mjkerner Posted April 5, 2021 Share Posted April 5, 2021 I've been retired for 8 years, Phil. I don't even know if my brain can be switched back on. New tricks for this old dog sounds shaky at best! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 5, 2021 Author Share Posted April 5, 2021 20 minutes ago, mjkerner said: Okay, how long did it take you to figure out how to even get started. I watched part of one tutorial and was lost pretty quickly. OK, don't worry about all those tutorials. It is overload! Like that 1000 piece "Mechanics tool set" Martha and your son wanted to buy you and all you wanted was the basic set of sockets and a few other items for a road trip emergency tool kit... 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 5, 2021 Author Share Posted April 5, 2021 Mark, I recommend start with the END GOAL in mind. I have a project that I know you can do and you'd love to see it in the game. But to keep it secret and avoid any pressure, I will PM the idea to you and we can still do the "monkey see, monkey do" here in this thread... 1 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted April 5, 2021 Share Posted April 5, 2021 That sounds about right, lol. Good luck on your adventure. I might try it yet, but not for a while. I'll keep following your exploits though! 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted April 5, 2021 Share Posted April 5, 2021 2 hours ago, kohlenklau said: BLENDER TEST IDIOT'S LOG: 4/5/21: A. I had tried to use Blender to create from scratch a "teller mine 35" but was unsuccessful. It appeared in the game but something was wrong with the UV mapping/mesh/image. B. I instead went the route of hamburger helper or instant mashed potatoes by using the game's flavor objects. I picked the humble fuel drum. The one that is sober and standing up proud, not the drunken on its side one. C. I was successful and there is obvious room to improve the model and the image but this is what I have right now. Modtagged [teller35]. With Juju's UI mod as well. ...more to come... Looks really nice, Phil. Basically like flattening an empty beer can, right? Bet you had lots of practice 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 5, 2021 Author Share Posted April 5, 2021 Just now, umlaut said: Looks really nice, Phil. Basically like flattening an empty beer can, right? Bet you had lots of practice Yes, lots of practice! 1 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted April 5, 2021 Share Posted April 5, 2021 Answered your PM, Phil. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted April 5, 2021 Share Posted April 5, 2021 (edited) 1 hour ago, kohlenklau said: My brain hurts! The skull can no longer support the growth once you start with this stuff. It's all jars from here on out. Here's mine, for reference: Wait until you find "Extrude" (from Faces)! Edited April 5, 2021 by benpark 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted April 5, 2021 Share Posted April 5, 2021 (edited) Never listen to me but, I am always right on the forum, when I say something, also when I stay most of the time in darkness with my solo talk... ! And repeat again! ...and soon this forum will change to be a blender room. Edited April 5, 2021 by JM Stuff 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted April 6, 2021 Share Posted April 6, 2021 I also found that it’s definitely easier to repurpose models that already exist. Tried to make a new tree once but no matter what, I couldn’t get the damned thing to export properly, they always ended up either not working, or appearing in game but floating somewhere off map in the dead zone. 8 hours ago, kohlenklau said: Then sometimes to the left of that you have the "UV image editor". I am reading this Blender stuff and all along I am reading UV and thinking UV, like the sun, something about lighting maybe? No, it is just new coordinates system in 2D for the bmp images we have always slaved over. It is UV (u,v) since x,y, and z are all taken. It is pretty cool. Now I know something new ... thanks. I also thought this was something to do with lighting, so I ignored it rather than RTFM. 8 hours ago, kohlenklau said: B.My brain hurts! More of this to come ... 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted April 6, 2021 Share Posted April 6, 2021 (edited) More beer ... Edited April 6, 2021 by Lucky_Strike Extra points 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted April 6, 2021 Share Posted April 6, 2021 (edited) If something’s worth saying once .... Edited April 6, 2021 by Lucky_Strike Urgh 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted April 6, 2021 Share Posted April 6, 2021 (edited) Button monkey .... Edited April 6, 2021 by Lucky_Strike Sorry couldn’t help it 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted April 7, 2021 Share Posted April 7, 2021 FYI!! Pluralsight is free for the month of April!! https://www.pluralsight.com/offer/2021/free-april-individual?acta=webengage_free_april_2021 That previous post of mine that has the Pluralsight link for the PzIII, well that is free for 10 days it seems also! (maybe the month??). You just have to sign up. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 11, 2021 Author Share Posted April 11, 2021 (edited) BLENDER TEST IDIOT'S LOG: 4/11/2021 I am working to improve @JM Stuff's Romanian M39 helmet. It would be nice if some of the helmets in the game could show the old King Carol "medallion"...I figured out that I have to do the unwrap of the model in a different way versus the way the German helmet was unwrapped. I had to designate what edges were "seams" for the unwrapping of the model. Then you do the artwork to have the unwrapped pieces "uv islands" they are called, be in the right spots. The uv islands can be moved around to make better sense on the bmp image, they can be scaled and rotated also. There must be another Blender command that I do not know so I can take the uv islands and put them along the edge of the bmp... It is so blurry and I am unsure why. I will take the image and try to redo it EXTERNAL from Blender and then reload. Then try it in the game... Edited April 11, 2021 by kohlenklau 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted April 11, 2021 Share Posted April 11, 2021 3 minutes ago, kohlenklau said: BLENDER TEST IDIOT'S LOG: 4/11/2021 I am working to improve @JM Stuff's Romanian M39 helmet. It would be nice if some of the helmets in the game could show the old King Carol "medallion"...I figured out that I have to do the unwrap of the model in a different way versus the way the German helmet was unwrapped. I had to designate what edges were "seams" for the unwrapping of the model. Then you do the artwork to have the unwrapped pieces "uv islands" they are called, be in the right spots. The uv islands can be moved around to make better sense on the bmp image, they can be scaled and rotated also. There must be another Blender command that I do not know so I can take the uv islands and put them along the edge of the bmp... It is so blurry and I am unsure why. I will take the image and try to redo it EXTERNAL from Blender and then reload. Then try it in the game... Woaww the Rom have now emblem, I couldn't do it or not so perfect, very nice the Kohlmethode, so now, every helmet will have emblems, also the Umlaut Danish ones soon. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 11, 2021 Share Posted April 11, 2021 1 hour ago, kohlenklau said: BLENDER TEST IDIOT'S LOG: There are knowledgeable forum members when it comes to Blender. I think @Aquila-SmartWargames and @37mm know about this stuff. Not sure if you are aware of the below topic. If not you may find it interesting. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 12, 2021 Author Share Posted April 12, 2021 @MOS:96B2P Hey Karl, yes, I have spent some time looking through that thread and have PM'd with those 2 guys... 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 17, 2021 Author Share Posted April 17, 2021 (edited) BLENDER TEST IDIOT'S LOG: 4/16/2021 I am working on a secret mod for the new CMFI Crete 1941 mini-mod and some of my object's "faces" were not appearing in the game. Mesh-Normals-Flip normals did the trick. And I finally figured out how to do the uv layout export. In the UV/Image Editor window, down at the UVs tab, then select Export UV Layout but the 3D window has to be in Edit Mode. Once you get that exported, you load it as a layer into GiMP/etc. Then it reminds me a little of "paint by the numbers" or kindergarten coloring books. No more guessing where the image ends. Edited April 17, 2021 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
CaptainTheDark Posted April 17, 2021 Share Posted April 17, 2021 2 useful blender tips for face normals: Before you're done with a mesh, do Shift-N to make all the normals match. It'll probably guess right the first time. In the Solid view mode, enable face normals so you'll see which way they're pointed. Do that every now and then, and do it right after you do a Shift-N. You'll either see a mesh that's fuzzy with little blue hairs, or you won't. If you don't, do Shift-N again. 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 21, 2021 Author Share Posted April 21, 2021 A 377 page pdf written by Oregon State University CAMP BLENDER PDF 3 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted April 22, 2021 Share Posted April 22, 2021 (edited) Phill you did this pdf, well if you did or not is very usefull, you will see, in couple of days we will see, more interresting peoples, making a blendertime ! Edited April 22, 2021 by JM Stuff 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 26, 2021 Author Share Posted April 26, 2021 (edited) BLENDER TEST IDIOT'S LOG: 4/26/2021 As I said before, I am working on a secret mod for the new CMFI Crete 1941 mini-mod. It appears in the game in exact dimensions from a Luftwaffe drawing. But it seems to be too shiny and odd in the CM world. Now I gotta mess with the material properties and my Blender Coach kindly pointed me towards the "node editor". Here is the cockpit of your 747!!! Edited April 26, 2021 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 26, 2021 Author Share Posted April 26, 2021 I might as well just tell what I am working on so if someone has a suggestion, I can make progress. CMFI Kreta 1941 mini-mod "Abwurfbehalter fur Nachschub" (Fallschirmjager Drop Canister) 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted April 26, 2021 Share Posted April 26, 2021 747 is right! No way I'm even going to touch Blender. But keep up the good work! 0 Quote Link to comment Share on other sites More sharing options...
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