Moon Posted May 29, 2002 Share Posted May 29, 2002 While we're preparing everything to announce the winners of the Model Contest, I thought I'd quickly share with you guys two new models which made it into the game a while back. Enjoy! Model name: T-26 m. 1933 Artist: Adam Vukich Manufacturer: Italeri/Zvezda T-26, Friulmodel tracks, Eduard Photo-etch, CMK aluminum gun barrel & resin mantlet Note: in-game model recolored Original: In-game: Model name: SturmIII Artist: Liao Jer-Woei Manufacturer: Dragon models Original: In-game: Link to comment Share on other sites More sharing options...
Gpig Posted May 29, 2002 Share Posted May 29, 2002 Oh my sweet bee-JEEPers!!! :eek: Zowwie!! Oh man, I cannot wait another minute . . . BANG! (Thump) Link to comment Share on other sites More sharing options...
Ligur Posted May 29, 2002 Share Posted May 29, 2002 Amazing detail! Link to comment Share on other sites More sharing options...
KNac Posted May 29, 2002 Share Posted May 29, 2002 BRAVO! Very cool, the original models and the models into the game, both very cool. Link to comment Share on other sites More sharing options...
Zitadelle Posted May 29, 2002 Share Posted May 29, 2002 Jaw drop.... Congratulations to Adam Vukich and Liao Jer-Woei! Your claim to fame is now duly noted. Based upon these two examples and the PzKW SIG I, I see that there was quite a bit of good examples sent into BTS. Now back to the long wait. Link to comment Share on other sites More sharing options...
James Crowley Posted May 29, 2002 Share Posted May 29, 2002 Very, very nice. If this is the standard for CMBB... well Well done to modellers and Dan. Link to comment Share on other sites More sharing options...
Boris Balaban Posted May 29, 2002 Share Posted May 29, 2002 Looking cool :cool: Link to comment Share on other sites More sharing options...
BeauCoupDinkyDau Posted May 29, 2002 Share Posted May 29, 2002 Nice. :cool: Can't wait for the modders to start draping Nazi flags across the rear decks of those grey beauties. [ May 29, 2002, 01:59 PM: Message edited by: Vader's Jester ] Link to comment Share on other sites More sharing options...
Andreas Posted May 29, 2002 Share Posted May 29, 2002 Who's grass are you using Martin? Link to comment Share on other sites More sharing options...
Berlichtingen Posted May 29, 2002 Share Posted May 29, 2002 Originally posted by Andreas: Who's grass are you using Martin?I think that now that he works for BTS, he buys his own grass Link to comment Share on other sites More sharing options...
Moon Posted May 29, 2002 Author Share Posted May 29, 2002 Hawaii weed. Link to comment Share on other sites More sharing options...
kipanderson Posted May 29, 2002 Share Posted May 29, 2002 Moon ,hi, All looks great. One of what will no doubt be many improvements for CMBB is having all the graphics up to the standard of the very best Modders but with the bonus of all being by the same hand. i.e. same saturation, brightness and such. Stunning stuff. Dan, like the rest of you, clearly knows what he is doing. All the best, Kip. Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted May 29, 2002 Share Posted May 29, 2002 Golly, that looks swell! Link to comment Share on other sites More sharing options...
Scipio Posted May 29, 2002 Share Posted May 29, 2002 Originally posted by Moon: Hawaii weed.I thought it's Acapulco Gold Link to comment Share on other sites More sharing options...
BeauCoupDinkyDau Posted May 29, 2002 Share Posted May 29, 2002 Hey BTS, What's the polygon count on the gun barrels? Is it still the hexigonal six, or are the barrels more "rounded" now? Link to comment Share on other sites More sharing options...
Doug Beman Posted May 29, 2002 Share Posted May 29, 2002 This is a hybrid ... of bluegrass, Kentucky bluegrass, featherbed bent and northern California sensemilia. The amazing stuff about this, is that you can play 36 holes on it in the afternoon, take it home and just get stoned to the bejeezus-belt that night on the stuff. DjB Link to comment Share on other sites More sharing options...
Panzer_Meyer Posted May 29, 2002 Share Posted May 29, 2002 NIIICEEE!!! Nice work Dan, and the original modeller ofourse. Dan, joo got some l337 h4><0r sk|lls!!1 Joo rux0rz!!!1 Link to comment Share on other sites More sharing options...
Schrullenhaft Posted May 29, 2002 Share Posted May 29, 2002 If you look very closely at the last pic of the Stug IIIB you'll notice that the barrel has the hexagonal sides.... Hexagons are still being used for gun barrels and other round objects. Other methods of generating a circular object and mapping a texture to it are probably too much of a performance hit for a number of video cards. Link to comment Share on other sites More sharing options...
BeauCoupDinkyDau Posted May 29, 2002 Share Posted May 29, 2002 Originally posted by Schrullenhaft: If you look very closely at the last pic of the Stug IIIB you'll notice that the barrel has the hexagonal sides.... Hexagons are still being used for gun barrels and other round objects. Other methods of generating a circular object and mapping a texture to it are probably too much of a performance hit for a number of video cards.Ja, I see it now. Link to comment Share on other sites More sharing options...
Thomm Posted May 29, 2002 Share Posted May 29, 2002 Urgent Request: Please change the dark egde on the side of the gun mantlet of the T26 by an arc as it is apparent on the scale model. There is no need to emphasize the polygon nature of the gun mantlet with a *texture* that is aligned to the polygon edges! Regards, Thomm Link to comment Share on other sites More sharing options...
Gpig Posted May 29, 2002 Share Posted May 29, 2002 I doubt any change in graphic texture would negate the "edge" the texture would have to lay across. From some angles it will still look like a corner. Personally, I think it's fine. Gpig EDIT: Oops. I see what you mean, Rollstoy. Yeah, I guess that COULD be changed to be like on the scale model. A nice semi-circle. But it still is kind of nit-picky, no? [ May 29, 2002, 04:09 PM: Message edited by: Gpig ] Link to comment Share on other sites More sharing options...
Thomm Posted May 29, 2002 Share Posted May 29, 2002 Originally posted by Gpig: But it still is kind of nit-picky, no? For me this flaw is so obvious that it ruins the model (add: for me). The eye of the beholder is magically drawn to this out-of-place polygon. Cannot help but stare at it ! Took me a while to realize that it is not a matter of polygons, but the texture itself! I am just afraid that I am by no measure smarter than KwazyDog himself, so I guess there is a reason why he chose this style over the original template! On the other hand the road wheels hide the coarse polygon mesh of the threads perfectly, so I think my point is valid in case of the gun mantlet! Regards, Thomm Link to comment Share on other sites More sharing options...
Ligur Posted May 29, 2002 Share Posted May 29, 2002 PLS make it so that the vehicles have DAMAGE SKINS and when shot up small dents appear can't be hard thnx bye btw code operational level to the vehicles too bye., Link to comment Share on other sites More sharing options...
sbg2112 Posted May 29, 2002 Share Posted May 29, 2002 Originally posted by Ligur: PLS make it so that the vehicles have DAMAGE SKINS and when shot up small dents appear can't be hard thnx bye btw code operational level to the vehicles too bye.,Every time stuff like this comes up, BTS invariably starts mumbling about the amount of video memory such a feature would require. I've never had to program at that level, so I have to take 'em at their word. Guess we have to be patient until the average amount of video ram hits the point at which they can do this. (But I've never been able to reconcile this limit with my understanding of AGP -- after all, I thought the whole idea behind it was to allow the video card to store textures in system memory. Obviously, I'm missing something.) Link to comment Share on other sites More sharing options...
Soddball Posted May 29, 2002 Share Posted May 29, 2002 I think Ligur was laying the irony on with a huge trowel, given the recent debates in the forums Link to comment Share on other sites More sharing options...
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