not a mandatory install as we will be able to seperately DL the Mooding Gurus awesome work! Yes/No? Thanks!
  7. I'm thinking of pulling the trigger on this one but am wondering if the Campaigns still play exactly the same as in ToW1? I really dispise the linear beat one mission to go on to the next scripted mission (all or nothing) game play. So, do the Campaigns branch in mission structure or are they a limited set of linear missions that cycle in a pre-scripted order no matter what? IIRC CMSF has a somewhat branching main campaign depending on how you perform from one battle to the next and you may have too play on the same map or part of the same map also depending on how you do. These linear/scripted campaign missions remind me of why I hate main stream Historical RTS titles...
  8. The Plan Sounds Great!!! I'll probably pass on the first WWII Title (as tempting as it sounds) unless the Normandy Beach Invasions are modelled (I'm a sucker for amphibious assaults). I'm more interested in the WWII late war, winter and western front units and weapons.... I guess you could say I've had my fill of the summertime "Hedgerow" battles.
  9. Was trying to use my Forum Name instead of my Username...DoH!! THX
  10. I saved the email from Battlefront where I preordered the game about 1 mth ago but when I follow the link to the sales page it says "I'm not Authorized" and won't let me LOGIN? How do I DL the game and use my pre-assigned serail key? I got the email saying the game has been released for DL? WTH???
  11. Just a quick question? Is the Normandy game going to simulate the beach landings on D-Day... Something that wasn't included in CMBO.
  12. Well to not sound like a total #$@#%. I did preorder the Marines Module cause water/bridge or no water/bridge I still think the CM series is the best wargame available; PERIOD!
  13. Yes I would wait... Especially, given the fact that the new Maries Module is an add-on for a game build that is already outdated and going to be replaced with a newer version (that can simulate water/bridges) with it's own add-on modules. I just don't see the point in continuing to spend my money on Modules for a non upgradable game that has it's replacement being worked on... It's like running out to purchase an add-on for TOW 1 when TOW 2 is just around the corner with advancements that can't be retro fitted to the original TOW game.
  14. Wow... This is depressing news indeed! It seems like the new CM(SF)X2 series has devolved into the TOW 2 fiasco... (i.e. In order to put soldiers into buildings you have to buy a new and improved game in a different/smaller theater, with fewer units rather than expanding on the original title). I was really hoping (beyond hope I guess) that we could get water/bridges via another paid for add-on for this series, in this theater, with the current units. I'm not interested in buying a whole seperate CM Modern warfare game with different units/theater to get bridges/water as I'm planning on concentrating on the WWII series and moduals when it becomes availible. Instead, as I understand it I will have to buy the New Improved "CM:SFx2 Build 2" series modern battle game to get bridges and water. I guess I was wrong in my initial impression that the CMSF series could be continued with added features/moduals without being dropped altogether, ala CMx1. What's the point of adding onto CM:SF and selling additional moduals if the Devs have already decided to move forward from CM:SF cause it's too hard to retrofit water and bridges; so a newer better game build is on the horizon (with another Marines Modual I suspect). Unless you consider CM:SF a purchasable "Alfa Build" this makes no sense. Maybe, I should skip the "Marines Modual" and wait for the new Modern Warfare CM:SF game engine that allows water and bridges? ... or maybe I should have skipped CM:SF altogether since a much more complete and obviously better game, simulating Modern Warfare, is on the Horizon. I really can't see how this makes good business sense and encourages customer loyalty? Again, I strongly support BattleFront and thoroughly enjoy their products but am extremely disappointed with the non-backward compatability of the water/bridges and feel it will definately shorten the life of this particular title.
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