
Erwin.Rommel
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About Erwin.Rommel
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Rank
Senior Member
- Birthday 04/18/1986
Converted
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Location
China
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Interests
military
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Occupation
student in medical university
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I just test the M36 vs panther and Kingtiger, used the same test map, when I set the time in Oct, In about 200m,Every AP that hit the upper hull front achieved the penetration, when vs Kingtiger, the AP penetrated the lower front hull at about 600m. However, the I set the time to Nov, Dec, Jan, The AP rounds can not achieved any penetration in the same place of armor. I also oberseved that the ricochet AP rounds of Oct will not exploded when hit the ground, but the AP rounds of Nov Dec Jan exploded in the same situation. So I guess the M36 used M77 AP rounds in Oct, and used M82 APCB
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I recall in the latest update of CMBN and CMRT, the AP shell(with charge) will not explode when hit the ground after ricochet from enemy armor, and this is one of the very important improvement in the new update. But in the CMFB, this improvement is missing, the ricochet again explode when hit the ground and hurt infantry in a very long distance. So, a Bug?
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shadow bug seems spreading out
Erwin.Rommel replied to togi's topic in Archived CM Normandy Tech Support
Phil, Could you look into this small shadow issue that steve promised to fix in the next patch?this issue still exist with 3.0 patch of CMBN and CMFI http://www.battlefront.com/community/showthread.php?t=114602 -
When I turn the shade on, the the shadows on the vehicles disappeared when it be seen from some angel. these issues exist both in CMBN 3.0 and CMFI 3.0(with the new 3.0 shade hotfix), but not exist in the CMRT, the old shader fixer(the one that installed with the mod tools) don't have this issue. See the photo below turn shade on, shadow disappear turn shade off, shadow appear