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You Monkeys are getting slow. CMAK v1.01 PATCH POSTED!!!!!!!!!!!!!!! Enjoy!!!!!!


Madmatt

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Wow, in the old days it would only take 1.8 seconds from the time I uploaded a patch to the time someone posted that they found it. Times, they are a changing.

Anyway, as the subject says, THE PATCH IS READY!!!

Now, this is VERY VERY IMPORTANT, unlike all past patches, this version WILL WORK WITH THE CDV VERSION! In fact, due to some unresolvable issues with CDV's copy protection we STRONGLY urge CDV customers to download the patch from us directly or from any of the mirrors listed on our download page. Be sure and read the directions on the CDV version download page though as the patch needs to be installed a little differently due to changes in the CDV versions directory structure.

We can only confirm that the TCP bug that occured is fixed in OUR patch. If CDV eventually releases the patch, that problem may still occur so we say again, if you have the CDV version of CMAK DOWNLOAD THE PATCH FROM HERE OR FROM ON ONE OF THE LISTED MIRRORS ON OUR DOWNLOAD PAGE!

Here is a link to the Download page:

http://www.battlefront.com/products/cmak/cmak_download.html

Readme follows:

Combat Mission: Afrika Korps v1.01 Patch Readme...

VERSION COMPATIBILITY NOTE

Games saved in v1.01 can't be loaded in by the older version. If you are playing others by email or TCP/IP, make sure you all upgrade to v1.01.

TRANSFERING PBEM FILES FROM VERSION 1.0 TO 1.01:

1.) In CMAK version 1.0, load the PBEM file. In an orders phase, save the pbem file as a saved game by clicking on the little SAVE button on the command bar at the bottom of the screen.

2.) Repeat Step 1 for all pbem files you wish to convert.

3.) Install the 1.01 patch.

4.) Open CMAK Version 1.01.

5.) Open the saved game file from step 1.

6.) Choose Email as the startup option for the saved game.

7.) Place your orders as you normally would in a PBEM, and press "GO".

Congratulations! You have now converted your pbem file.

Repeat as necessary for any other files you need to convert..

Patch Version History

v1.01 Fixes/Changes

* German Airborne won't get conscripts in a QB set to medium quality troops.

* Corrections made to US Airborne TO&E.

* Fixed a crash problem in TCP/IP games experienced by the CDV version.

* Dust clouds appear when mines explode.

* The small arms types and numbers will not be shown when clicking on an enemy 'last known location' marker, even if the unit was previously "fully spotted".

* Firing panzerfausts from within a building does not suppress the firer.

* Italian L3/AA does not button up when under air attack.

* PzIIIF (37mm) not available for QB purchase in North Africa (though still available in editor).

* US M3A1 halftrack available November 1943, and mechanized TO&Es no longer try to use it before this date.

* Updated rarity/availability data for British M5 halftrack.

* Canadians stop using Churchill tank after August 1943.

* British 37mm AT gun available earlier, and 2pdr AT gun is rarer in 1940.

* British airborne has access to 75mm artillery.

* Platoon size of British Cruiser and Churchill support tanks is two.

* Platoon size of Mk. VIB is three.

* New Zealanders do not use the Valentine tank.

* German Tiger tank and 75mm AT gun first available in North Africa in November 1942.

* Of the Pz IIIJ variants, only the long-barrel model with spaced armor is available in Africa, starting May 1942.

* German long-barrelled 75mm PzIV tanks not available in North Africa until June 1942.

* Italian M14/41 has 145hp engine.

* Italian C.202 Folgore aircraft first available September 1941.

* Italian Fiat CR.42 carries two 220-pound bombs, not one 550-pound bomb.

* Italian Semoventi begin use of 75mm HEAT ammo in September 1942.

* Grant tank slightly more common in May/June 1942.

* French troops have rifle grenades in Italy.

* French version: Operation parameter screen in editor allows '-' button for nr. of flags.

* French version: Exit zone graphics are not swapped.

* 88mm flak gun model does not rotate its base when the gun rotates.

* German forces first available in North Africa in March 1941.

* Reloading a saved game maintains the 'portrait' graphic of bailed tank crews.

* Bazooka and Panzerschreck teams take suppression when firing from within a building.

* Corrected an ammo loadout problem on the StuG IV.

* Increased lethality of HEAT rounds (e.g. Bazooka).

* Force Mix types are displayed in the briefing of a two-player Quick Battle.

* The sight of captured units does not cancel a Move to Contact.

* When ordered to button up, a vehicle crew will remain buttoned for at least a full 60 seconds.

* Australian/New Zealander names that start with "O'" are displayed properly.

* Corrected a bug that could inflate an individual unit's "kill count" of mortars and guns.

* Crewed guns move across river fords at a slower speed.

* Corrected a problem with building graphics when using the "All Combined" region type.

* The British 3-inch mortar and 4.5-inch artillery spotters without radios are properly named.

* New Zealand may use the 2pdr Portee vehicle and Mk VIB light tank.

* Stuart Recce won't fire its bow MG when hull-down to the target.

* German aircraft not available after May 1944. HS129 aircraft no longer available in Italy.

* Corrected rarity/availability of Allied ATG pillboxes.

* Small correction to French 1940 TO&E.

* French and German versions: Minor typos fixed.

[ February 02, 2004, 11:34 PM: Message edited by: Madmatt ]

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Before I download it from IGN site, does anyone know if the downloader it attempts to install is loaded with tracking and or spyware? I am extremely leary of these 3rd party downloaders and usually refuse to download files with them. Should be unnecessary with a highspeed connection.

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(1) Thank you for providing the patch. The upgrade on HEAT weapons and fix to the US Airborne OOB is especially appreciated.

(2) Is the bug with 2 story light buildings on pavement going to be fixed? Despite having several facings available on the editor, only two facings actually appear on the map. (One straight, one slanted - rather than four types of each.)

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Madmatt, could you at this point confirm or deny a previously unconfirmed piece of information... according to which you had said in an e-mail that the bug in last CMBB patch which caused fortifications to count as losses in AAR would be corrected with a small patch. Is this going to happen, or should I tell people to take this into account in scenarios of mine which include fortifications?

Also, congratulations for finishing the patch! Seemed to work for me, will have to try TCP/IP soon.

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So, what was that churchill skin doing in the patch? Didn't catch anything wrong with the originals.

And the gun barrels are still incomprehencible with the 40mm, 57mm, 75mm and 95mm sharing various model seemingly at random. I just don't see the pattern. I thought maybe late and early models but I don't think so. Can anyone enlighten me?

And I just noticed that on one type of gun barrel the holes in the muzzle break where on top and bottom. Shouldn't this be on the sides? But that's easily fixable. And IIRC I think on one Churchill the gun shape and the skin it has differ?

And don't think I haven't noticed that the 3 inch howitzer is still represented as a puny MG! ;)

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