MarkEzra Posted December 5, 2015 Share Posted December 5, 2015 What's New All Meeting Engagement Maps have no AI first turn Artillery Strikes of any kind! All Probe Style Maps have no AI first turn Artillery Strikes (exception The AI can lay Smoke on first turn) Assault and Attack Maps still Have AI Artillery plans for first turn but with limits. The AI Attacker targets Objectives only The AI Defender no longer targets EVERY possible line of attack the Human Player has available. Changes in The QB Map Description: "Best Play" time setting gives the player a good idea of How fast or slow the AI is set to Attack or Counter Attack. For example: If the Best Play is 30 Minutes the AI will start its attack or counter attack well within the time it might take to reach it's objectives. So the player should consider Not just the time but the size of the map when selecting a game. In no way does this hamper the players' choice of time. Just a suggestion. "NOTE" is a way of addressing not clearly defined map features, like Water Depth or the existence of Fords. The information is available to not only during map selection but at any time during the game via the Menu. 0 Quote Link to comment Share on other sites More sharing options...
Sim1943 Posted December 5, 2015 Share Posted December 5, 2015 Great to hear all around. Looking forward to some QB's. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted December 6, 2015 Share Posted December 6, 2015 Wow, Mark, those are fantastic improvements. Thanks to BFC and You for making QB's so much fun. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted December 6, 2015 Share Posted December 6, 2015 Great idea! 0 Quote Link to comment Share on other sites More sharing options...
LUCASWILLEN05 Posted December 6, 2015 Share Posted December 6, 2015 One thing I would like to see in QBs is the ability to bring on reserves/reinforcements during the game as we can in scenarios. 0 Quote Link to comment Share on other sites More sharing options...
Bartokomus Posted December 7, 2015 Share Posted December 7, 2015 Mark do you know if any work has been done to QBs so the AI makes better use of terrain when deploying on defence? I refer to the penchant of the AI to deploy forces in open fields while leaving heavy buildings unoccupied, etc. thanks 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 7, 2015 Author Share Posted December 7, 2015 When I do the AI setups I must always think about WHAT the AI will be... Infantry, Tanks, a jeep, mines, barb wire, a pill box, or a trench. So plans must be made to be flexible. How the AI makes those setup choices is not under my control. But I think you are actually asking if it's getting better. I can't actually speak to that. But BFC is not known for resting on it's laurels so it's safe to assume the AI evolves with every title. I can tell you how VERY much I've enjoyed playing CMFB QB's.... and I mean from random unit selection to final turn of the game.... playing against the AI in iron mode. Sometimes it just feels so darned RIGHT. I bet many players will feel the same. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted December 7, 2015 Share Posted December 7, 2015 Final Blitzkrieg basic details"....Over 330 Quick Battle maps, including maps from all the historical locations mentioned above and more. Mark Ezra has been honing his craft ..."Mark must never sleep and or has a more than passing experience with playing against the AI in iron mode ? 330 Quick Battle maps with all the associated options is going to be a bunch of CMFB FUN 0 Quote Link to comment Share on other sites More sharing options...
Bartokomus Posted December 8, 2015 Share Posted December 8, 2015 thanks Mark; while most of my play time is either ladder play or Campaigns, i do like me a good QB or two. 0 Quote Link to comment Share on other sites More sharing options...
Sim1943 Posted December 9, 2015 Share Posted December 9, 2015 MarkHow many of the new maps will be recycled from previous CMx2 titles? For instance, I noticed a bunch of CMRT QB maps included with CMBS. Would love to see unique maps for each CM base game - even if it means fewer maps.Thanks in advanceChad 0 Quote Link to comment Share on other sites More sharing options...
womble Posted December 9, 2015 Share Posted December 9, 2015 MarkHow many of the new maps will be recycled from previous CMx2 titles? For instance, I noticed a bunch of CMRT QB maps included with CMBS. Would love to see unique maps for each CM base game - even if it means fewer maps.Thanks in advanceChadSo if it takes only a very little effort to convert an existing asset, you can have lots of them done, and available to people who've not skimmed through BS, or even RT, QB maps. That's surely better than a very few extra new ones. Leveraging existing material is very effort-effective. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted December 9, 2015 Share Posted December 9, 2015 ... I noticed a bunch of CMRT QB maps included with CMBS.That could well have been because it's the actual same place... 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted December 9, 2015 Share Posted December 9, 2015 So if it takes only a very little effort to convert an existing asset, you can have lots of them done, and available to people who've not skimmed through BS, or even RT, QB maps. That's surely better than a very few extra new ones. Leveraging existing material is very effort-effective.I agree. Not to mention that if I can fight then and now on the same piece of grass, I think it is rather cool to see how things have changed with technology. 0 Quote Link to comment Share on other sites More sharing options...
Sim1943 Posted December 9, 2015 Share Posted December 9, 2015 So if it takes only a very little effort to convert an existing asset, you can have lots of them done, and available to people who've not skimmed through BS, or even RT, QB maps. That's surely better than a very few extra new ones. Leveraging existing material is very effort-effective.Absolutely no arguments there - if your new to CMx2, all maps are great and you appreciate them all. The maps are already done, so porting them over is quick and easy.However, for me personally, all I really play are QB's - so the maps that are included with CMBN and its expansions have been played over, and over and over again. Would love to see a fresh set of maps and be able to leave the map at 'random' setting without getting the same maps I have played so many times in the last years.From the description, if France and Holland are being included then I assume CMBN maps will be included in CMFB. If that is the case, just number them in such a way that I can manually take out the previous maps and leave only the new ones. For instance, in current CMBN there are maps numbered up to around 200. Just make the new ones 300 and above or something. Just a thought. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 10, 2015 Share Posted December 10, 2015 I'll let @MarkEzra give you the real numbers cause I don't know. What I do know is there are lots of new maps for QBs.Don't worry the map making elves have been hard at it and @MarkEzra has been taking full advantage. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 10, 2015 Author Share Posted December 10, 2015 Maybe a few facts about how I reuse maps will put veteran QB player's minds at ease.I did indeed recycle CMBN Maps. None of them are now the same. Most do not even slightly resemble their CMBN birth. Elevation, terrain features, Buildings, you name it, are altered. So are Objectives and setup areas. Even with all that I started by using less then 60 CMBN Maps. And of those perhaps a dozen that were of my own creation that have never been in a title or module. The actual total of CMFB QB maps is 160 (as of today)Providing duplicate maps is not my plan. Providing as many unique and playable maps is. While I may not always succeed, please know I always try. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 10, 2015 Author Share Posted December 10, 2015 RE: CMRT to CMBS Maps. The maps used from CMRT were often Historical Maps that I kept more or less intact. I changed dirt roads to paved or added more, newer commercial buildings but generally kept more to the original design. I felt, too, that similar layout but advanced weapons technology would be of interest to East Front QB Players. This was a judgement call of mine. 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted December 11, 2015 Share Posted December 11, 2015 Mark,You are a freaking genius at map making and believe me when I say we appreciate all your efforts. I am constantly stunned by the detail and effort you put in mapmaking. Sometimes I don't start the battle for a while as I just enjoy the map. You come up with some really great surprises for details on your maps. It is always a treat to see them.Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 11, 2015 Share Posted December 11, 2015 Indeed. I am inspired looking at your (and several others) maps. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 11, 2015 Author Share Posted December 11, 2015 @Heinrich505Many QB Maps Come From the Scen Designers and Master Map makers. Those Maps are highly detailed. They deserve the credit. CMFB has a number of QB Maps named for the Scen they came from. Be sure to give them a wirl... you'll even see a scen of mine as a QB! 0 Quote Link to comment Share on other sites More sharing options...
Bradley Posted December 11, 2015 Share Posted December 11, 2015 Indeed. The map is everything practically. It sets the tone for battle and fun factor. Moreover we the player can easily alter many things other than terrain and elevation. 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted December 11, 2015 Share Posted December 11, 2015 Mark, I almost exclusively play QB - so your work is very very much appreciated. 0 Quote Link to comment Share on other sites More sharing options...
Sim1943 Posted December 11, 2015 Share Posted December 11, 2015 Maybe a few facts about how I reuse maps will put veteran QB player's minds at ease.I did indeed recycle CMBN Maps. None of them are now the same. Most do not even slightly resemble their CMBN birth. Elevation, terrain features, Buildings, you name it, are altered. So are Objectives and setup areas. Even with all that I started by using less then 60 CMBN Maps. And of those perhaps a dozen that were of my own creation that have never been in a title or module. The actual total of CMFB QB maps is 160 (as of today)Providing duplicate maps is not my plan. Providing as many unique and playable maps is. While I may not always succeed, please know I always try.Sounds great Mark. I hope my comments do not cast a shadow on your hard work: your maps are great, and the reason I keep playing QB's is because the maps are so good, they can be played on again and again with different results and experiences each time.If you are making map changes (elevations, terrain, building, ect.) then thats great - even though the map will look familiar, it will play very differently.Glad to hear adding new maps is your goal. We appreciate the hard work and look forward to seeing the next iteration of Mark's QB experienceTM!ThanksChad 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 11, 2015 Author Share Posted December 11, 2015 No Shadows at all. Valid concern.... 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 11, 2015 Share Posted December 11, 2015 Mark Ezra, you are just plain awesome! 0 Quote Link to comment Share on other sites More sharing options...
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