Childress Posted March 10, 2012 Share Posted March 10, 2012 An out-of-C2 regular SS team decimates an approaching Brit squad. No more bunching up at windows? Or optical illusion? This feature was not mentioned in the log notes. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted March 10, 2012 Share Posted March 10, 2012 Not an illusion - was reported by CF owners that units in the buildings have far greater survivability now as they should have in the first place. 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted March 10, 2012 Share Posted March 10, 2012 May be my imagination, but it seems defenders in buildings are surviving longer. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted March 10, 2012 Share Posted March 10, 2012 * Corrected a problem where frame rate could affect the cover offered by buildings. http://www.battlefront.com/community/showpost.php?p=1345085&postcount=17 0 Quote Link to comment Share on other sites More sharing options...
akd Posted March 10, 2012 Share Posted March 10, 2012 In this particular case, the visual position of the soldiers is a product of that level of that building model, possibly even a bug. 0 Quote Link to comment Share on other sites More sharing options...
Fūrinkazan Posted March 10, 2012 Share Posted March 10, 2012 Cover is much better in buildings. I noticed it when i tested snipers against tank commander. I was able to defend buildings with only 3 snipers and 2 Hmgs and had only 2 casualties for one hmg in a soft building. the snipers (2 regular, 1 green) took 22, 17 and 12 men to the attacker and hmg 2 and 10 for a total of 63 casualties ! Then the ai attacked on one flank were i had 1 squad in buildings, same punition with only 2 casualties for me. It seems that less bullets go through windows. Buildings offer more cover against light artillery and mortars too. I played germans against English troops, polish, and US with the same results. For me, much more realistic. Very hard to attack strong buildings without strong support. I tested in attack with Germans and i won the battle because of arty support and strong firebase + flanking movement of squads. In general, i think the game is much better with the new module and patch. Thanks to BFC team for their great work 0 Quote Link to comment Share on other sites More sharing options...
Guest Posted March 10, 2012 Share Posted March 10, 2012 I've noticed that soldiers bunch up less at windows. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted March 10, 2012 Author Share Posted March 10, 2012 I've noticed that soldiers bunch up less at windows. Yes, observing that behavior more and more. But there's a caveat. In interest of absolute realism, a goal to which BFC aspires, lower experience formations- greens, conscripts- *should* crowd the windows in a heedless rush. Suicidal battle noobs that they are. 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted March 10, 2012 Share Posted March 10, 2012 Cover is much better in buildings. I noticed it when i tested snipers against tank commander. I was able to defend buildings with only 3 snipers and 2 Hmgs and had only 2 casualties for one hmg in a soft building. the snipers (2 regular, 1 green) took 22, 17 and 12 men to the attacker and hmg 2 and 10 for a total of 63 casualties ! Then the ai attacked on one flank were i had 1 squad in buildings, same punition with only 2 casualties for me. It seems that less bullets go through windows. Buildings offer more cover against light artillery and mortars too. I played germans against English troops, polish, and US with the same results. For me, much more realistic. Very hard to attack strong buildings without strong support. I tested in attack with Germans and i won the battle because of arty support and strong firebase + flanking movement of squads. In general, i think the game is much better with the new module and patch. Thanks to BFC team for their great work This is great news, Now I need to find a battle to play where there is street fighting and see how hard it will be to clear bldgs. It was a piece of cake before 0 Quote Link to comment Share on other sites More sharing options...
Erwin.Rommel Posted March 11, 2012 Share Posted March 11, 2012 This is my favourite feature in the CW. BFC,will this feature also in the CMSF in the future? 0 Quote Link to comment Share on other sites More sharing options...
Chainsaw Posted March 11, 2012 Share Posted March 11, 2012 Now its bugging me in the other direction! In the scottish Corridor I had 2 platoons of infantry with Brens firing against a german HMG in the roof of a building for more then 10mins and the damn jerries didn't want to leave! I had to bring up a 6pdr and after 2 HE shots they were persuaded to left the building! 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted March 11, 2012 Author Share Posted March 11, 2012 In the scottish Corridor I had 2 platoons of infantry with Brens firing against a german HMG in the roof of a building for more then 10mins and the damn jerries didn't want to leave! But it's likely they were cowering on the floor. Time for an inf assault? 0 Quote Link to comment Share on other sites More sharing options...
Chainsaw Posted March 11, 2012 Share Posted March 11, 2012 Nope, the f*ckers where firing back with that MG like hell.... :mad: well, atleast untill I brought up the 6 pdr 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted March 11, 2012 Share Posted March 11, 2012 I've noticed that soldiers bunch up less at windows. Gee... I wonder how that happened! 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted March 12, 2012 Share Posted March 12, 2012 But it's likely they were cowering on the floor. Time for an inf assault? I just laid a medium/medium 81mm mortar mission on a three storey building where a MG team were position in the attic. After the bombardment none of the 5 or so crew had so much as a scratch on them. Have the buildings been toughened up or just the way soldiers use them? I remember a bug in CMSF where you couldn't kill troops with artillery through the roofs of buildings. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted March 12, 2012 Share Posted March 12, 2012 Is this due to strengthening of the buildings themselves, and if so, is there any difference between a modular or independent building, or is it due only to the fact that the ptruppen are not bunching at the windows? 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted March 12, 2012 Share Posted March 12, 2012 Please dont start complaining about how building now offer too much protection. There was a ton of pressure from players to make them better. They wanted them to provide protection, even though it might not be as true as we the player might want to think. There was plenty of data and thoughts about it. So play with it as it is, let time tell if the new programming makes the game better. Sounds like it is going to be a bigger challenge to deal with the enemy within buildings . So we are warned, so play appropriately. 0 Quote Link to comment Share on other sites More sharing options...
Vark Posted March 12, 2012 Share Posted March 12, 2012 Is there a difference between structures that have been prepared (mouseholes, loopholes etc) and those that are just as they were in civilian days? With time and some basic engineering tools a house can be substantially fortified, farmhouses, in this region were often turned into virtual bunkers and often extracted a high price to be taken. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted March 12, 2012 Author Share Posted March 12, 2012 I uploaded a scenario months ago that demonstrated, imo, that the hue and cry over 'fire porous' buildings was overblown. Units in modular buildings did more than hold their own although they did crowd around windows. What bugs me a little in my screenshot of the SS team shrugging off the attacking Brit squad is that the German team was in a plain, apparently stucco house. The kind of single family dwelling that WW2 small arms fire should penetrate like Swiss cheese. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted March 12, 2012 Share Posted March 12, 2012 I uploaded a scenario months ago that demonstrated, imo, that the hue and cry over 'fire porous' buildings was overblown. Units in modular buildings did more than hold their own although they did crowd around windows. What bugs me a little in my screenshot of the SS team shrugging off the attacking Brit squad is that the German team was in a plain, apparently stucco house. The kind of single family dwelling that WW2 small arms fire should penetrate like Swiss cheese. Afaik, the textures on buildings do not correspond to protection. In many cases the same building model can have brick, stone and stucco textures at the scenario designers discretion. You could, however, have stucco over brick or stone, so even there you can't assume poor protection. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted March 12, 2012 Share Posted March 12, 2012 Gee... I wonder how that happened! We went back to Cmx1, hired Moe and have him yell "spread out!" to the squads. 0 Quote Link to comment Share on other sites More sharing options...
thejetset Posted March 12, 2012 Share Posted March 12, 2012 I really like the additional cover that buildings provide. When playing against AI, many British pixletruppen lost their 1's and 0's in discovering this the hard way. However, does anyone know if this also applies to wooden buildings. (I'm too lazy to make a test myself because I'm not very good at the scenario editor) I like the additional cover for concrete and especially stone buildings ... but I wouldn't want it to be that way for wooden barns and structures of that sort. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted March 12, 2012 Author Share Posted March 12, 2012 Maybe the cure is worse than the disease. Like prescribing heavy duty antibiotics for a cold. Time will tell.... 0 Quote Link to comment Share on other sites More sharing options...
Georgie Posted March 12, 2012 Share Posted March 12, 2012 I ran some tests several months ago on the value of buildings for cover. I used individual buildings only. I found that several buildings provided good cover and several buildings didn't. In fact some buildings were so bad that a squad was better off laying down in the open. The problem is to identify the building before you use it or attack it. The realism is there there is just an identification problem. I doubt it that BF changed anything building structure wise. The troops don't bunch up at the windows with the patch v1.10 and the scenario designers selected a more bullet proof building for the new scenarios. At least thats what I think happened. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted March 13, 2012 Share Posted March 13, 2012 Small wooden buildings dosent offer much protection as my men learned the hard way last night. But that feels right. So no change here. Brick buildings seem to offer more protection than before. Wysiwyg? 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.