Conscript Bagger
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Everything posted by Conscript Bagger
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Finnish landscape
Conscript Bagger replied to ArgusEye's topic in Combat Mission: Barbarossa to Berlin
One of the nice things CM1 does is to leave a little gap in between different types of tree tiles. If you cover a 10x10 tile area with, say, pine trees, you get a 100 tile area unbroken and completely inaccessible to vehicles. But if you were to alternate pine and woods like this: PWPWPWPWPW WPWPWPWPWP PWPWPWPWPW WPWPWPWPWP PWPWPWPWPW WPWPWPWPWP PWPWPWPWPW WPWPWPWPWP You would get a checkerboard tree pattern (obviously) with a narrow grid of open ground running between all squares. In a less extreme application, you can use this to make "forest trails" that vehicles can negotiate slowly. I really like this feature as an alternative to 20 meter highways or open meadows through rural forest. Of course, there's a time and place for those too. One other note on LOS, the last time I checked (several years ago), wire emplacements were treated like open ground for LOS purposes, no matter what terrain they were set up on. This lets your defenders extend their LOS in the forest a bit as well. -
I really need a list of soundfiles...
Conscript Bagger replied to Oddball_E8's topic in Combat Mission: Barbarossa to Berlin
Big ol' list: http://www.battlefront.com/community/search.php?searchid=952338 NCrawler's CMBB sound map: http://www.battlefront.com/community/showthread.php?t=38850&highlight=sound+map Hope it helps! -
CMBB PBEM security
Conscript Bagger replied to brycie35's topic in Combat Mission: Barbarossa to Berlin
Since you need to enter a password to view the opponent's setup, when he gets the file he won't be able to get in. If you (the hypothetical cheater) were intending to generate another file to send the opponent, it would contain new random forces that you hadn't seen. On second thought, there is a way to do it, but it's all pretty bush-league to begin with. Cheat on your taxes, if you must, but CM is sacrosanct. [ May 07, 2008, 03:01 PM: Message edited by: Impudent Warwick ] -
Assaulting anti-Tank/Infantry guns
Conscript Bagger replied to malfuriouspete's topic in Combat Mission: Barbarossa to Berlin
So operationally, they fought the same way we play CM? -
What does this Russian map mean?
Conscript Bagger replied to Der Alte Fritz's topic in Combat Mission: Barbarossa to Berlin
AOH - Specially designated artillery/army CO - Secret Service (section) From RKKA in WWII (click the Abbreviations button, then the "Typical Soviet Abbreviations" link) Not sure about the others; try the other abbreviation info on the site, or e-mail the owner (amvas) - he's helped me out in the past. -
That TALACOSI game on the site looks nice, too... anyone tried it?
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Free topo maps for anywhere at Google maps
Conscript Bagger replied to Alsatian's topic in Combat Mission - Scenario Talk
Nice! Thanks for the heads-up. -
Shooting up abandoned tanks... -- resolved
Conscript Bagger replied to Sivodsi's topic in Combat Mission - Tips and Tricks
I think it has to burn. -
Good stuff, but nothing beats the CMBO armored clown car.
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To be fair, everything the reviewer said is true in terms of gameplay. Your units move slowly, deceptively so when they're using Advance (Move speed but Run animation). Tanks are slow, especially off-road. You can shoot and shoot at an enemy squad and never see an effect, thanks to FOW. Those of us who play CM don't care - in fact, we like it - because it's all done that way for reasons we understand and appreciate. It's not the reviewer's cup of tea, but most of his favorite games are probably not mine.
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Terrain modeling in CMx2
Conscript Bagger replied to Battlefront.com's topic in Combat Mission Shock Force 1
If fortifications are terrain, and (AIUI) are unspotted by default, does that mean the rest of the map is unspotted at game start also? Or are "fort-terrain" and "ground-terrain" treated differently for spotting purposes? -
A Little CM Puzzle Scenario For You
Conscript Bagger replied to Treeburst155's topic in Combat Mission - Scenario Talk
I'll take one, thanks. -
Hmm... how many polys for a flail tank?
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Hmm... how many polys for a flail tank?
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Nice video! I kept waiting for "We'll Meet Again" to start up on the soundtrack.
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Are Tigers an exploit?
Conscript Bagger replied to dorsey's topic in Combat Mission: Barbarossa to Berlin
That design error was the legacy of BFC's skepticism toward reports of Finnish pinecones' effectiveness vs. Soviet tanks. They adjusted all the penetration stats in the game downward to bring the Finnish weapons in line with reality, and unfortunately the game was published before conclusive photographic proof was furnished that the Finnish stuff really was that good. CM's sales in Finland never really took off as a result, and I think even "Where in the Woods is Carmen Santiago" outsells CM there. -
Damage question
Conscript Bagger replied to Der Kuenstler's topic in Combat Mission: Barbarossa to Berlin
That's easy--ask your opponent, then do the opposite. Unless you think he anticipates your doing that, in which case you take his advice. Unless you think he anticipates that, in which case... -
US Infantry Company 1:1
Conscript Bagger replied to Wartgamer's topic in Combat Mission: Afrika Korps
http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=recent_user_posts;u=00016504 Three threads. Four days. Fifty posts, most of them consecutive. If he isn't UserTittles, he does a great job imitating one. -
Another scoring curiousness...
Conscript Bagger replied to FredKors's topic in Combat Mission: Afrika Korps
And a darn fine reason to keep your tanks buttoned from turn 1! -
Another scoring curiousness...
Conscript Bagger replied to FredKors's topic in Combat Mission: Afrika Korps
And a darn fine reason to keep your tanks buttoned from turn 1! -
US Infantry Company 1:1
Conscript Bagger replied to Wartgamer's topic in Combat Mission: Afrika Korps
1 x Tk 4 x Recce (2 Full time, 2 Reserve) 2 x APC (1 Full time, 1 Reserve) 2 x Ind Recce Sqns (both Reserve) Meanwhile back on the topic ... </font>