noob Posted June 22, 2012 Share Posted June 22, 2012 It would be good if the duration of the target briefly command could be increased in increments of 15 seconds up to 45 seconds, somewhat similar to the pause command. (Although for now a workaround would be to give the tank a small move order after 15 seconds with another target briefly command to start after the move is finished). 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted June 23, 2012 Share Posted June 23, 2012 +1! If it can be iclude it would make the function much more usable indeed. 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted June 23, 2012 Share Posted June 23, 2012 If it could be only one value what would make sense? 15? 30? How would people use it? I think I would use it for things with limited Ammo like mortars but not sure that is wise use due to ranging shots? How would you use it? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted June 23, 2012 Share Posted June 23, 2012 Depends on exactly how it's implemented, but right now I see it being very useful for at least two things: 1) Recon by fire. It was a pretty common practice when searching for contact to put a few bullets into an house/treeline/clump of bushes, and see if anyone fired back. You can do this now, but it's kind of a pain as it requires the use of multiple waypoints and pause orders. The current way of doing things is also particularly inconvenient for units like MMG/HMGs, which you usually don't want to move once you've got them set up in a good firing position. A target briefly order will cut down on the micromanagement, making all this much easier. 2) Make it easier to use AFV main gun rounds efficiently. Often, with AFV main guns, you only want to put 1-2 HE rounds onto an enemy infantry team -- even if 1-2 rounds don't kill the team, they're usually enough to make it go "heads down", after which your own infantry can usually finish them off just fine. This is especially useful for AFVS that have a smaller ammo supply, like Stugs. This command will make it much easier to roll up an AFV, and fire just 1-2 shots into a known or suspected enemy location. Again, something that you *can* do currently with pause orders and multiple waypoints, but it's kind of a pain. 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted June 23, 2012 Share Posted June 23, 2012 So if it could only be one value what would be best? i.e. 30 or 15 or 25 seconds. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 23, 2012 Share Posted June 23, 2012 So if it could only be one value what would be best? i.e. 30 or 15 or 25 seconds. 20, I reckon. That's about what it takes for an AFV to get 2 rounds off... 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted June 23, 2012 Share Posted June 23, 2012 The most useful application would be the ability to spread the burst over several action squares in a single turn. Like sweeping a suspected enemy line behind a hedgerow. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 23, 2012 Share Posted June 23, 2012 The most useful application would be the ability to spread the burst over several action squares in a single turn. Like sweeping a suspected enemy line behind a hedgerow. It already spreads it over 3 (without counting under- and over-shoots). Spreading the suppressive effect any thinner would dilute it to unnoticeability at ranges longer than rock-throwing. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 23, 2012 Share Posted June 23, 2012 What would be really great would be the ability to Target Briefly there for the 15 seconds, then pause for 15 seconds, then Target Briefly over different there for another 15 seconds in the same turn. But I expect that's pushing the hope-bridge out a bit far 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted June 23, 2012 Share Posted June 23, 2012 A tiny move order inbetween should make that possible, to a degree. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 23, 2012 Share Posted June 23, 2012 This would be ideal for using tanks to lay smoke screens. Unfortunately it seems from the description that it won't be usable in that manner. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted June 23, 2012 Share Posted June 23, 2012 This command is when you just want to lob a few main gun shells into a target. Right now you can do it by combining pause+time+move orders, but it is time consuming. Ideally there would be time increments, but at the moment, that is still on the drawing board. 15 seconds is the best compromise since most AFVs can fire 2-3 shells in that time. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 23, 2012 Share Posted June 23, 2012 A tiny move order inbetween should make that possible, to a degree. Yep, but as previously noted, not really a feasible solution for an HMG which is the unit most likely to want to "squirt" a couple of different locations. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted June 23, 2012 Share Posted June 23, 2012 This new feature is a solid improvement over what CM players have had for the last 12+ years (including the infamous CMBO Beta Demo, it has been that long!). However, it isn't the ultimate solution to all tactical needs. Unfortunately we ran into structural UI coding limitations which prevented us from going fully forward with things like time specifications, specifying Smoke, etc. But not to worry... the coding limitations are slated to be overcome, through a bunch of grunt work, for Upgrade 3.0. And when we get there, well... there will be a lot more than just the ability to specify different times for this new Command And don't ask what I mean by that! We have not even released Upgrade 2.0 yet, so needless to say we haven't put much thought into the specifics of Upgrade 3.0. Steve 0 Quote Link to comment Share on other sites More sharing options...
noob Posted June 24, 2012 Author Share Posted June 24, 2012 Unfortunately we ran into structural UI coding limitations which prevented us from going fully forward with things like time specifications, specifying Smoke, etc. But not to worry... the coding limitations are slated to be overcome, through a bunch of grunt work, for Upgrade 3.0. And when we get there, well... there will be a lot more than just the ability to specify different times for this new Command Steve My thread has caught a monster fish......all hail me 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 24, 2012 Share Posted June 24, 2012 "Target Briefly" is very welcome if that the best that can be done re "Fire X Rounds Only". 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted June 24, 2012 Share Posted June 24, 2012 Obviously, we have not tried it yet, but I think giving the flexibility in the time allowed to target similar to how the pause works as noob suggest gives the player the greatest options. 15-second increments sounds good to me. We can do this now with small move orders, but I like the idea of the addition of this new command in its streamlining the process especially for RTS play. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted June 24, 2012 Share Posted June 24, 2012 It already spreads it over 3 (without counting under- and over-shoots). Spreading the suppressive effect any thinner would dilute it to unnoticeability at ranges longer than rock-throwing. Hmmm. Why didn't I know that? 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted June 24, 2012 Share Posted June 24, 2012 We had it set to 30 seconds and the testers found it to be too long. Pretty universally they agreed that 15 seconds should be it. Obviously it won't work in all situations equally well, but I'm pretty confident that our lads sussed out the best time possible given we can only use one. Steve 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted June 25, 2012 Share Posted June 25, 2012 could you possibly have it assigned a key like the p for pause, and then when you hit target briefly it would light to say 15 and if you hit it again it would say 30 seconds, then again for 45, again for 60 then reset? increasing by 15 seconds with each key press or selection on the menu.. just a thought 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted June 25, 2012 Share Posted June 25, 2012 could you possibly have it assigned a key like the p for pause, and then when you hit target briefly it would light to say 15 and if you hit it again it would say 30 seconds, then again for 45, again for 60 then reset? increasing by 15 seconds with each key press or selection on the menu.. just a thought I think you might want to read the thread to get your answer. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted June 25, 2012 Share Posted June 25, 2012 Yeah, our testers already thought of mimicking the Pause time toggle. Short answer is it won't work. Pause is a state all on its own. There's no secondary input. You click on a unit, hit Pause and get a Pause. Hit Pause again and get a longer Pause. So on and so forth. When you hit Target Briefly you have to click on something to specify a place to shoot at. If you hit Target Briefly again... well, either we index the time or we allow you to select a different something to Target Briefly. We can't have both. Since Target works a certain way it would be confusing (and probably messy in the code) to require a player to cancel the Target Briefly Command in order to switch targets. It's going to stay the way it is now. Folks will just have to accept a very good improvement over a "perfect" solution. Remember, people who wait for everything to be perfect often wait a very, very, very long time. And usually perfect never comes anyway. Better to have "good enough" now instead of nothing. Steve 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 25, 2012 Share Posted June 25, 2012 The perfect pause button would work something like this I hit pause - the universe pauses allowing me to play CM all I want without worrying about getting the trash bin to the curb or dinner getting cold unpause restores the world to it's previously scheduled stupidity Can we have that for version 3.0? 0 Quote Link to comment Share on other sites More sharing options...
noob Posted June 25, 2012 Author Share Posted June 25, 2012 It's going to stay the way it is now. Folks will just have to accept a very good improvement over a "perfect" solution. Remember, people who wait for everything to be perfect often wait a very, very, very long time. And usually perfect never comes anyway. Better to have "good enough" now instead of nothing. Steve Well just having it suits me, and as i mentioned before, there is a workaround by using the pause/move/target waypoint functions, so for a longer burst than 15 secs, the firing unit is given a move order for a couple of meters paused to start in 15 seconds, then at the new waypoint it targets briefly again, so you could get a target briefly for 35 to 40 seconds, which would give your foot units 25 seconds to rush the suppressed area, so considering we never had it before i feel full.....burrrrrrrrrp !!!.......cheers BF. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 25, 2012 Share Posted June 25, 2012 The perfect pause button would work something like this I hit pause - the universe pauses allowing me to play CM all I want without worrying about getting the trash bin to the curb or dinner getting cold unpause restores the world to it's previously scheduled stupidity Can we have that for version 3.0? +1000 Michael 0 Quote Link to comment Share on other sites More sharing options...
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