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Posts
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Everything posted by Nelson 1812
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MG 42 credited with Sherman kill?
Nelson 1812 replied to LC-'s topic in Combat Mission Battle for Normandy
Quite sure I lost a Sherman to MG42 fire some months back while playing against Meatgrinder. Just assumed the AP rounds shot up the engine. This was at some distance to where I could locate his troops. (Must have throw 6, 6's!) -
Try putting road tiles on a AI game under a large bridge, instead of water, and avoid overloading bridge. Just finished a scenario where a bridge crossing by the AI is important. Problems I had was 1in 3 games ended up with bridge blocking due to vehicles or armour "humping" or freezing. Ended up putting tiles under the bridge and spreading out the convey. If you want to take a look at it ... just posted it to proving ground. Link below. http://www.thefewgoodmen.com/tpg2/cm-battle-for-normandy/sl44-2-ai-invasion/ Only put these precautions in the AI game... In addition ensured the water around the bridge is at a ford level, just in case, as this will allow vehicles to bypass the bridge.
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SL44 (2) Invasion AI version (Axis Vs AI) Shorker’s 1st Squad, on the June 6th 1944 succeeded in destroying the, 17” pounder covering the harbour entrance. The first invasion barges have docked, disembarking troops and armour. The Fallschirmjager, Germany Army, 2nd Battalion, 7th Company together with the Luftwaffe endeavour to hold the harbour and to take the control of surrounding bridges. Today it is warm, the light rain has cleared, leaving the ground damp, visibility hazy. Company size battle … medium size force… 35 moves CM:BN Commonwealth-Market Garden (Fast playing testers, volunteers needed… needed some independent thoughts, story continue from SL44(1) Coastal assault, it is an instant battle.) Please PM me, or leave a message below.
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The Bridge ... that was.
Nelson 1812 replied to Nelson 1812's topic in Combat Mission Battle for Normandy
Hi MOS:96B2P FW 190A8 Focke Wulf... Fighter Bomber... Bomb: SC250 249Kg -
This was a surprise for me!
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Europe 1940-42 Barbarossa/Eastern Front 41-43 North African Campaign 40-43
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Some years back, mentioned this, thought I bring it up again. Would like to see reinforcements clocked in minutes (If it was easily possible that is), instead of 5 minute portions. This would add more uncertainly in scenarios. For example, instead of forces entering a game in block, they can be fed into the game move by move... i.e. a convoy. Opponents, would be more unaware of the cycle. (Every 5 minutes to predictable). Reinforcements, for both sides unlikely to arrive at the same time. Not that a change like this would be revolution in the game, just add a little spice to the meal.
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kohlenklau Hurtgen Mods
Nelson 1812 replied to kohlenklau's topic in CM Final Blitzkrieg Maps and Mods
Very impressive... thanks, will give it a go... already in love with the redhead! -
It looks very good here ...thanks Worghern!
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Thanks... nice mods.
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Juju's Interface Mod - an idea
Nelson 1812 replied to Erwin's topic in CM Final Blitzkrieg Maps and Mods
Thanks CMFDR. -
Juju's Interface Mod - an idea
Nelson 1812 replied to Erwin's topic in CM Final Blitzkrieg Maps and Mods
Just out of interest. As the Z before any file... opens last, if you created an "A file" would that open first, and not be used? -
CM Helper 1.7.3 - CMFB support - available
Nelson 1812 replied to GreenAsJade's topic in Combat Mission Final Blitzkrieg
Thanks GaJ, working fine here. -
Hi Bones... Let me know if you post this over at the Proving Grounds... be happy to give it a try.
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Three Patrol Action by Ithikial Major Spoiler! Part 1/9 A fun semi-historical scenario depicting the actions of the 101st Airborne around the hamlet of Fournel on the evening of D-Day. Played out as a small scenario, probe. Normal play time 30-44 minutes. Play extended to over 2 hours, using real time no icons. ~
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Working on my next scenario... therefore this could be a spoiler. It is called "A Slow Advance", it requires the vehicle pack. Played on Elite setting, Real Time, no icons. YouTube video of one of the five different plan when releaseds. Had to posted it down on three videos... hope you enjoy them.
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Thanks Peter!
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No black sea Peter... but thanks for the offer. Thanks George... sounds like a way good way of getting round it, will give it try.
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Sorry, think I may have not cover this right... I mean facing units "after movement" in the mission editor. So when playing against the AI in game mode, you are able to select the way they face after movement .