Kingfish Posted June 7, 2006 Share Posted June 7, 2006 One of the guys at the Proving grounds has a problem with a QB map, particularly in the setup, so I offered to help. He sent me the map, which was titled "PP_Tankovyi Desant". I d/l it into the QB map folder, started a QB, chose random everything except force size (1000 pts) and to purchase the units myself. I bought about a company's worth of Russian infantry along with some other odds and ends, then stated the game. Here is what I got: This is how the infantry was deployed for setup. Note that this is an entire Russian Mot Company. There is no way any of us could stack that many units that tightly. Here it is at 10 seconds: At 20 seconds: Note how the force is shaking out, but the main clump is moving as a group, dropping off a unit at a time Finally, here it is at 60 seconds: How bizzare is that? Can anyone offer an explanation for this? BTW, I should add that the same thing happened to the German side, with 2 field guns and a reinforced platoon clumped together at setup. What is really strange is that the map is plenty big (1920 x 1840) for the computer to deploy the two sides, plus both have wide open setup zones. The computer doesn't utilize either zone, but just finds a spot somewhere on the map to stack the infantry. [ June 07, 2006, 02:30 PM: Message edited by: Kingfish ] 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted June 7, 2006 Share Posted June 7, 2006 It's a bug? It's been discussed before, I am not sure there is any solution for it or reason for it that was discernible. I know I am stating the obvious here but I think that is the only explanation that exists currently? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted June 7, 2006 Share Posted June 7, 2006 He's managed to clone CMBB with Grognards - the infantry are moving in Square formation! 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted June 7, 2006 Share Posted June 7, 2006 May be is it a sort of "Bolchoï ballet" ! Pat 0 Quote Link to comment Share on other sites More sharing options...
Navy Posted June 7, 2006 Share Posted June 7, 2006 No, no Pat, that's the Red Army Choir :eek: 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted June 8, 2006 Share Posted June 8, 2006 I seem to recall this kind of thing happening when you run out of (video?) memory... Could that be it? It has never happened to me, but there were posts about similar occurrences sometime back. 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted June 8, 2006 Author Share Posted June 8, 2006 Not in my case. It was basically a fresh boot on a Nvidea 6800 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 8, 2006 Share Posted June 8, 2006 Originally posted by Kingfish: One of the guys at the Proving grounds has a problem with a QB map, particularly in the setup, so I offered to help. He sent me the map, which was titled "PP_Tankovyi Desant". Hi Kingfish That map. Is is based on a scenario called Tankovyi Desant? I've a scenario by that name so I could send him if he likes the actual plain map to check out? Email address in my profile. Cheers fur noo George 0 Quote Link to comment Share on other sites More sharing options...
Da Beginna Posted June 8, 2006 Share Posted June 8, 2006 Cool an anti-tank phalanx! Reminds me of Rome - Total war... but be aware that the Germans might have amored (war-) elephants... 0 Quote Link to comment Share on other sites More sharing options...
Jim1954 Posted June 8, 2006 Share Posted June 8, 2006 I saw something like this happen before. It was when editing map setup zones and instead of graying them all, out I accidentally left 1 as a valid setup tile. It sure was crowded in there. Looked a lot like your screenshots. 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted June 8, 2006 Author Share Posted June 8, 2006 Originally posted by George Mc: </font><blockquote>quote:</font><hr />Originally posted by Kingfish: One of the guys at the Proving grounds has a problem with a QB map, particularly in the setup, so I offered to help. He sent me the map, which was titled "PP_Tankovyi Desant". Hi Kingfish That map. Is is based on a scenario called Tankovyi Desant? I've a scenario by that name so I could send him if he likes the actual plain map to check out? Email address in my profile. Cheers fur noo George </font> 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted June 8, 2006 Share Posted June 8, 2006 Kingfish, This is an undocumented feature of CMBB which simulates a real Soviet innovation. In order to keep their men warm in extreme winter conditions, Soviet units would have their men all grip a rope. They would then "wrap" themselves around the first man. He would be warmest. The inner layers would retain heat. The outer layer, of course, would be cold. Every so often they would unwrap, change positions, and rewrap. In this manner the entire unit would endure what would have been man-killing temperatures. Obviously, your unit was practicing, even though it isn't winter. This shows excellent leadership skills. Carry on. Regards, Ken 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted June 8, 2006 Share Posted June 8, 2006 ... Do they also hold their MGs precariously on the tops of their feet? And do adorable baby Soviet infantry in fuzzy gray camouflage eventually appear once daylight returns to the Karelia front? 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted June 8, 2006 Share Posted June 8, 2006 Originally posted by Jim1954: I saw something like this happen before. It was when editing map setup zones and instead of graying them all, out I accidentally left 1 as a valid setup tile. It sure was crowded in there. Looked a lot like your screenshots. I second this. Same reason, same effect over here. Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
Von Lewis Posted June 8, 2006 Share Posted June 8, 2006 Its a Soviet Group hug just prior to a Human Wave attack. 0 Quote Link to comment Share on other sites More sharing options...
Bannon DC Posted June 8, 2006 Share Posted June 8, 2006 Originally posted by Joachim: </font><blockquote>quote:</font><hr />Originally posted by Jim1954: I saw something like this happen before. It was when editing map setup zones and instead of graying them all, out I accidentally left 1 as a valid setup tile. It sure was crowded in there. Looked a lot like your screenshots. I second this. Same reason, same effect over here. Gruß Joachim </font> 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted June 9, 2006 Author Share Posted June 9, 2006 No, it's not the setup zone, that I am sure of. Here is another screenshot of the same map but with a new QB: The units have been scaled up to 4X. As you can see there is plenty of room in the setup zone. Note the location of the infantry stack, and the vehicles closer to the map edge. The computer places the infantry and vehicles in the exact same spot on the map, no matter how many new QBs you start. Note also their orientation. 0 Quote Link to comment Share on other sites More sharing options...
McAuliffe Posted June 9, 2006 Share Posted June 9, 2006 This kind of group hug happens, when the orientation of the initial map is opposite to the default set up. I don't play CMBB, but in CMAK the default set-up zones are on the east edge for allies and on the west edge for the bad guys. If you make a scenario with the sides inverted and use the map later in a QB, the AI controlled side will go berzerk. You can solve it, by changing the orientation of the map with Pyewacket's map converter. 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted June 12, 2006 Share Posted June 12, 2006 Behold the MULTITANKSKI! 0 Quote Link to comment Share on other sites More sharing options...
Conscript Bagger Posted June 12, 2006 Share Posted June 12, 2006 Good stuff, but nothing beats the CMBO armored clown car. 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted June 14, 2006 Share Posted June 14, 2006 Originally posted by Impudent Warwick: Good stuff, but nothing beats the CMBO armored clown car. Coca Cola® trucks weren't bad also. 0 Quote Link to comment Share on other sites More sharing options...
Richie Posted June 15, 2006 Share Posted June 15, 2006 Originally posted by McAuliffe: This kind of group hug happens, when the orientation of the initial map is opposite to the default set up. I don't play CMBB, but in CMAK the default set-up zones are on the east edge for allies and on the west edge for the bad guys. If you make a scenario with the sides inverted and use the map later in a QB, the AI controlled side will go berzerk. You can solve it, by changing the orientation of the map with Pyewacket's map converter. I'm having this issue with a Huge CMAK map for a QB at the moment. I can change the orientation of the map with the map converter, the Allied units ALWAYS end up in the same spot regardless, even when I make those spots water obstacles... After 4 hours of playing about nothing has solved the issue... 0 Quote Link to comment Share on other sites More sharing options...
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