Mord Posted October 28, 2017 Share Posted October 28, 2017 (edited) Put this here because the CMSF forum never seems to get any "official" replies. Are we gonna get any update to terrain selections in the editor when SF2 is created? There are quite a few options (slots) that have been added to the game that fit the Syrian landscape and will add to the depth and immersion of map making and scenarios. weeds, grass tall, flowers, clover (changed to something more fitting to Syria), grass tall, grass extra tall (VERY IMPORTANT), lt forest, hvy forest, marsh, deep marsh, reeds, the 8 types of crops (changed to Syrian related farming). And now that there are three extra tree slots available it'd be nice to see some new flora to fit them. May I suggest; Small palm, palmetto-type plant, barrel type palm, eucalyptus tree. Edited October 28, 2017 by Mord 0 Quote Link to comment Share on other sites More sharing options...
borg Posted October 28, 2017 Share Posted October 28, 2017 Wow... I can already see CMSFII blasting through the record sales. Who knows, even though as @Battlefront.com said, don't expect it out on January 1st 2018 - when will pre-orders start. Is that usually, few weeks before release. Or few months ? Cant recall. Probably, the very first thing we ll see - is a dedicated forum section. Any rough ideas when that will hit the online view. 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted October 28, 2017 Share Posted October 28, 2017 @Mord - The existing terrain types hopefully. New tree models - unlikely Steve has said all they are looking to do is port the game to the new engine, but it will take account of water, bridges etc and so hopefully we will see all the relevant tile types carried across given they already exist. I don't think we will see any new models. P 1 Quote Link to comment Share on other sites More sharing options...
Mord Posted October 28, 2017 Author Share Posted October 28, 2017 They shouldn't let those three extra tree slots go to waste! That's not eco friendly. Just think how much cleaner the air will be if those three slots had new trees filtering all the horrible carbon dioxide. Steve, why do you hate the planet? Man, I can't wait for this game! Mord. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted October 30, 2017 Share Posted October 30, 2017 It will be interesting to see how the old CMSF non fog of war trenches are converted. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 30, 2017 Share Posted October 30, 2017 (edited) I'm quietly hoping that we might get both sorts of trenches, the old CM:SF/CM:A trenches were great for ditches and the like, but when used as deliberate fortifications, they attract mortar rounds like flies to a t**d! Edited October 30, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 30, 2017 Share Posted October 30, 2017 By the way, SS... Are you going to complete your campaign and the standalone CMSF missions, or will you wait for CMSF2 b4 continuing? 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 30, 2017 Share Posted October 30, 2017 On 10/28/2017 at 4:54 AM, Mord said: They shouldn't let those three extra tree slots go to waste! That's not eco friendly. Just think how much cleaner the air will be if those three slots had new trees filtering all the horrible carbon dioxide. Steve, why do you hate the planet? Because trees are fun to cut down and turn into lumber. Man has to have a hobby, doesn't he? Seriously though, trees are the single worst thing to do in the CM2 engine. We have no plans to expand CMSF1's features as a rule. The exceptions are the sorts of things Vanir mentioned. 3 hours ago, Sequoia said: It will be interesting to see how the old CMSF non fog of war trenches are converted. We're still having a discussion about that. Going into the old scenarios and yanking them out is tricky. New scenarios and QBs have access to the standard FoW trenches. Steve 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted October 30, 2017 Share Posted October 30, 2017 Where is Vanir's list please? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 30, 2017 Share Posted October 30, 2017 (edited) 1 hour ago, Erwin said: By the way, SS... Are you going to complete your campaign and the standalone CMSF missions, or will you wait for CMSF2 b4 continuing? Good question.....Still plodding in the current version at the moment, if maps port across exactly I'll probably rejig the lot in the new game, but I'll be buggered if I'm doing all those internal doors again! Edited October 30, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 31, 2017 Share Posted October 31, 2017 16 hours ago, Sequoia said: Where is Vanir's list please? Terrain that exists in other CM games that is relevant to CMSF2's setting, such as water and bridges, will be included in CMSF2. FoW trenches are another example. Steve 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted October 31, 2017 Share Posted October 31, 2017 Out of curiosity is there considerable difference between the US CMSF 2008 TO&E and the CMBS c.2018 TO&E ? 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted November 2, 2017 Share Posted November 2, 2017 Besides having nothing in common? Sure Seriously, there's a lot of differences. Some of them are artificial, though, because certain features weren't available for CMSF that we have subsequently added. The biggest is that Squads can act as HQ units, which wasn't true until Engine 2 or perhaps it was Engine 3. There's quite a few major units in CMSF1 that will be reorganized for CMSF2. Steve 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 2, 2017 Share Posted November 2, 2017 (edited) Oh happy day. PS - Don't forget.....ZPU-23 Technicals.....For Everyone! Is there any way to tweak the crewing options for vehicles, such that we could put a 'Fighter' or 'Combatant' crew in a T-72, Abrams or Leopard? That would be very, very cool. Edited November 2, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted November 2, 2017 Share Posted November 2, 2017 No, nothing like that is possible. Not possible in any CM game, in fact. The system requires explicit pairing and what you suggested would be a nightmare of epic proportions Steve 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted November 2, 2017 Share Posted November 2, 2017 8 hours ago, Battlefront.com said: what you suggested would be a nightmare of epic proportions Not for us . For us it would be a dream. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted November 2, 2017 Share Posted November 2, 2017 5 minutes ago, IanL said: Not for us . For us it would be a dream. And “simple to do”. 2 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted November 2, 2017 Share Posted November 2, 2017 (edited) 9 hours ago, Sgt.Squarehead said: Is there any way to tweak the crewing options for vehicles, such that we could put a 'Fighter' or 'Combatant' crew in a T-72, Abrams or Leopard? That would be very, very cool. I think the way this could be done is with a mod. There is a mod for red vehicles in CMSF1 that replace the uniformed soldier with a uncon / ragtag type look. I don't know of an equivalent mod for Blue forces but is probably possible. I think @Mord made the red mod. CMSF1 Mord's civil war mod, Mord's mixed combatants. Edit: Also @Jock Tamson did a mod with mixed combatints that added on to Mord's IIRC. Edited November 2, 2017 by MOS:96B2P 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted November 2, 2017 Share Posted November 2, 2017 Might we see some of the Black Sea flavor objects transported to CMSF 2? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 2, 2017 Share Posted November 2, 2017 1 hour ago, MOS:96B2P said: think the way this could be done is with a mod. Cheers MOS.....I'm gonna have to pick your brain about 'Mod Tags' at some point. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted November 2, 2017 Share Posted November 2, 2017 3 minutes ago, Sgt.Squarehead said: Cheers MOS.....I'm gonna have to pick your brain about 'Mod Tags' at some point. Just out of curiosity, why bother worrying about modding tank crews? For the most part you never see them and I don’t think you can adjust the voice files. You can still add any vehicle from any side by manipulating the forces in the data screen. I suspect even a jihadist would want a proper helmet in a tank. First time he bangs his head on a turret rim will make him want one 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted November 2, 2017 Share Posted November 2, 2017 13 minutes ago, sburke said: You can still add any vehicle from any side by manipulating the forces in the data screen. Well, now we should be able to purchase, or add single vehicles to the TO&E in QB or Editor... 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted November 2, 2017 Share Posted November 2, 2017 Just now, SLIM said: Well, now we should be able to purchase, or add single vehicles to the TO&E in QB or Editor... I can’t speak for QBs, but for scenario creation yeah. He’s already done a bit of that in the Mosul scenario 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted November 2, 2017 Share Posted November 2, 2017 Just now, sburke said: I can’t speak for QBs, but for scenario creation yeah. He’s already done a bit of that in the Mosul scenario The 4.0 upgrade should include the purchasing improvements for Quick Battles that we have all come to know and love. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted November 2, 2017 Share Posted November 2, 2017 17 minutes ago, SLIM said: The 4.0 upgrade should include the purchasing improvements for Quick Battles that we have all come to know and love. Absolutely! In fact, this week I was reminded of how much has changed regarding QBs since the CMSF/CMA system changed with CMBN. Lots and lots of things in the TO&E coding have needed to be chucked and started again. Thankfully it's for a good cause Steve 0 Quote Link to comment Share on other sites More sharing options...
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