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whaco

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    Lotusland
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    ball\'n & roll\'n
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    Import/export

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  1. Great graphics. That's all the game has going for it. Oh yea and the borg spotting. Gotta love that. AT guns buried in brush and a Russian tank buttoned up takes him out from about a mile away using there new ultra uber optics. I think the only part of the AT gun that was exposed was a MM of the turret. Too unrealistic for me. I give BFC credit for patching it but I think this clunker is off the hard drive as fast as it was put on.
  2. Before version 1.05, all maps were working fine. For some reason my units in Hammertime are doing the exact same movement as my Bradleys. If I order a quick move with a unit that has just disembarked from a Bradley that same Bradley will duplicate the quick move. I doubt it is your map but I had to replay it with the 1.05 version and your map just happened to be the first map I tried with 1.05.
  3. George this scen is a real keeper but as of version 1.05, I can no longer play it. Units are doing some crazy ****.
  4. I'm actually looking for a MP opponent myself for RT. Anyone interested give me a shout by email. Available anynight.
  5. I would have paid $100.00 or more at the time and feel the same way now. This sort of reminds me of people who bought Westcoast Chopper wear back in the day when it was pricey and very cool to wear, then bitched when they found it at Walmart and Zellers a year later and everybody and their dog was wearing it. Hey if you still like the game then any dollar amount is worth it. Lets hope Ed Hardy wear is not about to suffer the same fate. [ September 28, 2007, 05:40 PM: Message edited by: whaco ]
  6. .....Wasn't a big fan of CM series before, but I am now. Loads of fun.
  7. We elected Bush, twice. This is absolute proof that a great many people can be be both wrong and pigheaded about staying wrong. :mad: </font>
  8. Steiner, your pics and comments were hilarious. Too funny!!!
  9. Thomm, read my post further up the page. You should receive a total vic on OBJ Diane mission. Practice makes perfect.
  10. OG_Gleep I think I generally dislike you at the moment. B/c of this little jab at my inferior tactics you have now forced me to start the whole campaign over again just to beat this one mission using your exact same strat. Cheers
  11. Steve, you keep trying to defend your game. Why? The game is everything I thought it would be with no expections as to what it should be. This is of course an unbias opinion. #1 I have never played your CMx1 games because to me I was not into 3 man lego block men representing 10 man squads. #2 I never caught onto turn based games. I guess that makes me not a true wargammer. Oh-well. Having said that I respect very much what you have previously done with the old series of CM and decided to give wego a try in the new CMx2 engine. Wow. I still enjoy RT better but it is nice to have that option. I actually enjoy wego with CMSF. I guess to summerize things up, I find the game very playable even with the minor bugs and have virtually no idea what the constant rants are about b/c I had no previous expections. [ August 25, 2007, 06:16 PM: Message edited by: whaco ]
  12. I have finished the campaign on vet and that mission is the only one where I have not scored a total victory. It was a draw. I'm almost thinking of going back and starting the whole campaign over again just to play that one again. Very tough mission.
  13. Then you haven't played the game long enough . I have finished the campaign and 75% of the battles. Through the whole campaign especially, they most definitely are on the same level and next to each other. Now being next to each other can be construed as being on opposite sides of the same room and the room being the approximate size of your bedroom. I have had instances like that also. The majority of the time though, it is an enemy in the same building on the same level, crawling around by my units feet attempting to tie his boot laces for him. And just to be sure I was not on the crack pipe, I used a 360 degree view to see how close each unit was and me thinks that this is a major bug that will take a few patches to fix.
  14. Exactly. This is very annoying and really needs looking at from BFC. At the very least, BFC should have given every inf unit a portable card table to go along with there ammo rounds and Jav's. That way there, when inf units are standing around side by side they can break into a friendly game of Texas No Limit Hold Em instead of actually killing each other. :confused:
  15. I have found a bug that is getting just plain annoying. Inf units in any building level will not eliminate other enemy inf in the same level. I have had numerous occasions where enemy and freindly units alike occupy the same level and continue shooting out the windows at other enemy forces while ignoring each other. I think there should be a fix to this that before an enemy unit gets within 1 meter of a friendly unit on the same level, the outcome is automatically resolved by either or both units being KIA. Just my opinion.
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