weapon2010 Posted December 29, 2016 Share Posted December 29, 2016 so does Vein's tracer mods work or have to be re-done? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 29, 2016 Share Posted December 29, 2016 Redone. The graphics files names' were changed. That's my understanding any way. 0 Quote Link to comment Share on other sites More sharing options...
Sailor Malan2 Posted December 29, 2016 Share Posted December 29, 2016 When i get a chance I will change the file names and have Vein's red as all 3 colours. The I will let you know if it works(will be a few days thought ). Someone might beat me... 0 Quote Link to comment Share on other sites More sharing options...
Hilts Posted December 29, 2016 Author Share Posted December 29, 2016 Does the smoke from MGs make them easier to spot or is it purely cosmetic? 0 Quote Link to comment Share on other sites More sharing options...
Hilts Posted December 29, 2016 Author Share Posted December 29, 2016 Well I've just found out that you can identify the exact building and floor a sniper is located simply by following the tracer line. That can't be right, can it? 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 29, 2016 Share Posted December 29, 2016 It can't be right to go swanning around southern Germany on a Triumph, but you managed it. 0 Quote Link to comment Share on other sites More sharing options...
Hilts Posted December 29, 2016 Author Share Posted December 29, 2016 36 minutes ago, Warts 'n' all said: It can't be right to go swanning around southern Germany on a Triumph, but you managed it. I'm not sure you can talk, Ollie. Look at some of the things you got up to..... 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted December 29, 2016 Share Posted December 29, 2016 I'm under the impression that "sniper tracer spotting" is intended. Sometimes you see the tracer, sometimes you don't, and if you see it you can try area fire just as real soldiers would. The same thing can happen (or not) with tank and AT gun fire, bazooka rounds, etc. Of course this provides a much greater benefit in turn-based play vs real-time, but there are a lot of things in the game that do that. 0 Quote Link to comment Share on other sites More sharing options...
Thewood1 Posted December 30, 2016 Share Posted December 30, 2016 The problem isn't the tracer. Its the player watching, rewinding, zooming in, and using player aids to track down every detail. Nothing wrong with that, I do it. But if you don't want to do that, play hard rules to not use replay and always remain at level 1. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted December 30, 2016 Share Posted December 30, 2016 Right. It's like save scumming: some people want it made impossible, some people consider it part of the fun. 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted December 30, 2016 Share Posted December 30, 2016 Could someone post the new tracer file names please? And which side/weapons use which colours? 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted December 30, 2016 Share Posted December 30, 2016 9 hours ago, IanL said: Yes same. With Vein's even at higher camera positions I am still happy. That's true. I was using his lightest tracer option and still didn't have any trouble seeing them. But then I only play turn-based. 0 Quote Link to comment Share on other sites More sharing options...
Sailor Malan2 Posted December 30, 2016 Share Posted December 30, 2016 OK, Vein's tracers are of the format: "beam_tracer mip[n].bmp", with one file as just "beam_tracer.bmp" where [n] is 1 to 8 (total 9 files) New v4.0 engine tracers seem to be: "beam_tracer_[colour] mip[n]/bmp", with one "beam_tracer_[colour].bmp where [colour] is green, orange or red, and [n] is 1 to 8 again (so 9 per colour or 27 in total) I am guessing that putting "_red" in all of Vein's files immediately converts the red tracers to Vein's mod. To do the other colours, someone needs to change the bmps themselves to have the right colours, then change the names accordingly. A quick fudge would be to clone Vein's existing files 3 times and have all 3 colours the same (red), I dont have time to do this now, (nor, necessarily, the skill to colour his mods differently yet maintain common look and feel!) Oh, and IIRC Vein's tracers are actually a choice of 3 (A, B or C sets so all 3 sets would need this treatment for the full customer base!). I use C, the most subtle (hinders the "fire on the beam laser from the sniper" effect!) All credit to Vein of course - no attempt to kidnap his work intended. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 30, 2016 Share Posted December 30, 2016 Good information there @Sailor Malan2 before anyone starts on that project perhaps @Vein would chime in on his plans? Please 0 Quote Link to comment Share on other sites More sharing options...
Vein Posted December 30, 2016 Share Posted December 30, 2016 Haven't bought the upgrades yet (just about to), so will undoubtedly update my effects mod shortly. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 30, 2016 Share Posted December 30, 2016 15 hours ago, Hilts said: I'm not sure you can talk, Ollie. Look at some of the things you got up to..... Haha.. Nice one. After I topped Mr. Charles Stuart it was downhill all the way. Also, I got an old nag to ride around on. Whilst you, and The Fonz got those great Triumphs. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 30, 2016 Share Posted December 30, 2016 1 hour ago, Vein said: Haven't bought the upgrades yet (just about to), so will undoubtedly update my effects mod shortly. Sweet! 0 Quote Link to comment Share on other sites More sharing options...
Vein Posted December 30, 2016 Share Posted December 30, 2016 (edited) Tracer and muzzle flashes updated in my Special Effects mod. This is option C only (in case you downloaded from the old repository instead of from my dropbox). These are the only ones there will be. If the link has a daily download limit you'll just have to wait for it to refresh. If it goes dead for any reason just drop me a PM. I have only tested red and green tracers so let me know if the white ones come out rainbow coloured or somesuch foolery. Enjoy (updated link): https://www.dropbox.com/s/q262mctll7m4osy/Veins CMBS special effects.rar?dl=0 Edited December 30, 2016 by Vein 0 Quote Link to comment Share on other sites More sharing options...
niall78 Posted December 30, 2016 Share Posted December 30, 2016 Thanks Vein. Much appreciated! 0 Quote Link to comment Share on other sites More sharing options...
Sailor Malan2 Posted December 30, 2016 Share Posted December 30, 2016 49 minutes ago, Vein said: Tracer and muzzle flashes updated in my Special Effects mod. This is option C only (in case you downloaded from the old repository instead of from my dropbox). These are the only ones there will be. If the link has a daily download limit you'll just have to wait for it to refresh. If it goes dead for any reason just drop me a PM. I have only tested red and green tracers so let me know if the white ones come out rainbow coloured or somesuch foolery. Enjoy: https://www.dropbox.com/s/x7dzpsgl4hvs70j/Veins CMBS special effects.rar?dl=0 One of us is having a bad day... looked at the file and it has original (non-colour differentiated) files. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 30, 2016 Share Posted December 30, 2016 I can confirm Sailor in that at least two of us are having a bad day. 0 Quote Link to comment Share on other sites More sharing options...
Hilts Posted December 30, 2016 Author Share Posted December 30, 2016 16 hours ago, Thewood1 said: The problem isn't the tracer. Its the player watching, rewinding, zooming in, and using player aids to track down every detail. Nothing wrong with that, I do it. But if you don't want to do that, play hard rules to not use replay and always remain at level 1. No, the problem is that for some inexplicable reason Battlefront decided to make every small arm round fired, a tracer. There was no problem before that! I spend most of the time down at level 1 and as Macisle pointed out this only exaggerates the effects. I make no apologies for viewing the action multiple times because that is the beauty of the game and makes it stand out from the rest of the crap that's out there. In any case if a squad member drops due to sniper fire it's only natural to try and identify from where the shot came from. However I want it to take three or four game turns to pinpoint the sniper not 30 seconds, as is now the case. 0 Quote Link to comment Share on other sites More sharing options...
Vein Posted December 30, 2016 Share Posted December 30, 2016 (edited) It seems I had TWO special effects mods: one for ww2, and one for modern. I had changed one and gave the link for the other. Doh. Link updated above. Edited December 30, 2016 by Vein 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 30, 2016 Share Posted December 30, 2016 2 hours ago, Warts 'n' all said: After I topped Mr. Charles Stuart it was downhill all the way. True, but it was a useful piece of work anyway that sent a message to Europe's crowned heads that they should watch their step henceforth. Regrettably, it was a message they were reluctant to hear, so the point had to be driven home more forcefully in France a century or so later. That in turn led to all that inconvenient nonsense around that upstart Napoleon and it would be decades before anyone could get a decent night's rest. Michael 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 30, 2016 Share Posted December 30, 2016 Thanks Vein! Always use and enjoy your mods, btw. 0 Quote Link to comment Share on other sites More sharing options...
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