Sgt.Squarehead Posted May 27, 2017 Share Posted May 27, 2017 To be fair the attacker was sat in the spawn twiddling his thumbs while his CO watched VBIEDs racing around, but it was a serious explosion.....Ironically of course the whole thing was a part of the same script error that crashed my testing, but I still didn't notice it until it was pointed out! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 27, 2017 Share Posted May 27, 2017 A JDAM remodels the skyline of Mosul: 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted June 16, 2017 Share Posted June 16, 2017 The following screenshots are from the scenario Hornet's Nest set in Mosul Iraq. It was created by @Sgt.Squarehead and has the Iraqi Counter Terrorism Service (CTS) & US advisors attacking and clearing a section of Mosul of ISIS. I am still playing through it. So far it is a great urban battle with IEDs, refugees and other surprises. It is proving to be a very interesting MOUT fight. CTS units on the move in Mosul. OpFor Sniper team. Friendly refugees awaiting rescue. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 16, 2017 Share Posted June 16, 2017 (edited) Love the moustaches! Hope it's proceeding OK.....Looking forward to seeing how it all turns out. Edited June 16, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted July 19, 2017 Share Posted July 19, 2017 I thought this was a great shot. It looks like a proper warzone From an on going PBEM of "To the Shores of Tripoli." 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted July 19, 2017 Share Posted July 19, 2017 On 6/16/2017 at 10:11 AM, MOS:96B2P said: CTS units on the move in Mosul. Looks like Photobucket is holding my photos hostage for $400 a year. "Sigh" 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 19, 2017 Share Posted July 19, 2017 Me too.....I deleted 569 and left them with just one for old time's sake, but it's a bit rude and I can't embed it anyway. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted July 20, 2017 Share Posted July 20, 2017 On 7/19/2017 at 6:26 AM, IICptMillerII said: I thought this was a great shot. It looks like a proper warzone From an on going PBEM of "To the Shores of Tripoli." That looks properly badass. On 7/19/2017 at 11:08 AM, MOS:96B2P said: Looks like Photobucket is holding my photos hostage for $400 a year. "Sigh" Time to get an imgur account. I've already deleted my photobucket.http://imgur.com/ 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 20, 2017 Share Posted July 20, 2017 (edited) 19 minutes ago, SLIM said: That looks properly badass. You are gonna love Mosul (or hate it, depending). Edited July 20, 2017 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
banned Posted June 10, 2018 Share Posted June 10, 2018 (edited) Is there a way to disable the user interface or do you cut it out of your screenshots? Edited June 10, 2018 by MANoWAR.U51 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted June 10, 2018 Share Posted June 10, 2018 3 hours ago, MANoWAR.U51 said: Is there a way to disable the user interface or do you cut it out of your screenshots? I crop the UI (at the bottom of the screen) out of the screenshot in Paint. As you probably know - "alt" "I" disappears the floating icons. 1 Quote Link to comment Share on other sites More sharing options...
banned Posted June 10, 2018 Share Posted June 10, 2018 Yeah did the same here, thanks. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 11, 2018 Share Posted June 11, 2018 I recently started using mogrify from ImageMagick (https://www.imagemagick.org) to script the cropping. I used to have to hand touch every image and now I just run a script that crops them. I typically rename my screen captures and then run this script: Quote mogrify -path final -unsharp 0x2+0.2 -quality 70 -crop 1815x1050+0+32 *GameNameOrders-*.jpg move *GameNameOrders-*.jpg originals mogrify -path final -unsharp 0x2+0.2 -quality 70 -crop 1815x880+0+32 *GameName*.jpg move *GameName-*.jpg originals pause This is what I use for AARs where I have renamed all the files to follow the format GameName-01CoolsCaption.jpg or GameNameOrders-02WhatIamDoingNext.jpg This is run from a folder with the raw renamed images a directory named "final" for the images that will be uploaded and one named "originals" since I want to keep them at least for a while. The mogrify (yeah crazy name) command can do several things at once "-path final" means the output of the operations goes to a sub folder; "-unsharp 0x2+0.2" slightly sharpens the images (they look better); "quality 70" means the .jpg files are saved with quality set to 70; "-crop 1815x880+0+32" means the compas and the order UI and the strip with the pause are cropped out; and finally "*GameNameOrders-*.jpg" selects the orders files for one cropping and "*GameName*.jpg" selects the other files for a different cropping. 0 Quote Link to comment Share on other sites More sharing options...
banned Posted June 12, 2018 Share Posted June 12, 2018 (edited) 17 hours ago, IanL said: I recently started using mogrify from ImageMagick (https://www.imagemagick.org) to script the cropping. I used to have to hand touch every image and now I just run a script that crops them. I typically rename my screen captures and then run this script: This is what I use for AARs where I have renamed all the files to follow the format GameName-01CoolsCaption.jpg or GameNameOrders-02WhatIamDoingNext.jpg This is run from a folder with the raw renamed images a directory named "final" for the images that will be uploaded and one named "originals" since I want to keep them at least for a while. The mogrify (yeah crazy name) command can do several things at once "-path final" means the output of the operations goes to a sub folder; "-unsharp 0x2+0.2" slightly sharpens the images (they look better); "quality 70" means the .jpg files are saved with quality set to 70; "-crop 1815x880+0+32" means the compas and the order UI and the strip with the pause are cropped out; and finally "*GameNameOrders-*.jpg" selects the orders files for one cropping and "*GameName*.jpg" selects the other files for a different cropping. Have to try this, thanks. Sharpen also contributes a lot the game´s visual quality. Never seen a game profiting so much from it like the CM2 series. Edited June 12, 2018 by MANoWAR.U51 0 Quote Link to comment Share on other sites More sharing options...
DerKommissar Posted June 14, 2018 Share Posted June 14, 2018 What is this? Is this proof that Shock Force is set in an alternate timeline where Assad allied with space aliens? 1 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 15, 2018 Author Share Posted June 15, 2018 Baghdad Bob's Transmitting station 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted September 23, 2018 Share Posted September 23, 2018 A huge explosion at 0415hrs marks the start of a coup.............. The explosion as viewed from the roof of the US Consulate. Regime forces move in to secure the area. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 24, 2018 Share Posted September 24, 2018 (edited) Really looking forward to this MOS! What a great follow up scenario to your xnt Tactical Ops Center scenario! Never keen on night-time however. Can't see all the great graphics and flavor objects. Edited September 24, 2018 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted September 24, 2018 Share Posted September 24, 2018 18 minutes ago, Erwin said: Never keen on night-time however. Can't see all the great graphics and flavor objects. But the tracers and glow from burning vehicles look really cool .................... . In CMSF1 it's not to bad and it gets lighter as the scenario progresses. Kind of a battle to see who's in charge of the government by the time the sun is up. Hopefully the lighting still looks okay after moving the scenario to CMSF2. Also engine 4.0 has the B key which may help on some monitors. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 24, 2018 Share Posted September 24, 2018 If the sun rises during the scenario then that is good as one gets to see the great graphics eventually. PS: In PM it seemed like this might be a 2 hour mission(?) I agree that 4 hours can be daunting, but to fully enjoy your great innovative features, would recommend closer to 3 hours. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted September 25, 2018 Share Posted September 25, 2018 Great to see the Ramadi map get some love! 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted September 25, 2018 Share Posted September 25, 2018 The scenario with some mods created by @LongLeftFlank. Government patrol on Market Street. Government forces securing an intersection. Presence patrol. Rebel combatants. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 25, 2018 Share Posted September 25, 2018 It's really great that we can be the rebels for a change. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted September 26, 2018 Share Posted September 26, 2018 (edited) PRO TIP: Give the reb forces some burning cars to place in key intersections. These slow but don't stop AFVs, rendering them more vulnerable to RPG keyhole shots. Plus the smoke plumes make the battlescape less sterile and more ominous.... Also, I have some billboard mods for those highway signs. I guess I didn't include them in the zipfile I sent over, sorry! Edited September 26, 2018 by LongLeftFlank 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 26, 2018 Share Posted September 26, 2018 And make sure all signs are torn up a bit and have bullet holes in them. (They are like that in many parts of the USA, so...) 0 Quote Link to comment Share on other sites More sharing options...
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