Sgt.Squarehead Posted September 3, 2019 Share Posted September 3, 2019 Just jungle: 1 Quote Link to comment Share on other sites More sharing options...
37mm Posted September 3, 2019 Author Share Posted September 3, 2019 14 hours ago, Combatintman said: Interesting... are you thinking of using the beret wearing Special Forces or the [erdl] tagged Imperial Cavalry? I suppose it depends if you want the body armour or the LAW's. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 4, 2019 Share Posted September 4, 2019 51 minutes ago, 37mm said: Interesting... are you thinking of using the beret wearing Special Forces or the [erdl] tagged Imperial Cavalry? I suppose it depends if you want the body armour or the LAW's. Not sure yet - I haven't thought that far ahead. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 4, 2019 Share Posted September 4, 2019 Mainly mangrove: 1 Quote Link to comment Share on other sites More sharing options...
Geezer Posted September 5, 2019 Share Posted September 5, 2019 Sgt Squarehead suggested I post in this thread. I'm a newbie with previous mod experience in other sims, and I'm interested in - perhaps - modding CM. In exchange for being shown the mod ropes, I'm willing to adapt some already existing Asian object models to CM plus make a few more for Heaven & Earth. A few sample shots below. They are lowish polycount models intended for static window dressing - "flavor" models, roughly equivalent to LOD2 models that should not impact the game's performance very much. The UVW maps and artwork would have to be reworked to fit CM's requirements. Additionally, I already have a few high polycount models plus can also make a few new ones. 2 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 5, 2019 Share Posted September 5, 2019 Son Tay Compound - map is still WIP: 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 5, 2019 Share Posted September 5, 2019 2 hours ago, Geezer said: Blimey.....Any/all of those boats would be awesome! @37mm.....You guys need to talk. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 5, 2019 Share Posted September 5, 2019 2 hours ago, Combatintman said: Son Tay Compound - map is still WIP: Looking good. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 5, 2019 Share Posted September 5, 2019 (edited) Here's another of the delta: Meh! Not too happy with the jungle in the background.....Back to adding foliage. Edited September 5, 2019 by Sgt.Squarehead 3 Quote Link to comment Share on other sites More sharing options...
borg Posted September 5, 2019 Share Posted September 5, 2019 you have now got me thinking... once done and dusted... how big/large would the 'mod' be in terms of size ? Is it something we are already accustomed to? (e.g., Stalingrad mod) or. Thanks guys. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 5, 2019 Share Posted September 5, 2019 1 hour ago, borg said: you have now got me thinking... once done and dusted... how big/large would the 'mod' be in terms of size ? Is it something we are already accustomed to? (e.g., Stalingrad mod) or. Thanks guys. 'Heaven & Earth' currently weighs in at 2.35gb in your z folder. Once it's installed, almost nothing remains entirely the same as before. The editor functions are about the only completely unchanged things that I can think of off hand, Blue TOE remains largely unaltered too, but we don't use those for the main game (although I will be using some of them for my very late period stuff). FWIW 0 Quote Link to comment Share on other sites More sharing options...
borg Posted September 5, 2019 Share Posted September 5, 2019 Incredible . shoild I DARE say - a completely new experience ? Most impressive guys . The community thanks you 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 5, 2019 Share Posted September 5, 2019 Secondary School: 4 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 6, 2019 Share Posted September 6, 2019 14 hours ago, Sgt.Squarehead said: Looking good. Historically accurate too …. how many POW's did you count? 0 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted September 6, 2019 Share Posted September 6, 2019 Impressive to see how the project is coming along well. Already excited to get my hands on the campaigns. The proposed surface ships & aircraft models look great too. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 6, 2019 Share Posted September 6, 2019 Not an exact match but you get the idea: Compound and road orientation was an issue for this one hence the imperfect match, but good enough for government work as they say. 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 6, 2019 Share Posted September 6, 2019 Looks convincing to me.....Patchwork quilt time, I guess? 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 6, 2019 Share Posted September 6, 2019 Son Tay map is finished … Quite a compact map 560m wide x 928m high. 1 Quote Link to comment Share on other sites More sharing options...
borg Posted September 6, 2019 Share Posted September 6, 2019 1 hour ago, Combatintman said: Son Tay map is finished … Quite a compact map 560m wide x 928m high. Ur style and comparisons reminded me of OP Neptune Spear ! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 6, 2019 Share Posted September 6, 2019 Well, he did write that one too. 1 Quote Link to comment Share on other sites More sharing options...
37mm Posted September 7, 2019 Author Share Posted September 7, 2019 On 9/5/2019 at 6:28 PM, Sgt.Squarehead said: Blimey.....Any/all of those boats would be awesome! @37mm.....You guys need to talk. Sampans & Junks are always good. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 7, 2019 Share Posted September 7, 2019 The delta is within spitting distance of done: 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted September 7, 2019 Share Posted September 7, 2019 Wow! I can’t wait to try mapping in this! 1 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 7, 2019 Share Posted September 7, 2019 View from the SW Guard Tower as Callsign Blueboy deliberately crash lands into the Son Tay POW Camp Compound: 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 7, 2019 Share Posted September 7, 2019 (edited) 34 minutes ago, Bud Backer said: I can’t wait to try mapping in this! Why not PM @37mm? We're actively looking for map-makers, so I'm absolutely confident he will oblige (be warned, it's a big mod, you'll need to pull all your other ones to be safe). 6 minutes ago, Combatintman said: View from the SW Guard Tower as Callsign Blueboy deliberately crash lands into the Son Tay POW Camp Compound: Someone's been exploring the new FO's & special purpose TOE by the looks of things.....I've not explored those, beyond the boats, to date. PS - Will the helicopters lean over if you put a dink in the terrain underneath them? I often do this with vehicle wrecks, to make them look more, well, wrecked. Edited September 7, 2019 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
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